Coercer Main Page
Chapter 1: Coercer Basics
Chapter 2: Coercer Tactics and Methods
Chapter 3: Coercer Spell List
Chapter 4: Coercer Advanced Achievements

If you have any questions or comments, please direct them to our forums!

 

 

 


 

Coercer Spell List

 

Level

Ability

Description
1
Slumber
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell can be cast while stunned or stifled.
1
Mind Shock
  Deals instant mental damage and interrupts an opponent. This spell has a fast casting time
2
Befriend
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration
2
Medusa Gaze
Stuns the coercer's target and drains some of their power over time
3
Cerebral Shock
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer
4
Magi's Shielding
An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption
5
Bind Sight
An augmentation that grants the mage the ability to see through the eyes of the target ally. This augmentation breaks if the mage enters combat
5
Hesitate
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage
6
Cure Arcane
  Cures magic, mental, and divine impairments on target ally
6
Mind Blast
Deals instant mental damage and interrupts an opponent
7
Power of Mind
An augmentation that increases the power pool and arcane resistances of the coercer's group. The arcane resist protects more against mental than magic and divine
8
Lashing Gaze
Deals mental damage over time and drains power of target enemy and surrounding target members
9
Dispel Magic
Dispels beneficial magic spells from the mage's target
9
See Invisibility
An augmentation that allows a mage's ally to see invisible enemies
10
Charm
Grants the enchanter control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration
10
Cerebral Spasm
  Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer
11
Ego Shock
  Does instant mental damage to an opponent and roots the opponent for a short duration
12
Fascinate
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled
12
Signet of Intuition
A group augmentation that increases the intelligence and agility of the coercer's group
12
Mind Jolt
Deals instant mental damage and interrupts an opponent
13
Consume Ego
Slowly converts the coercer's health into power over time
13
Daunting Gaze
Stuns the coercer's target and drains some of their power over time
14
Gloom
Deals mental damage over time to the target and decreases their arcane resistance
15
Veil of the Unseen
Distorts the reality around target ally, granting them invisibility and protecting them from indirect area effects. This spell can only be maintained on a single ally
15
Blink
Reduces hate towards the enchanter from opponents in the immediate area and randomly teleports the enchanter to a random location nearby
16
Silence
Stifles and drains power over time from the coercer's target
16
Stupefy
Decreases the target's hate towards the coercer and stuns the target. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increases resistance to the stun duration
17
Cerebral Lash
Deals mental damage and drains power over time. A portion of this power is added to the coercer.
18
Invisibility
Grants invisibility to the target
18
Breeze
Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song
19
Hesitation
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage
20
Coerce
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
20
Damaged Psyche
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent
20
Mind Splice
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
20
Recklessness
Increases the combat attack damage of target ally.
21
Power of Suggestion
An augmentation that increases the power pool. Agility, Intelligence, and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine
22
Simple Minds
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
23
Sibyllant
An impairment that has a chance to cause the target mental damage every time it lands an attacks for up to 5 attacks. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
23
Unveil
A group augmentation that grants ultravision and allows the coercer's allies to see invisible enemies.
24
Mesmerize
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell can be cast while stunned or stifled.
24
Smirking Demeanor
An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack
25
Ego Strike
Deals instant Mental damage to an opponent, and roots the opponent for a short duration
25
Terrible Awe
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect. This spell requires a thoughtstone to cast.
26
Signet of Insight
A group augmentation that increases the power pools of the coercer's group.
27
Essence Fluctuation
Slowly converts the coercer's health into power over time.
27
Unnerving Stare
Stuns the coercer's target and drains some of their power over time. Epic targets are not affected by the stun. Upgrades to this spell decrease the chance to resist the duration of this effect.
28
Despotic Mind
An impairment that causes the target mental damage for every point of power they spend. Upgrades to this spell improve the ratio of power spent to mental damage dealt. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
