Brigand Combat Abilities
Level
|
Ability
|
Description |
1
|
Puncture
|
A quick attack that lowers the targets attack speed
|
1
|
Sneak
|
Allows the Rogue to move undetected and detect stealthed creatures
|
2
|
Back Stab
|
An attack from behind that deals additional piercing damage over time
|
2
|
Rob
|
A stealth attack that deals great damage and decreases a targets strength. This can only be used while in stealth
|
3
|
Battery and Assault
|
Two quick attacks. If one attack misses, the successive ones will miss automatically
|
4
|
Cheap Shot
|
Briefly stuns the target for 2 seconds on a successful hit. On weak opponents, the stun affect applies again after the first 2 seconds expire.
|
5
|
Bum Rush
|
An attack made from the side that deals moderate damage and interrupts the target
|
5
|
Lucky Break
|
Grants the Scout an opportunity to create a heroic opportunity.
|
6
|
Evade
|
Reduces the targets hate towards the Scout
|
7
|
Holdup
|
Severely reduces targets resistance to cold and slows targets movement speed for a short time. The slow effect has a chance to break each time the target is attacked
|
8
|
Mug
|
Decreases the targets defense and agility
|
8
|
Puncture II
|
A quick attack that lowers the targets attack speed
|
9
|
Rob II
|
A stealth attack that deals great damage and decreases a targets strength. This can only be used while in stealth
|
10
|
Backstab II
|
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes with the next few seconds
|
11
|
Smuggle
|
Allows the Rogues group to move slowly undetected
|
12
|
Battery and Assault II
|
Two quick attacks. If one attack misses, the successive ones will miss automatically
|
13 |
Daring Advance
|
Increases offensive skills at the cost of the rogue's defensive skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is rogue's primary offensive stance.
|
13
|
Street Smarts
|
Increases the agility and trauma resistance of the rogue
|
14 |
Barroom Negotiations
|
An attack that strikes all enemies surrounding the brigand. Anyone hit by the attack gets interrupted.
|
15
|
Gouge
|
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
|
15 |
Puncture III
|
A quick attack that lowers the targets attack speed
|
16
|
Double Throw
|
Two precise throwing attacks. If one of these attacks misses the successive one will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon.
|
17 |
Befuddle
|
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced.
|
18
|
Evade II
|
Reduces the targets hate towards the Scout
|
18
|
Blackguard
|
Increases defense, parry, aggression, and physical damage mitigation while reducing offensive melee skills. This is the brigands primary defensive stance.
|
19
|
Bum Rush II
|
An attack made from the side that deals moderate damage and interrupts the target
|
19
|
Shadow Slip
|
Lowers the targets hate towards the rogue, and places the rogue into stealth.
|
20
|
Muderous Rake
|
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations
|
20
|
Clobber
|
Fun Spell
|
21
|
Shenanigans
|
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes with the next few seconds
|
21
|
Rob III
|
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
|
22
|
Black Jack
|
An powerful crushing attack that stuns the target on a successful hit. Epic targets have extra resistance to the stun effect.
|
22
|
Mug II
|
Decreases target's defense and agility.
|
23
|
Holdup II
|
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
24
|
Cuss
|
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target
|
24
|
Backstab III
|
An attack from behind that deals additional piercing damage over time.
|
25
|
Escape
|
Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area.
|
26
|
Beg for Mercy
|
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally
|
26
|
Battery and Assault III
|
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically
|
27
|
Street Smarts II
|
Increases the agility and trauma resistance of the brigand.
|
27
|
Daring Advance II
|
Increases offensive skills at the cost of the rogue's defensive skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is rogue's primary offensive stance.
|
28
|
Barroom Negotiations II
|
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
|
28
|
Entangle
|
The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration
|
29
|
Puncture IV
|
A quick attack that lowers the target's attack speed.
|
29
|
Gouge II
|
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry
|
30
|
Stunning Blow
|
An attack that stuns the target for a short time.
|
30
|
Double Throw II
|
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon
|
31
|
Befuddle II
|
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in danger. Each time an enemy damages the brigand, their hate towards the brigand is reduced
|
32
|
Blackguard II
|
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance
|
32
|
Shank
|
An attack from the side or behind that damages the target over time on a successful hit.
