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COMBOS
Levels
1-19, 20-39, 40-59, 60-80
NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION
Sweep
2
20
10s
Upper-Right
Polearm, staff, spear, oar, two-handed edged, two-handed blunt,one-handed axe, one-handed sword, one-handed blunt, dagger
This attack cuts a swathe through enemies
inflicting damage on multiple targets.
Slam
4
22
15s
--
Polearm, staff, spear, oar, two-handed edged, two-handed blunt,one-handed axe, one-handed sword, one-handed blunt, dagger
Such is the power of this attack that it knocks the
target backwards.
Censuring Strike
5
15
10s
UR
Two-Handed Blunt
This mighty blow intimidates the victim, deterring
them from switching targets to attack the Bear Shaman. Effective when
the victim is already distracted battling other foes.
Internal Bleed
5
28
10s
MID
Two-Handed Blunt
Swift hammering blows directed at the enemy's
torso, the shuddering impacts rupture internal organs and burst
arteries causing temporary internal bleeding.
Crush Armor
7
32
15s
UR
Two-Handed Blunt
This mighty blow not only batters the enemy but
also smashes their armor, from knight's armor to beastly scaled hides,
lowering their defense rating.
Shrewd Blow
10
42
10s
MID
Two-Handed Blunt
This deceptively dangerous strike causes extra
damage even though it appears to be a negligible strike, enabling a
Bear Shaman to fight without attracting its foe's ire in battle.
Censuring Strike
II
11
36
12s
UR
Two-Handed Blunt
This mighty blow intimidates the victim, deterring
them from switching targets to attack the Bear Shaman. Effective when
the victim is already distracted battling other foes.
Ferocious Smack
15
57
60s
--
Two-Handed Blunt
First the Bear Shaman clubs their opponent then
drives the haft of their weapon into them, battering them backwards.
Censuring Strike
III
15
63
10s
UL - UR
Two-Handed Blunt
This mighty blow intimidates the victim, deterring
them from switching their target. Effective when the victim is already
distracted battling other foes.
Levels 20-39
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NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION
Ursine Brawl
20
91
25s
UL- UR
Two-Handed Blunt
A crack to the skull followed by a series of
ferocious blows dazes and knocks an enemy off balance making it harder
for them to fight effectively, so enemy blows have less chance of
striking successfully.
Crush Armor II
20
88
15s
MID - UR
Two-Handed Blunt
This mighty blow not only batters the enemy but
also smashes their armor, from knight's armor to beastly scaled hides,
lowering their defense rating.
Internal Bleed II
24
99
10s
UR - Mid
Two-Handed Blunt
Swift hammering blows directed at the
enemy’s torso, the shuddering impacts rupture internal organs
and burst arteries causing temporary internal bleeding.
Shrewd Blow II
28
98
10s
UL - Mid
Two-Handed Blunt
This deceptively dangerous strike causes extra
damage even though it appears to be a negligible strike, enabling a
bear shaman to fight without attracting its foe’s ire in
battle.
Ferocious Smack II
32
81
10s
UL - UR
Two-Handed Blunt
First the bear shaman clubs their opponent then
drives the haft of their weapon into them, battering them backwards.
Internal Bleed III
36
160
10s
UL - UR - Mid
Two-Handed Blunt
Swift hammering blows directed at the
enemy’s torso, the shuddering impacts rupture internal organs
and burst arteries causing temporary internal bleeding.
Levels 40-59
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NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION
Shrewd Blow III
40
248
10s
UR - UL - Mid
Two-handed Blunt
color="yellow">This deceptively dangerous strike causes extra
damage even though it appears to be a negligible strike, enabling a
bear shaman to fight without attracting its foe’s ire in
battle.
Hinder Movement I
44
66
45s
--
Two-handed Blunt
This great sweeping blow smashes into an enemy's legs and slows their movement for a short time.
Crush Armor III
48
264
15s
UL - Mid - UR
Two-handed Blunt
This mighty blow not only batters the enemy but also degrades their defense, making them more susceptible to damage inflicted by weapons and melee attack.
Ursine Brawl II
52
303
25s
Mid - UL - UR
Two-handed Blunt
color="yellow">A crack to the skull followed by a series of
ferocious blows dazes and knocks an enemy off balance making it harder
for them to fight effectively, so enemy blows have less chance of
striking successfully.
