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Enhance: Quick Strike - Increases the damage overtime component of Quick Strike and its upgrades
Enhance: Cheap Shot - Increases the duration of Cheap Shot
Enhance: Sprint - This ability increases the movement speed and reduces the initial power cost of Sprint
Enhance: Caltrops - Opponents hit by your Caltrops line of arts have their poison resistance reduced even further
Enhance: Gushing Wound - Increases the damage overtime component on Gash and its upgrades
Enhance: Jugular Slice - Increases the duration of
Jugular Slice and its upgrades Enhance: Honed Reflexes - Increases the attack speed bonus of Honed Reflexes Enhance: Ignorant Bliss Poison - Your Ignorant Bliss
poisons become more effective at reducing hate toward you Enhance: Impale - Increases the damage overtime component of Impale and its upgrades Enhance: Torture - Hastens the reuse speed of Torture and its upgrades Enhance: Cunning Defense - Reduces the penalties and increases the bonuses of
Cunning Defense and its upgrades Enhance: Hemotoxin Poison - Hastens the effects of your
Hemotoxin poisons, causing their damage to occur faster Enhance: Death Mark - Increases the trigger chance of
Death Mark and its upgrades Enhance: Paralyzing Strike - Increases the duration of
Paralyzing Strike and its upgrades Enhance: Deadly Focus - Improves the damage per second bonus and duration of
Deadly Focus and its upgrades Enhance: Attribute Poison - Poisons that affect an opponent's attributes become more potent Enhance: Stealth Assault - Increases the damage overtime component of
Stealth Assault and its upgrades Enhance: Crippling Strike - Improves the defense reduction of Crippling
Strike and its upgrades Enhance: Exacting - Improves the reuse speed of Exacting Enhance: Apply Poison - Poisons applied to another's weapon are deadlier and take effect more frequently Gushing Wounding - For each Gushing Wounding ability active on your opponent, their maximum health is reduced Enhance: Sinister Strike - Improves the reuse speed of all Sinister Strikes Getaway - Instant stealth that can be used in combat that will also prevent the assassin from indirect area of effects. When the stealth expires, the assassin's movement speed is increased for a short duration Frontload - Trigger chances are doubled on all of your abilities that you maintain (including poisons) and all trigger chances on your equipment. Crafted poison types of all varieties that are triggered while Frontload is in effect cause additional poison damage Repeated Stabbing - Halves the recovery time after using any combat art, allowing the Assassin to chain combat arts faster than before
attacks. Killing Blow Grants the assassin an innate chance to outright
kill enemies who are low on health. The amount of health left to strike
a killing blow depends on the difficulty of the creature and varies from
2 to 10 percent of its health. Mark of the Assassin Improves the damage of the Death Mark line and
adds additional critical damage. Crippling Strike Improves the damage of the Crippling Strike line
and adds additional critical damage. Poison Mastery Improves the base damage of poisons. Stealth Mastery Improves the damage of all stealth based attacks
by 10 percent and adds additional critical damage. Touch of the Nightshade A large poison based attack from the side of
behind the target which also heals the assassin.
its upgrades. This also increases the damage inflicted by Swipe. One Foot in the Grave Improves the reuse speed and damage of Death Blow
and its upgrades. Impaling Stab Increases the initial damage of Impale while also
reducing the duration making the damage updates occur faster. Crippling Strength Adds an additional strength reduction component to
Crippling Strike and its upgrades. Draining Mark When Death Mark triggers, the assassin's group
will also receive a small heal in return. Killing Fury When the assassin strikes a hit to an enemy that
is lower than 30% health, they have a chance to trigger a short duration
improvement to combat art damage and additional bonus to critical
attacks. Shadow Step The assassin strikes with a deadly poison, moving
quickly to their target if they are outside of 10 meters.
Assassin Alternate Advancements
Bleeding
Tricks
Physicality
Poisons
Jugular Slice and its upgrades Enhance: Honed Reflexes - Increases the attack speed bonus of Honed Reflexes Enhance: Ignorant Bliss Poison - Your Ignorant Bliss
poisons become more effective at reducing hate toward you Enhance: Impale - Increases the damage overtime component of Impale and its upgrades Enhance: Torture - Hastens the reuse speed of Torture and its upgrades Enhance: Cunning Defense - Reduces the penalties and increases the bonuses of
Cunning Defense and its upgrades Enhance: Hemotoxin Poison - Hastens the effects of your
Hemotoxin poisons, causing their damage to occur faster Enhance: Death Mark - Increases the trigger chance of
Death Mark and its upgrades Enhance: Paralyzing Strike - Increases the duration of
Paralyzing Strike and its upgrades Enhance: Deadly Focus - Improves the damage per second bonus and duration of
Deadly Focus and its upgrades Enhance: Attribute Poison - Poisons that affect an opponent's attributes become more potent Enhance: Stealth Assault - Increases the damage overtime component of
Stealth Assault and its upgrades Enhance: Crippling Strike - Improves the defense reduction of Crippling
Strike and its upgrades Enhance: Exacting - Improves the reuse speed of Exacting Enhance: Apply Poison - Poisons applied to another's weapon are deadlier and take effect more frequently Gushing Wounding - For each Gushing Wounding ability active on your opponent, their maximum health is reduced Enhance: Sinister Strike - Improves the reuse speed of all Sinister Strikes Getaway - Instant stealth that can be used in combat that will also prevent the assassin from indirect area of effects. When the stealth expires, the assassin's movement speed is increased for a short duration Frontload - Trigger chances are doubled on all of your abilities that you maintain (including poisons) and all trigger chances on your equipment. Crafted poison types of all varieties that are triggered while Frontload is in effect cause additional poison damage Repeated Stabbing - Halves the recovery time after using any combat art, allowing the Assassin to chain combat arts faster than before
Shadows Advancement Abilities
These abilities are available once the specified amount of points have been
distributed to the Shadows General, Scout, and Predator lines.
attacks. Killing Blow Grants the assassin an innate chance to outright
kill enemies who are low on health. The amount of health left to strike
a killing blow depends on the difficulty of the creature and varies from
2 to 10 percent of its health. Mark of the Assassin Improves the damage of the Death Mark line and
adds additional critical damage. Crippling Strike Improves the damage of the Crippling Strike line
and adds additional critical damage. Poison Mastery Improves the base damage of poisons. Stealth Mastery Improves the damage of all stealth based attacks
by 10 percent and adds additional critical damage. Touch of the Nightshade A large poison based attack from the side of
behind the target which also heals the assassin.
Sentinel's Fate Advancement Abilities
These abilities are only available for players with the Sentinel's Fate
expansion that are over level 81.
its upgrades. This also increases the damage inflicted by Swipe. One Foot in the Grave Improves the reuse speed and damage of Death Blow
and its upgrades. Impaling Stab Increases the initial damage of Impale while also
reducing the duration making the damage updates occur faster. Crippling Strength Adds an additional strength reduction component to
Crippling Strike and its upgrades. Draining Mark When Death Mark triggers, the assassin's group
will also receive a small heal in return. Killing Fury When the assassin strikes a hit to an enemy that
is lower than 30% health, they have a chance to trigger a short duration
improvement to combat art damage and additional bonus to critical
attacks. Shadow Step The assassin strikes with a deadly poison, moving
quickly to their target if they are outside of 10 meters.
If you have any questions or comments on the assassin AP tree, please contact Savanja!
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