|
32
|
Evade III |
Reduces the targets hate towards the Scout
|
33
|
Bum Rush III
|
An attack made from the side that deals moderate damage and interrupts the target.
|
33
|
Shadow Slip II
|
Lowers the targets hate towards the rogue, and places the rogue into stealth.
|
34
|
Shenanigans II
|
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes with the next few seconds
|
34
|
Murderous Rake II
|
An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations
|
35
|
Rob IV
|
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
|
35
|
Ruthless Cunning
|
Increases Combat Attack Damage
|
36
|
Mug III
|
Decreases target's defense and agility.
|
36
|
Black Jack II
|
An powerful crushing attack that stuns the target on a successful hit. Epic targets have extra resistance to the stun effect.
|
37
|
Holdup III
|
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
38
|
Backstab IV
|
An attack from behind that deals additional piercing damage over time.
|
38
|
Cuss II
|
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target
|
39 | Deceit | Increase the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack. |
40
|
Battery and Assault IV
|
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically
|
40
|
Beg for Mercy II
|
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally
|
41
|
Street Smarts III
|
Increases the agility and trauma resistance of the brigand.
|
41
|
Daring AdvanceIII
|
Increases offensive skills at the cost of the rogue's defensive skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is rogue's primary offensive stance.
|
42
|
Barroom Negotiation III
|
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
|
42
|
Entangle II
|
The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration
|
43
|
Puncture V
|
A quick attack that lowers the target's attack speed.
|
43
|
Gouge III
|
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry
|
44
|
Desperate Thrust
|
A desperate attack, that causes both the brigand and the target to lower their defenses for a short time
|
44
|
Stunning Blow II
|
An attack that stuns the target for a short time.
|
44
|
Double Throw III
|
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon
|
45
|
Befuddle III
|
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in danger. Each time an enemy damages the brigand, their hate towards the brigand is reduced
|
46
|
Blackguard III
|
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance
|
46
|
Shank II
|
An attack from the side or behind that damages the target over time on a successful hit.
|
46
|
Evade IV
|
Reduces the targets hate towards the scout.
|
47
|
Bum Rush IV
|
An attack made from the side that deals moderate damage and interrupts the target.
|
47 |
Shadow Slip III
|
Lowers the targets hate towards the rogue, and places the rogue into stealth.
|
48
|
Shenanigans III
|
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes with the next few seconds
|
48
|
Murderous Rake III
|
An attack from behind the target that cripples their magical damage mitigations
|
49
|
Rob V
|
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
|
50
|
Debilitate
|
A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation
|
50
|
Black Jack III
|
An powerful crushing attack that stuns the target on a successful hit. Epic targets have extra resistance to the stun effect.
|
50
|
Mug IV
|
Decreases target's defense and agility.
|
51
|
Holdup IV
|
Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
52
|
Amazing Reflexes
|
Allows the brigand to avoid any area effect attacks and spells that do not directly target the brigand. The amount of hate that the brigand generates with all enemies is also increased.
|
52
|
Cuss III
|
Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target
|
52
|
Backstab V
|
An attack from behind that deals additional piercing damage over time.
|
53
|
Deceit II
|
Increases the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack.
|
54
|
Battery and Assault V
|
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically
|
54
|
Beg for Mercy III
|
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally
|
55
|
Daring Advance IV
|
Increases offensive skills at the cost of the rogue's defensive skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is rogue's primary offensive stance.
|
55
|
Dispatch
|
A high damage melee attack from behind that severely cripples all of target's resistances for a short duration.
|
55
|
Street Smarts IV
|
Increases the agility and trauma resistance of the brigand.
|
56
|
Entangle III
|
The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration
|
56
|
Barroom Negotiation IV
|
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
|
57
|
Gouge IV
|
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry
|
57
|
Puncture VI
|
A quick attack that lowers the target's attack speed.
|
58
|
Stunning Blow III
|
An attack that stuns the target for a short time.
|
58
|
Desperate Thrust II
|
A desperate attack, that causes both the brigand and the target to lower their defenses for a short time
|
58
|
Double Up
|
An attack that repeats the brigand's previous 2 seconds of certain combat arts on the target.
