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I have read numerous posts on the crafting system that
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I have read numerous posts on the crafting system that
explain it will be a sphere that can be pursued separately from the
other spheres. In the adventuring sphere it's typical for players to
take more risk with the hope of greater rewards like loot or
experience. Since the pursuit of crafting will be largely independent
of such adventuring risks, will risk versus reward opportunities be
available for crafters? And if so, how will such a feature be
incorporated in the game?
- Parzifal
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Yes, risk versus
reward will certainly exist for crafters. Mostly this will involve
risking rare materials or catalysts to make better products. Poor
performance in normal work orders usually means you will be paid
nothing or only a tiny bit. Crafting quests and advanced work orders
will hold more risk, and thus more reward. Crafting quests could also
involve exploration which can be hazardous to a crafter’s
health.
- Justin Deeb, Game Designer
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