Ferocious Smack III
56
156
60s
--
Two-handed Blunt
color="yellow">First the bear shaman clubs their opponent then
drives the haft of their weapon into them, battering them backwards.
Level 60-80
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NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION
Shrewd Blow IV
60
262
10s
UR - UL - Mid
Two-handed Blunt
color="yellow">This deceptively dangerous strike causes extra
damage even though it appears to be a negligible strike, enabling a
bear shaman to fight without attracting its foe’s ire in
battle.
Internal Bleed IV
64
320
10s
UR- UL - UR - Mid
Two-handed Blunt
color="yellow">Swift hammering blows directed at the
enemy’s torso, the shuddering impacts rupture internal organs
and burst arteries causing temporary internal bleeding.
Shrewd Blow V
68
325
10s
LR - UR - UL - Mid
Two-handed Blunt
color="yellow">This deceptively dangerous strike causes extra
damage even though it appears to be a negligible strike, enabling a
bear shaman to fight without attracting its foe’s ire in
battle.
Hinder Movement II
72
105
45s
--
Two-handed Blunt
This great sweeping blow smashes into an enemy's legs and slows their movement for a short time.
Ferocious Smack IV
76
168
60s
--
Two-handed Blunt
color="yellow">First the bear shaman clubs their opponent then
drives the haft of their weapon into them, battering them backwards.
Ursine Brawl III
80
406
25s
LL - Mid - UL - UR
Two-handed Blunt
color="yellow">A crack to the skull followed by a series of
ferocious blows dazes and knocks an enemy off balance making it harder
for them to fight effectively, so enemy blows have less chance of
striking successfully.
Crush Armor IV
80
331
15s
LL - UL - Mid - UR
Two-handed Blunt
This mighty blow not only batters the enemy but also degrades their defense, making them more susceptible to damage inflicted by weapons and melee attack.
SPELLS
NAME
LEVEL
MANA COST
DURATION
COOLDOWN
DESCRIPTION
6
--
10s
10s
The great shaman’s next successful melee
attack also places a moderate healing effect on their companions.
10
105
10s
10s
Places a powerful healing effect on friendly
targets in a cone in front of the caster. It will also place a moderate
healing effect on the caster.
10
140
1hr
15s
Grants a small protection against physical attacks
which has a chance of cursing the target. Anyone attacking a cursed
target has an increased ability of withstanding attacks. Only one claw
totem may be active at any time.
15
165
1hr
10s
The Bear Shaman inherits some of the bear's mighty
endurance, raising their life with the distant roar of a bear and a
burst of autumn leaves.
15
150
30s
The ultimate power of rebirth, this miraculous
invocation awakens a single target from death. Cannot be used in combat.
15
115
15s
30s
A powerful healing spell that affects the Bear
Shaman and nearby allies. Anyone aided by this spell cannot be affected
by another Fierce Recovery spell for one minute.
Feral I
17
185
1hr
15s
With a roar the Bear Shaman increases their normal
life regeneration rate. Attacks against them have a chance of
increasing their resistance to physical attacks and the damage done by
their melee attacks. Only one spirit totem may be active at any time.
20
99
4s
120s
Briefly stuns all hostile targets in the vicinity
of the shaman.
25
87
20s
10s
Places a powerful healing effect on friendly
targets in a cone in front of the caster. It will also place
a moderate healing effect on the caster.
25
35
1h
10s
The shaman manifests the bear’s tough
grizzly hide, increasing their defense rating.
30
300
Instant
30s
This powerful prayer brings a single target back to
life, although it only partially restores health and mana.
Higher rank versions restore more health and mana.
Requirement: Cannot be used in combat.
30
104
0.1s
30s
A powerful healing spell that affects the bear
shaman and any nearby allies. Anyone aided by this spell
cannot be affected by another Fierce Recovery spell for a short time.
Feral II
30
370
1h
10s
With a roar the shaman increases their natural life
regeneration rate. Attacks against them have a chance of
increasing their resistance to physical attacks and the damage done by
their melee attacks. Only one Spirit Totem may be active a
any time.
