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I have read numerous posts on the crafting system that
explain it will be a sphere that can be pursued separately from the
other spheres. In the adventuring sphere it's typical for players to
take more risk with the hope of greater rewards like loot or
experience. Since the pursuit of crafting will be largely independent
of such adventuring risks, will risk versus reward opportunities be
available for crafters? And if so, how will such a feature be
incorporated in the game? 

    - Parzifal

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Yes, risk versus
reward will certainly exist for crafters. Mostly this will involve
risking rare materials or catalysts to make better products. Poor
performance in normal work orders usually means you will be paid
nothing or only a tiny bit. Crafting quests and advanced work orders
will hold more risk, and thus more reward. Crafting quests could also
involve exploration which can be hazardous to a crafter’s
health.



    - Justin Deeb, Game Designer

 

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Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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