The Buried Gallery of
Al'Rahid aka Trickster's Haven

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Suggested
Levels:
 40-46

Chunk:
Razad

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width="250">

Trickster's Haven Map

  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=901"> style="text-decoration: underline;">Map

Trickster's Haven Guides

  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=877">Clearing
    Out the Grime I and II
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=880">Clearing
    Out the Grime III
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=886">Husker
    Do
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=895">Side
    Deal & Lost Tablets
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=904">Excavation
    Preparation
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=909">Summoning
    Circle
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=913">Room
    of Dreams
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=917">Solve
    the Riddle
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=923">Unlocking
    the Mystery
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=925">Escape
    from the Room
  • Nayib Al'kalee




For quite some time before my
main character hit 40, I would
always see, "Class X looking for Trickster's!" scroll across the Qalia
regional chat channel as I off adventuring. I always wondered what it
was, where it was, and above all, what secrets did it hold? Since I'm
finally there, let's find out together.



alt="Jamileh Armanjani"
src="http://media.tentonhammer.com/vanguard/gallery/albums/Vanguard-Item-Pics/Jamileh.jpg"
hspace="10">Summoning Circle

Now that you've completed the Excavation Preparation for Azzad, the
quests to discover the real secrets of Trickster's Haven finally begin
to appear, not the least of which is being able to summon the scholars.
At this point, Jamileh Armanjani is the one you want to talk with.



When you approach Jamileh, she tells you she is not afraid of the
undead. Why should she be? You're the poor soul who keeps getting sent
back into the depths of the
dungeon. In any case, listen to what she has to say because you don't
want to miss this quest.



She explains four ancient scholars, who were themselves cursed by Nayib
Al’Kalee, have cursed the undead that wander within
Trickster’s. Each of the four scholars were extremely gifted
in their chosen trades.



Why is she telling you this? Because Jamileh has a plan to summon them.
While she doesn't happen to state exactly why she wants them to appear,
the answer is pretty obvious from a gamer’s point of view.
Loot, loot, and even more loot.



Jamileh says that any time uncursed bones enter their summoning circle,
the scholars will reappear in an attempt to re-curse them.
Unfortunately for them, she has a potion that will allow her to give
you an uncursed bone every time you bring her eight cursed bones.


style="width: 314px; height: 125px;" alt="Cursed Bones"
src="http://media.tentonhammer.com/vanguard/gallery/albums/Vanguard-Item-Pics/Cursed_Bones.jpg">



As you hunt within Trickster's, you'll notice that a number of the
undead creatures within its caverns will drop cursed bones. While not
written in stone, there is a commonly followed rule with the looting of
these bones. Since this quest is repeatable innumerable times, everyone
normally chooses greed when rolling on the bones. Even though you only
need eight bones at a time, you can collect as many bones as you can
carry, so be sure to roll on every bone you see.



Normally, groups will only do bone turn-ins after they are done with
whatever quest or hunting path they are on, since you can collect as
many as you can carry. Once you are done running around Trickster's for
a moment, be sure to go talk to Jamileh in Azzad's outpost for your
reward.



When you turn in the bones to Jamileh, you will have your choice of
four different uncursed bones. There is no limit on the amount of times
you can complete this quest. You can also carry an unlimited amount of
uncursed bones as well, so if you have 24 cursed bones when you come
back, you can turn in all of them (eight at a time) and get 3 uncursed
bones.



Each uncursed bone is tied to their respective scholar, or in reality,
armor type. Durn the Sorcerer drops light armor, Lorlp the Ranger drops
melee medium armor, Victol the Priest drops healer-based medium armor,
and Himdeil the Warrior drops heavy armor.


style="width: 100%; text-align: left; margin-left: auto; margin-right: auto;"
border="0" cellpadding="2" cellspacing="2">
style="width: 280px; height: 183px;"
alt="Uncursed Sorcerer Bones"
src="http://media.tentonhammer.com/vanguard/gallery/albums/Vanguard-Item-Pics/Uncursed_Sorcerer_Bones.jpg"> style="width: 280px; height: 182px;" alt="Uncursed Ranger Bones"
src="http://media.tentonhammer.com/vanguard/gallery/albums/Vanguard-Item-Pics/Uncursed_Ranger_Bones.jpg"> style="width: 280px; height: 182px;" alt="Uncursed Priest Bones"
src="http://media.tentonhammer.com/vanguard/gallery/albums/Vanguard-Item-Pics/Uncursed_Priest_Bones.jpg"> style="width: 280px; height: 182px;"
alt="Uncursed Warrior Bones"
src="http://media.tentonhammer.com/vanguard/gallery/albums/Vanguard-Item-Pics/Uncursed_Warrior_Bones.jpg">



After receiving your uncursed bone (or bones), head back into
Trickster's and go to the Summoning Circle of Scholars. Before
summoning anyone, be sure the group is all on the same page and have a
set order of summons. Normally, one person will go first, and after
each kill, do their next summon. When that person is out of bones, then
the next person starts the same pattern.



There is another piece of etiquette to keep in mind when a group is
summoning the scholars. Whoever is the person to summon a scholar, the
drop is theirs unless they say otherwise. It may seem unfair to some
people because since they helped with the kill they feel they should
have equal rights at the loot. You have to keep in mind though that
sometimes, it takes a number of Trickster's runs to get enough bones to
do a summoning. That person has already spent a long time attempting to
complete the quest so they can get a nice piece of armor, so have the
courtesy to respect that.



Before the summon begins, the tank of the group needs to be ready to
pull the scholar off of the summoner immediately. Speaking for those of
us that wear armor as strong as tissue paper, a quick pull of agro from
the scholar is greatly appreciated.



The circle within the middle of the room can also be considered a safe
spot to rest up and get ready for the rest of the dungeon. There are no
mobs that will wander through it (unless pulled), so feel free to take
an afk break here.



To see some of the loot available, and to get a good picture of your
target, be sure to check out our Monster Project entries for the
scholars:

href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=889">Durn
the Sorcerer

href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=863">Lorlp
the Ranger

href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=898">Victol the
Priest

href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=883">Himdeil
the Warrior


href="http://forums.tentonhammer.com/showthread.php?t=25902">Comment
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| href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=777">
Quest Database








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Last Updated: Mar 13, 2016

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