Druid Alternate Advancements
Strength |
Agility |
Stamina |
Wisdom |
Intelligence |
Nature Blade - A melee attack that increases the Naturalist's attack speed if it hits | Calm Animals - Mesmerizes target group of animals. If the target receives any damage, the mesmerize effect breaks. Increased ranks increase the duration of this effect | Serene Symbol - Dispels beneficial elemental and noxious spell effects on the Serenicist's target. Power is drained from the Serenicist for each beneficial spell effect removed | Hierophant Grasp - A melee attack that damages and roots those near the Hierophant, and dispels a root effect from the Hierophant if it strikes anyone. The root effect has a chance at breaking every time the target receives damage | Thunderstrike - A melee attack that deals additional magic damage |
Wild Ferocity - Increases the Naturalist's chance at attacking twice with every attack | Charm Animal - Charms animal target. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist | Serene Knowledge - Every time the Serenicist casts a beneficial spell, it has a chance to grant immunity to most forms of stun, interrupt, and knockdown for a short duration | Hierophant Movement - Increases the Hierophants movement speed |
Stormcaller's Control - Increases the Stormcaller's base spell damage |
Natural Boon - The Naturalist's attacks have a chance to heal the group with every successful attack |
Wild Regeneration - Increases the healing of the initial tick and lowers the duration of the Animalist's single target and group heal over time spells, allowing the healing updates to occur in shorter time intervals |
Serene Focus - Increases the Serenicist's chance at critical chance |
Hierophant Obfuscation - The Hierophant can outright avoid some hostile spells | Stormvision - Increases the Stormcaller's focus, ordination, and disruption skills |
Primordial Strike - A melee attack that deals moderate damage. It cannot be parried, deflected, riposted, or blocked |
Tortoise Shell - Roots and stifles the Animalist and doubles the effectiveness of their shield. All area effect abilities that do not directly target the Animalist's group are avoided, and increases their health regeneration, as long as they are near the Animalist |
Serenity - Serenity grants the Serenicist immunity to stun, interrupt, and some knockdown effects. Serenity can be cast while stunned | Rebirth - Rebirth will resurrect the Hierophant automatically after their death (except for falling deaths). The automatic resurrection can be cancelled after death by canceling the flashing Regenesis icon that appears after dying | Infusion - Everytime the Stormcaller casts a beneficial spell on an ally, Infusion deals magic damage to a nearby enemy. This costs a small amount of power every time it triggers |
Shadows Advancement Abilities
These abilities are available once the specified amount of points have been
distributed to the Shadows General and Priest lines.
Elemental Mastery | Improves the damage of the druid's heat and cold based spells. |
Hierophant's Protection |
The Aspect of the Forest and Lucidity lines will gain additional hitpoints. |
Nature's Storm |
Improves the damage and critical amount to the Frostbite and Thunderbolt lines of spells. |
Untamed Winds | Improves the initial base and critical heal amount for the Winds of Healing and the Untamed Regeneration lines of spells. |
Harmony of the Grove |
Improves the heal amount and critical amount for the Photosynthesis and Regrowth line of spells. |
Bladed Expertise |
Grants the druid a chance to double attack while auto attacking. |
Wrath of Nature | The druid uses their knowledge of nature to call forth a powerful storm of lightning. |
Sentinel's Fate Advancement Abilities
These abilities are only available for players with the Sentinel's Fate
expansion that are over level 81.
Natural Instincts |
Increases the melee accuracy of the druid. |
Wild Protection |
Adds a small damage reduction component to the druid's primary heal over time spells. |
Pure Serenity | Reduces the recast of Serenity. The final point in this ability adds an immunity to stifles. |
Tunare's Protection |
Adds a short immunity to area of effect spells to Rebirth. |
Stormcaller's Renewal |
Grants the Stormcaller a chance to heal the group on each hostile spell. |
Tunare's Grace |
Grants the druid an additional group cure spell. Grants group members a damage effect when cured. |
If you have any questions or comments on the druid AP tree, please contact Savanja!
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