|
58
|
Double Throw IV
|
Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon
|
59
|
Befuddle IV
|
Allows the brigand to concentrate on drawing attention to other allies when the brigand is in danger. Each time an enemy damages the brigand, their hate towards the brigand is reduced.
|
60
|
Blackguard IV
|
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance
|
60
|
Shank III
|
An attack from the side or behind that damages the target over time on a successful hit.
|
60
|
Evade V
|
Reduces the targets hate towards the scout.
|
61
|
Shadow Slip IV |
Lowers the targets hate towards the rogue, and places the rogue into stealth.
|
61
|
Bum Rush V
|
An attack made from the side that deals moderate damage and interrupts the target.
|
62
|
Murderous Rake IV
|
An attack from behind the target that cripples their magical damage mitigations
|
62
|
Shenanigans IV
|
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within a few seconds.
|
63
|
Rob VI
|
A stealth attack that deals great damage and decreases the target's strength. The can only be used while in stealth.
|
64
|
Black Jack IV
|
A powerful crushing attack that stuns the target on a successful hit.
|
64
|
Mug V
|
Decreases the target's defense and agility.
|
65
|
Band of Thugs
|
Calls upon a group of thugs that bully the enemies of an encounter for a limited duration.
|
65
|
Holdup V
|
Severely reduces target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
66
|
Backstab VI
|
An attack from behind that deals additional piercing damage over time.
|
66
|
Cuss IV
|
Infuriates the target towards the brigand, increasing hate towards, interrupting the target, and dispelling divine-based benefits on the target.
|
67
|
Deceit III
|
Increases the attack speed of the brigand and grants a chance to knock down an enemy with every successful melee attack.
|
68 | Battery and Assault VI | Two quick attacks. If one of these attacks misses, the successive ones will miss automatically |
68
|
Beg for Mercy IV
|
Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally.
|
69
|
Daring Advance V
|
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
|
69
|
Street Smarts V
|
Increases the agility and trauma resistance of the brigand.
|
70
|
Debilitate II
|
A debilitating attack from behind that cripples target's defenses, greatly decreases their crushing, piercing, and slashing mitigation.
|
70
|
Entangle IV
|
The brigand traps target encounter, slowing their movement speed. Every attack or hostile action on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration.
|
70
|
Barroom Negotiation V
|
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
|
71
|
Double Throw V
|
Two precise throwing attacks. If one of these
attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon. |
71
|
Puncture VII
|
A quick attack that lowers the target's attack
speed. |
71
|
Gouge V
|
An attack from the side or front that deals medium damage.
If it hits, it cripples target's ability to parry. |
72
|
Befuddle V
|
Allows the brigand to concentrate on drawing attention
to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced. |
72
|
Desperate Thrust III
|
A desperate attack, that causes both the
brigand and the target to lower their defenses for a short time. |
72
|
Stunning Blow IV
|
An attack that stuns the target for a short time.
|
73
|
Evade VI
|
Reduces the target's hate towards the scout.
|
73
|
Shank IV
|
An attack from the side or behind that damages the target
over time on a successful hit. |
73
|
Blackguard V
|
Increases defense, parry, aggression, and
physical damage mitigation while reducing the offensive melee skills. This is the brigand's primary defensive stance. |
74
|
Murderous Rake V
|
An attack from behind the target that cripples their
arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations. |
74
|
Dispatch II
|
A high damage melee attack from behind that severely
cripples all of target's resistances for a short duration. |
74
|
Shenanigans V
|
A cunning attempt to trick the target into believing
the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds. |
74
|
Bum Rush VI
|
An attack made from the side that deals moderate damage
and interrupts the target. |
75
|
Black Jack V
|
A powerful crushing attack that prevents them from changing
the direction they are facing. |
75
|
Rob VII
|
A stealth attack that deals great damage and decreases the
target's strength. This can only be used while in stealth. |
75
|
Mug VI
|
Decreases target's defense and agility.
|
76
|
Holdup VI
|
Severely decreases target's resistance to cold and slows
target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
77
|
Backstab VII
|
An attack from behind that deals additional piercing
damage over time. |
77
|
Cuss V
|
Infuriates the target towards the brigand, increasing
hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target. |
78
|
Battery and Assault VII
|
Two quick attacks. If one of these attacks
misses, the successive ones will miss automatically. |
78
|
Band of Thugs II
|
Calls upon a small group of thugs that bully the
enemies of an encounter for a limited duration. |
79
|
Street Smarts VI
|
Increases the agility and trauma resistance of the brigand.