28
Melancholy
Deals mental damage over time to the target and decreases their arcane resistance.
29
Muddled Thinking
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
30
Bewilder
Decreases the target's hate towards the coercer and stuns the target. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increased resistance to the stun duration.
30
Withering Silence
Stifles and drains power over time from the coercer's target. The stifle effectiveness is reduced on epic targets.
31
Anguish
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
32
Consuming Thoughts
Decreases target's intelligence for a short duration, granting power over time to the coercer's group
33
Beguile
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
33
Forced Hesitation
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
33
Refresh
Increases in-combat power replenishment of the coercer's group. This ability does stack with the the bard's concentration group power replenishment song.
34
Bravado
Increases the combat attack damage of target ally.
35
Empathic Link
An augmentation placed on the coercer's ally that grants them a chance at dealing mental damage to anyone that damages that ally through a spell. This spell does not require any concentration, but can only be maintained on a single ally
35
Exhortation
An augmentation that increases the power pool. Agility, Intelligence, and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine
35
Scarred Psyche
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent
36
Discomfirting Gaze
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
37
Haruspex
An impairment that has a chance to cause the target mental damage every time it lands an attacks for up to 5 attacks. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
38
Annoying Demeanor
An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack
38
Enthrall
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell can be cast while stunned or stifled.
39
Dreadful Awe
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect. This spell requires a thoughtstone to cast.
39
Ego Blast
Deals instant mental damage to the target and roots them in place.
40
Reek of Terror
Augmentation, placed only on the Coercer, which when being struck in combat forces an attacker to flee in fear, and reduces Hate towards the caster while the attacker is fleeing
40
Signet of Realization
A group augmentation that increases the power pools of the coercer's group.
40
Spell Lash
An impairment that deals mental damage to the target whenever they cast a hostile spell for up to 3 spells If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
41
Eerie Focus
Stuns the coercer's target and drains some of their power over time. Epic targets are not affected by the stun. Upgrades to this spell decrease the chance to resist the duration of this effect.
41
Transference
Slowly converts the coercer's health into power over time.
42
Despair
Deals mental damage over time to the target and decreases their arcane resistance.
42
Tyrannical Mind
An impairment that causes the target mental damage for every point of power they spend. Upgrades to this spell improve the ratio of power spent to mental damage dealt. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
43
Seizure
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
44
Agonizing Silence
Stifles and drains power over time from the coercer's target. The stifle effectiveness is reduced on epic targets.
44
Perplexity
Decreases the target's hate towards the coercer and stuns the target. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increased resistance to the stun duration.
45
Torment
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
46
Devouring Thoughts
Decreases target's intelligence for a short duration, granting power over time to the coercer's group
47
Clarity
Increases in-combat power replenishment of the coercer's group. This ability does stack with the the bard's concentration group power replenishment song.
47
Dominate
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
47
Fatal Hesitation
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
48
Mind's Eye
Grants some power over time to the coercer's group for a limited duration. This spell requires a Thoughtstone to cast.
48
Velocity
Increases the combat attack damage of target ally.
49
Instigation
An augmentation that increases the power pool. Agility, Intelligence, and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine
49
Synergetic Link
An augmentation placed on the coercer's ally that grants them a chance at dealing mental damage to anyone that damages that ally through a spell. This spell does not require any concentration, but can only be maintained on a single ally
50
Demoralizing Gaze
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
50
Psychic Wail
A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected. Epic targets are stifled instead of stunned
50
Ravaged Psyche
