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Crusader Alternate Advancements

Strength

Agility

Stamina

Wisdom

Intelligence

Swift Attack - A melee attack that increases the Avenger's attack speed if it strikes an enemy Joust - A melee attack that teleports you to your
target. Hammer Ground - An area melee attack that deals little damage, but causes a tremor that knocks back anyone struck by it. Increased ranks of Hammer Ground will increase the stun duration Combat Leadership - The Knight's group will deal additional slashing damage on their next attack or spell Legionnaire's Smite - The Legionnaire can quickly smite enemies with magic damage Avenger's Restlessness - Increases the Avenger's double
attack. Trample - The Cavalier's auto-attacks have a chance at attacking up to 4 nearby enemies surrounding the Cavalier Fervor of Faith - Increases the Sentry's chance at critical damage Battle Leadership - Increases the combat and casting skills of the Knight's group Legionnaire's Wrath - Increases the damage of the
Legionnaire's hostile spells.

Idolic Axe - Increases the Avenger's hate gained by all enemies

Higher Ground - Increases the Cavalier's defense skill.
The Cavalier has a chance to become immune to some to some interrupt effects for a short duration after every melee attack Sentry's Bulwark - Increases the Sentry's maximum health Aura of Leadership - Places a protective ward on the
group which will regenerate over time. Legionnaire's Mercy - Increases the Legionnaire's spell
resistance and heal amount. Avenging Invigoration - All of the Avenger's combat arts, spells, and abilities have their reuse, recovery, and casting speeds approved Lance - A powerful frontal melee attack that cannot be riposted
and damages all targets in front of the crusader. It deals additional damage-over-time and snares opponent. Divine Aura - Divine Aura grants the Sentry immunity to most damage sources for 10 seconds. Any damage amounts in excess of 50% of the Sentry's health total is not prevented Fearless Morale - The Knight gains immunity to Fear, and all group members gain 2% more to their melee damage, spell damage, health replenishment, and wards Legionnaire's Conviction - Absorbs magical damage
inflicted upon the Legionnaire and reflects a portion of that damage back
upon their attacker.

Shadows Crusader Advancement Abilities

These abilities are available once the specified amount of points have been
distributed to the Shadows General and Fighter lines.

Gallantry Improves threat amount of the crusader's taunt
abilities. Cavalier's Call Improves the bonuses of the crusader's Crusade and
Unholy Strength line of spells. Knight's Stance When a shield is equipped the crusader's weapon
will do additional damage. Valor in Battle Improves the damage done by the Blessed Weapon and
Grim Harbinger lines of skills. Cavalier's Cry The crusader will have a chance to resist stifle
effects. Phalanx Improves the shield effectiveness of the crusader. Aura of the Crusader Aura of the Crusader cures the crusader of any
stifle, root, stun, fear, or target forcing effects for a short
duration.

Sentinel's Fate Advancement Abilities

These abilities are only available for players with the Sentinel's Fate
expansion that are over level 81.

Avenging Hatred Increases recovery speed of the crusader Cavalier's Shout The crusader gains a chance to increase their
threat to the target encounter. Sentry's Aura Improves the duration of Divine Aura. Knight's Leadership Improves the base heals, taunts, and damage
provided by Fearless Morale. Legionnaire's Focus Improves the crusader's Heal Crit Bonus Crusader's Faith Returns a portion of the damage the crusader's
group does as a health to the crusader.

If you have any questions or comments on the crusader AP tree, please contact Savanja!


To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

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