When NCsoft’s href="http://www.tentonhammer.com/node/66779" target="_blank">recently
renamed Paragon Studios
unleashed Issue 14 for href="http://www.tentonhammer.com/taxonomy/term/140"
target="_blank"> style="font-style: italic;">City of Heroes
earlier this month, the publisher clearly raised the bar for creative
content additions. Within the first 24 hours, the player base had
created more href="http://www.tentonhammer.com/node/66943" target="_blank">new
content with the Mission
Architect toolset than had been added to the game since launch. While
it’s entirely common for an established player base to jump
on new content faster than a sugar-addled kid on a hotel bed, in the
case of the Mission Architect that new content is actually being
created by the player base itself.



To help ease players into the impressively expansive toolset of Issue
14’s Mission Architect, we’ve put together a two
part guide covering some of the basics, from finding the coolest new
content to crafting a unique, entertaining mission for you and your
fellow players to enjoy. Up first we’ll take a look at
finding and playing stories in Mission Architect.


  • To read the
    Beginner’s Guide to the Mission Architect System
    Pt. 1 href="http://www.tentonhammer.com/node/67262" target="_blank">click
    here!


To read the latest guides, news, and features you can visit our City of Villains Game Page.

Last Updated: Mar 13, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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