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent
51
Magus
An impairment that has a chance to cause the target mental damage every time it lands an attacks for up to 5 attacks. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
52
Enraging Demeanor
An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack
52
Mindbend
Impairment placed on a target opponent that has a chance to stun the opponent each time they successfully attack or cast any spell. This can occur up to three times before the impairment expires.
52
Spellbind
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell can be cast while stunned or stifled.
53
Breathtaking Awe
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect. This spell requires a thoughtstone to cast.
53
Ego Burst
Deals instant mental damage to the target and roots them in place.
54
Signet of Reason
A group augmentation that increases the power pools of the coercer's group.
54
Spell Whip
An impairment that deals mental damage to the target whenever they cast a hostile spell for up to 3 spells If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
55
Amnesia
Stuns the target briefly and wipes the enemy's memory of all previous aggressions. When the stun expires, the enemy will go after the coercer unless it has been attacked by another person
55
Intense Focus
Stuns the coercer's target and drains some of their power over time. Epic targets are not affected by the stun. Upgrades to this spell decrease the chance to resist the duration of this effect.
55
Transfer Essence
Slowly converts the coercer's health into power over time.
56
Depression
Deals mental damage over time to the target and decreases their arcane resistance.
56
Destructive Mind
An impairment that causes the target mental damage for every point of power they spend. Upgrades to this spell improve the ratio of power spent to mental damage dealt. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
57
Stroke
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
58
Channel
Equalizes the power totals of the coercer's group. The sum of all power points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members. This spell requires 3 thoughtstones as components
58
Confoundment
Decreases the target's hate towards the coercer and stuns the target. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increased resistance to the stun duration.
58
Harrowing Silence
Stifles and drains power over time from the coercer's target. The stifle effectiveness is reduced on epic targets.
59
Vicious Torment
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
60
Gorging Thoughts
Decreases target's intelligence for a short duration, granting power over time to the coercer's group
61
Ruinous Hesitation
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage
61
Ease
Increases in-combat power replenishment of the coercer's group
61
Domination
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration
62
Impetus
Increases the combat attack speed of target ally
62
Beholder's Eye
Grants some power over time to the coercer's group for a limited duration
63
Harmonious Link
An augmentation placed on the coercer's ally that grants them a chance at dealing mental damage to anyone that damages the ally through a spell
63
Incitement
An augmentation that increases the power pool and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic or divine
64
Marred Psyche
Impairment that decreases arcane, elemental, and noxious mitigations on an opponent
64
Perilous Gaze
Deals mental damage over time and drains power of target enemy and surrounding encounter members
65
Auspex
An impairment that has a chance to cause the target mental damage every time it lands an attacks for up to 5 attacks. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
65
Possession
The coercer is granted control of the target. The coercer controls the actions of the target, including movement, attack and using spells through the perspective of the controlled target
66
Enrapture
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled
67
Astonishing Awe
Mesmerizes target opponent and up to four surrounding encounter members. Requires a thoughtstone to cast
67
Ego Torrent
Deals instant mental damage to an opponent, and roots the opponent for a short duration
68
Signet of Enlightenment
A group augmentation that increases the intelligence and agility of the coercer's group
68
Spell Scourge
An impairment on an encounter that deals mental damage to a target whenever they cast a hostile spell for up to three spells. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
69
Transfer Potential
Slowly converts the coercer's health into power over time
69
Deep Focus
Stuns the coercer's target and drains some of their power over time
70
Cataclysmic Mind
An impairment that causes the target mental damage for every point of power they spend. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
70
Breakdown
Deals mental damage over time to the target and decreases their arcane resistance
70
Sonic Boom
