
Group That Plays Together Stays Together
by Aunraye
A big part of being in an MMO
        is Community. Vanguard's developers have said time and again that the
        game is about community. Though they have hinted that solo players will
        still be able to play, they are focusing on making sure it's a game about
        the players and the world they will create together. Part of that is the
        bond of friendship or sometimes just the bond of needing one another's
        help. This is seen nowhere as clearly as in grouping.
Groups vary in size and in
        purpose, yet a few things remain the same. For instance, the group is
        about helping one another and experiencing the world together. That remains
        constant. The first time you group with someone, it's always a bit of
        an unknown. You do not know what they are good at, and they do not know
        you. However, if you get past this awkward stage and work with some of
        the same players, over time you develop a close-knit group that can do
        amazing things.
In
        my time playing MMOs, I have spent a lot of it soloing, mostly because
        a majority of those group members with whom I experienced the game have
        moved on to better things. Yet despite all that, groups can develop even
        among strangers, especially in the tutorial world. Grouping together and
        having fun often leads to making new friends with whom to explore your
        future in game.
The first time I was ever in
        a group, I felt excited and lost all at the same time. New people, all
        of whom were from my guild, although I only knew one of them well, had
        gone out of their way to get together and play with me. Even though this
        thrilled me, it was a little unnerving. They had all come here to help
        me, to play with me, just because we'd been talking a bit online thanks
        to the mutual friend. Of course, they were there to have their own fun
        as well, and my goal was to learn and have fun with them. It didn't help
        any that I had just reached a level where for the first time deaths would
        mean searching for my body.
We made our way through the
        lands and into our choice of battle locations. Then the real fun and learning
        began. As we walked we talked, and I got to learn some new words and phrases,
        to ask questions of players who were much more experienced than I. A great
        gift and benefit came from learning from them, and the way I learned means
        I will never forget it. For that, I thank them all. 
It
        was then I was faced my true lack of knowledge when they got settled in.
        I was reminded to keep my back to a wall and was told quickly that the
        casters should stay up there so they didn't get jumped and could still
        help. That all made sense to me, so I found my spot and settled in. Then
        I heard, "He's gonna pull." I remember staring at that word
        for a good five seconds before I managed to realize there was no way I
        was gonna know without asking, which I did. With a kindness and lack of
        mockery that I have always appreciated, my friends explained the rules
        of what we were doing. Then the real fun began.
Monsters were drawn in, and
        I got to see a battle that was more than just me and my magic, more than
        just one little rat versus my lack of experience. It was a mass of colors
        and comments on my screen about hits and misses. It was a change in the
        green bars of my allies' names, and in the names of our pets. Almost before
        I knew what had happened, an hour had passed. 
This
        is what the game was meant for. I realized it that day, more clearly than
        at any other time, even now looking back. The game wasn't about me running
        around collecting pieces of armor by myself, or of how many creatures
        I could kill. No, it was about developing these relationships, in character
        and out, that would allow me to experience things I could never survive
        alone. I know this from the fact that I almost didn't make it through
        one encounter in-group. I have never been so grateful to be able to gate
        out of a situation. It was about friends, community, and bonding.
Past games have emphasized
        the role of grouping for game satisfaction; I believe that Vanguard is
        demanding it. The game will call for players to get together and make
        new friends, to explore the depths of their world. It will challenge them
        to work with others and combine their skills to succeed
the healer,
        the tank, the caster, the diplomat, the crafter, all of them becoming
        one team. Not one person, but a team. It will call upon the players to
        do more than wander off on their own adventures. It will renew the call
        to our souls that we feel after a good grouping experience and give us
        the opportunity to relive it again and again.
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