Adrenaline Surge I
35
--
12s
30m
This spell restores a large amount of Mana and
Stamina, costs no Mana to cast but takes a long time to refresh
35
169
4h
10s
This spell increases the resistance to electrical
damage. The bear’s ability to withstand harm is
legendary. This incantation affects the shaman and their team
mates.
NAME
LEVEL
MANA COST
DURATION
COOLDOWN
DESCRIPTION
Blood Flow III
40
121
20s
10s
Places a powerful healing effect on friendly
targets in a cone in front of the caster. It will also place
a moderate healing effect on the caster.
Claws of Stone II
40
480
1h
10s
Grants minor protection against physical attacks
and the bear shaman’s attacks also have a chance of
inflicting a curse. Anyone attacking a cursed victim has a
chance of increasing their defense rating. Only one Claw
Totem may be active at any time.
Spirit of the
Bear II
40
290
1h
10s
The bear shaman inherits some of the
bear’s mighty endurance, raising their life with the distant
roar of a bear and a burst of autumn leaves.
Fierce Recovery III
45
138
0.1s
28s
A powerful healing spell that affects the bear
shaman and any nearby allies. Anyone aided by this spell
cannot be affected by another Fierce Recovery spell for a short time.
Spirit Totem: Feral III
45
515
1h
6s
With a roar the shaman increases their natural life
regeneration rate. Attacks against them have a chance of
increasing their resistance to physical attacks and the damage done by
their melee attacks. Only one Spirit Totem may be active a
any time.
Spirit Totem: Stone I
45
515
1h
6s
This power grants small protection against physical attacks but slows movement speed. Attacks against the shaman also have a chance of triggering a burst of stone fragments, dealing instant piercing damage to all enemies nearby. Only one Spirit Totem may be active a
any time.
Manifestation: Enfeeble I
50
230
21s
35s
The bear shaman continuously suppresses the spells and special abilities of enemies nearby, lowering the caster level and making them less powerful. The bear shaman can only have one manifestation running at any time.
Rune of Resistance II
50
228
4h
5s
This spell increases the resistance to electrical
damage. The bear’s ability to withstand harm is
legendary. This incantation affects the shaman and their team
mates.
Adrenaline Surge II
55
--
12s
30m
This spell restores a large amount of Mana and
Stamina, costs no Mana to cast but takes a long time to refresh
Awakening III
55
500
--
--
This powerful prayer brings a single target back to
life, although it only partially restores health and mana.
Higher rank versions restore more health and mana.
Requirement: Cannot be used in combat.
Blood Flow IV
55
157
20s
3s
Places a powerful healing effect on friendly
targets in a cone in front of the caster. It will also place
a moderate healing effect on the caster.
Claws of Corruption I
55
625
1h
6s
The bear shaman's melee attacks to additional poison and unholy damage and also have a chance of cursing the target. Anyone attacking a cursed victim does extra unholy and poison damage and anyone attacking with Corrupted Claws does additional damage. Only one Claw Totem may be active at any time.
Claws of Stone III
55
625
1h
6s
Grants minor protection against physical attacks
and the bear shaman’s attacks also have a chance of
inflicting a curse. Anyone attacking a cursed victim has a
chance of increasing their defense rating. Only one Claw
Totem may be active at any time.
Fierce Recovery IV
60
179
0.1s
28s
A powerful healing spell that affects the bear
shaman and any nearby allies. Anyone aided by this spell
cannot be affected by another Fierce Recovery spell for a short time.
Spirit of Bear III
60
415
1h
10s
The bear shaman inherits some of the
bear’s mighty endurance, raising their life with the distant
roar of a bear and a burst of autumn leaves.
Spirit Totem: Feral IV
60
685
1h
6s
With a roar the shaman increases their natural life
regeneration rate. Attacks against them have a chance of
increasing their resistance to physical attacks and the damage done by
their melee attacks. Only one Spirit Totem may be active a
any time.
Spirit Totem: Profane I
60
685
1h
6s
Grants increased resistance to unholy damage and a damage shield. Attacks against the bear shaman have a chance of giving them an unholy damage on their attacks (although this also causes them to take more damage from holy attacks). Only one Spirit Totem may be active at any time.