A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected
71
Dysphoria
Stuns the target and nearby encounter members.
71
Hemorrhage
Deals instant mental damage and interrupts an
opponent.  This spell has a fast casting time.
71
Mana Shroud
Augmentation, placed upon you and your group, which
provides the chance to gain power back when receiving any damage.
72
Absolute Silence
Stifles and drains power over time from the
coercer's target.
72
Brainshock
Deals unresistable mental damage and drains power from
an enemy over time.  A portion of this power is added to the coercer.
73
Cannibalize Thoughts
Decreases target's intelligence for a short
duration, granting power over time to the coercer's group.
73
Cortical Hesitation
Roots the coercer's target in place,
preventing them from movement.  This also blurs their vision and
prevents them from normal combat attacks until they are struck by any
damage.  Upgrades to this spell reduce the target's resistance to the
full duration of the root effect.
73
Soothing
Increases in-combat power replenishment of the coercer's
group.  This ability does stack with the bard's concentration group
power replenishment song.
74
Anesthesia
Stuns the target briefly and wipes the enemy's memory
of all previous aggressions.  When the stun expires, the enemy will go
after the coercer unless it has been attacked by another person.
74
Dictate
Grants the coercer control over target opponent.  The
opponent has a recurring chance to resist the charm throughout its
duration.  Higher ranks of this spell will decrease the chance of a
periodic resist.
74
Third Eye
Grants some power over time to the coercer's group for
a limited duration.
75
Coruscation
An augmentation that increases the power pool and
arcane resistance for the coercer's group.  The arcane resist protects
more against mental than magic or divine.
75
Peaceful Link
An augmentation placed on the coercer's ally that
causes mental damage to anyone that damages that ally through a spell.
It also reduces the hate accumulated by the ally if they are not a pet.
76
Channeling
Equalizes the power totals of the coercer's group.
The sum of all power points in the group divided evenly for each group
member, at a slight loss.  Upgrades to this spell prevent the loss of
efficiency when dividing points to group members.  This spell requires
3 thoughtstones as components.
76
Dissecting Gaze
Deals mental damage over time and drains power of
target enemy and surrounding encounter members.
76
Obliterated Psyche
Impairment that decreases Arcane, Elemental,
and Noxious mitigations on an opponent.
77
Hold Mind
Mesmerizes the target and removes them from being
affected by area of effect spells for a short duration.  Mesmerization
breaks if the target receives any damage.  This spell can be cast while
stunned or stifled.
77
Hostage
An impairment that has a chance to cause the target
mental damage every time it lands any attacks for up to 3 attacks.  If
the target dies while under the effects of this impairment, a
thoughtstone is granted to the coercer.
78
Ego Melt
Dazes target and nearby encounter members and deals
instant mental damage to them.  Daze prevents targets from making
normal auto attacks.
78
Pure Awe
Mesmerizes target opponent and nearby encounter members,
and removes them from being affected by any area effects.  This spell
requires a thoughtstone to cast.
78
Spell Curse
An impairment on an encounter that deals mental
damage to a target whenever they cast a hostile spell for up to 3
spells.  If the target dies while under the effect of this impairment,
a thoughtstone is granted to the coercer.
79
Intrepid Focus
Stuns the coercer's target and drains some of
their power over time.
79
Shift Mana
Slowly converts the coercer's health into power over
time.
79
Signet of Intellect
A group augmentation that increases the
intelligence and agility of the coercer's group.
80
Asylum
Deals mental damage over time to the target and decreases
their arcane resistance.  If the target still has more than 50% of
their power after this spell expires, they receive additional mental
damage.
80
Puppetmaster
The coercer summons three small puppet pets that
look like the coercer's current target.  The coercer mocks their enemy
with them by having them attack it.
80
Shock Wave
A powerful psychic attack that stuns all enemies
surrounding the coercer in a large area, also dealing mental damage to
all that are affected.


Training Spells/Master II Choices

Level 14

  • Fascinate
  • Ego Shock
  • Mind Jolt
  • Gloom

Level 24

  • Recklessness
  • Damaged Psyche
  • Sibyllant
  • Mesmerize

Level 34

  • Bewilder
  • Anguish
  • Refresh
  • Bravado

Level 44

  • Signet of Realization
  • Spell Lash
  • Tyrannical Mind
  • Perplexity

Level 54

  • Ravaged Psyche
  • Magus
  • Spellbind
  • Signet of Reason

Level 64

  • Ease
  • Harmonious Link
  • Marred Psyche
  • Perilous Gaze

Level 75

  • Hemorrhage
  • Brainshock
  • Absolute Silence
  • Coruscation

 


To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

Comments