|
79
|
Daring Advance VI
|
Increases offensive skills at the cost of the
rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
80
|
Barroom Negotiation VI
|
An attack that strikes all enemies
surrounding the brigand. Anyone hit by this attack gets interrupted. |
80
|
Debilitate III
|
A debilitating attack from behind that cripples
target's defenses, greatly decreases their crushing, piercing, and slashing mitigation. |
80
|
Thieves Guild
|
Passes your knowledge of exposing enemy weaknesses
to an ally that does not already have access to poisons. |
81
|
Double Throw VI
|
Two precise throwing attacks. If one of these
attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon. |
81
|
Puncture VIII
|
A quick attack that lowers the target's attack
speed. |
81
|
Gouge VI
|
An attack from the side or front that deals medium damage.
If it hits, it cripples target's ability to parry. |
82
|
Befuddle VI
|
Allows the brigand to concentrate on drawing attention
to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced. |
82
|
Desperate Thrust IV
|
A desperate attack, that causes both the
brigand and the target to lower their defenses for a short time. |
82
|
Stunning Blow V
|
An attack that stuns the target for a short time.
|
83
|
Evade VII
|
Reduces the target's hate towards the scout.
|
83
|
Shank V
|
An attack from the side or behind that damages the target
over time on a successful hit. |
83
|
Blackguard VI
|
Increases defense, parry, aggression, and
physical damage mitigation while reducing the offensive melee skills. This is the brigand's primary defensive stance. |
84
|
Murderous Rake VI
|
An attack from behind the target that cripples their
arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations. |
84
|
Dispatch III
|
A high damage melee attack from behind that severely
cripples all of target's resistances for a short duration. |
84
|
Shenanigans VI
|
A cunning attempt to trick the target into believing
the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds. |
84
|
Bum Rush VII
|
An attack made from the side that deals moderate damage
and interrupts the target. |
85
|
Black Jack VI
|
A powerful crushing attack that prevents them from changing
the direction they are facing. |
85
|
Rob VIII
|
A stealth attack that deals great damage and decreases the
target's strength. This can only be used while in stealth. |
85
|
Mug VII
|
Decreases target's defense and agility.
|
86
|
Holdup VII
|
Severely decreases target's resistance to cold and slows
target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. |
87
|
Backstab VIII
|
An attack from behind that deals additional piercing
damage over time. |
87
|
Cuss VI
|
Infuriates the target towards the brigand, increasing
hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target. |
88
|
Battery and Assault VIII
|
Two quick attacks. If one of these attacks
misses, the successive ones will miss automatically. |
88
|
Band of Thugs III
|
Calls upon a small group of thugs that bully the
enemies of an encounter for a limited duration. |
89
|
Street Smarts VII
|
Increases the agility and trauma resistance of the brigand.
|
89
|
Daring Advance VII
|
Increases offensive skills at the cost of the
rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. |
90
|
Barroom Negotiation VII
|
An attack that strikes all enemies
surrounding the brigand. Anyone hit by this attack gets interrupted. |
90
|
Debilitate IV
|
A debilitating attack from behind that cripples
target's defenses, greatly decreases their crushing, piercing, and slashing mitigation. |
Brigand Training Skills
Grandmaster Choices
Level 14
- Backstab II
- Battery and Assault II
- Street Smarts
- Barroom Negotiation
Level 24
- Murderous Rake
- Shenanigans
- Black Jack
- Backstab III
Level 34
- Shank
- Bum Rush III
- Murderous Rake II
- Shenanigans II
Level 44
- Street Smarts III
- Puncture V
- Stunning Blow II
- Gouge III
Level 54
- Murderous Rake III
- Black Jack III
- Backstab V
- Battery and Assault V
Level 64
- Bum Rush V
- Murderous Rake IV
- Shenanigans IV
- Black Jack IV
Level 75
- Desperate Thrust III
- Puncture VII
- Bum Rush VI
- Rob VII
Level 85
- Gouge VI
- Murderous Rake VI
- Shank V
- Stunning Blow V
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