Spirit Totem: Stone II
60
685
1h
6s
This power grants small protection against physical attacks but slows movement speed. Attacks against the shaman also have a chance of triggering a burst of stone fragments, dealing instant piercing damage to all enemies nearby. Only one Spirit Totem may be active a
any time.
Manifestation: Hostile Territory I
65
295
21s
35s
The bear shaman emanates a curse that causes nearby enemies to take more damage from physical attacks. The bear's hostility towards any that impinge upon it's territory is well known. Only one manifestation can be in effect at any time.
Rune of Resistance III
65
295
4h
5s
This spell increases the resistance to electrical
damage. The bear’s ability to withstand harm is
legendary. This incantation affects the shaman and their team
mates.
Blood Flow V
70
184
20s
3s
Places a powerful healing effect on friendly
targets in a cone in front of the caster. It will also place
a moderate healing effect on the caster.
Claws of Corruption II
70
800
1h
6s
The bear shaman's melee attacks to additional poison and unholy damage and also have a chance of cursing the target. Anyone attacking a cursed victim does extra unholy and poison damage and anyone attacking with Corrupted Claws does additional damage. Only one Claw Totem may be active at any time.
Claws of Stone IV
70
800
1h
6s
Grants minor protection against physical attacks
and the bear shaman’s attacks also have a chance of
inflicting a curse. Anyone attacking a cursed victim has a
chance of increasing their defense rating. Only one Claw
Totem may be active at any time.
Manifestion: Enfeeble II
70
320
21s
35s
The bear shaman continuously suppresses the spells and special abilities of enemies nearby, lowering the caster level and making them less powerful. The bear shaman can only have one manifestation running at any time.
Adrenaline Surge III
75
--
12s
30m
This spell restores a large amount of Mana and
Stamina, costs no Mana to cast but takes a long time to refresh
Fierce Recovery V
75
210
0.1s
28s
A powerful healing spell that affects the bear
shaman and any nearby allies. Anyone aided by this spell
cannot be affected by another Fierce Recovery spell for a short time.
Rune of Resilience I
75
295
4h
5s
This mystic symbol increases the bear shaman's resistance to holy, fire, unholy, electrical, and cold damage. It effects the shaman's entire team.
Spirit Totem: Feral V
75
855
1h
6s
With a roar the shaman increases their natural life
regeneration rate. Attacks against them have a chance of
increasing their resistance to physical attacks and the damage done by
their melee attacks. Only one Spirit Totem may be active a
any time.
Spirit Totem: Profane II
75
855
1h
6s
Grants increased resistance to unholy damage and a damage shield. Attacks against the bear shaman have a chance of giving them an unholy damage on their attacks (although this also causes them to take more damage from holy attacks). Only one Spirit Totem may be active at any time.
Spirit Totem: Stone III
75
855
1h
6s
This power grants small protection against physical attacks but slows movement speed. Attacks against the shaman also have a chance of triggering a burst of stone fragments, dealing instant piercing damage to all enemies nearby. Only one Spirit Totem may be active a
any time.
Blood Flow VI
80
203
20s
3s
Places a powerful healing effect on friendly
targets in a cone in front of the caster. It will also place
a moderate healing effect on the caster.
Lycanthropic Bite
80
180
15s
60s
The shaman exhibits the bear's ferociousness in combat and the blood shed by their savage blows in battle heals them. Requirement: Spirit of the Bear must be active to use this ability.
Manifestation: Hostile Territory II
80
365
21s
35s
The bear shaman emanates a curse that causes nearby enemies to take more damage from physical attacks. The bear's hostility towards any that impinge upon it's territory is well known. Only one manifestation can be in effect at any time.
Rune of Resilience II
80
366
4h
5s
This mystic symbol increases the bear shaman's resistance to holy, fire, unholy, electrical, and cold damage. It effects the shaman's entire team.
Rune of Resistance IV
80
366
4h
5s
This spell increases the resistance to electrical
damage. The bear’s ability to withstand harm is
legendary. This incantation affects the shaman and their team
mates.
Spirit of the Bear IV
80
555
1h
10s
The bear shaman inherits some of the
bear’s mighty endurance, raising their life with the distant
roar of a bear and a burst of autumn leaves.
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