The EverQuest 2 (EQ2) Coercer Spell List
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Coercer Spell List
Level
|
Ability
|
Description |
1
|
Mesmerize
|
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell can be cast while stunned or stifled.
|
1
|
Hemorrhage
|
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time
|
2
|
Charm
|
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration
|
2
|
Medusa Gaze
|
Stuns the coercer's target and drains some of their power over time
|
3
|
Brainshock
|
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer
|
4
|
Magi's Shielding
|
An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption
|
5
|
Bind Sight
|
An augmentation that grants the mage the ability to see through the eyes of the target ally. This augmentation breaks if the mage enters combat
|
5
|
Forced Hesitation
|
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage
|
6
|
Cure Arcane
|
Cures magic, mental, and divine impairments on target ally
|
6
|
Hemorrhage II
|
Deals instant mental damage and interrupts an opponent
|
7
|
Power of Mind
|
An augmentation that increases the power pool and arcane resistances of the coercer's group. The arcane resist protects more against mental than magic and divine
|
8
|
SimpleMinds
|
Deals mental damage over time and drains power of target enemy and surrounding target members
|
9
|
Dispel Magic
|
Dispels beneficial magic spells from the mage's target
|
9
|
See Invisibility
|
An augmentation that allows a mage's ally to see invisible enemies
|
10
|
Charm II
|
Grants the enchanter control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration
|
10 | Call Servant |
Summons the summoner's pet to the immediate area |
10 | Shrink Servant |
Reduces the size of your pet |
10
|
Brainshock II
|
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer
|
11
|
Ego Shock
|
Does instant mental damage to an opponent and roots the opponent for a short duration
|
12
|
Mesmerize II
|
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled
|
12
|
Signet of Intellect
|
A group augmentation that increases the intelligence and agility of the coercer's group
|
12
|
Hemorrhage III
|
Deals instant mental damage and interrupts an opponent
|
13
|
Shift Mana
|
Slowly converts the coercer's health into power over time
|
13
|
Medusa Gaze II
|
Stuns the coercer's target and drains some of their power over time
|
14
|
Asylum
|
Deals mental damage over time to the target and decreases their arcane resistance
|
15
|
Veil of the Unseen
|
Distorts the reality around target ally, granting them invisibility and protecting them from indirect area effects. This spell can only be maintained on a single ally
|
15
|
Blink
|
Reduces hate towards the enchanter from opponents in the immediate area and randomly teleports the enchanter to a random location nearby
|
16
|
Silence
|
Stifles and drains power over time from the coercer's target
|
16
|
Stupefy
|
Decreases the target's hate towards the coercer and stuns the target. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increases resistance to the stun duration
|
17
|
Brainshock III
|
Deals mental damage and drains power over time. A portion of this power is added to the coercer.
|
18
|
Invisibility
|
Grants invisibility to the target
|
18
|
Breeze
|
Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song
|
19
|
Forced Hesitation II
|
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage
|
20
|
Charm III
|
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
|
20
|
Obliterate Psyche
|
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent
|
20
|
Hemorrhage IV
|
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
|
20 | Word of Force | Deals instant magic damage to the target with a small chance at dealing additional magic damage. |
20
|
Velocity
|
Increases the combat attack damage of target ally.
|
21
|
Power of Mind II
|
An augmentation that increases the power pool. Agility, Intelligence, and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine
|
22
|
Simple Minds II
|
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
|
23
|
Hostage
|
An impairment that has a chance to cause the target mental damage every time it lands an attacks for up to 5 attacks. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
|
23
|
Unveil
|
A group augmentation that grants ultravision and allows the coercer's allies to see invisible enemies.
|
24
|
Mesmerize III
|
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell can be cast while stunned or stifled.
|
24
|
Enraging Demeanor
|
An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack
|
25
|
Ego Shock II
|
Deals instant Mental damage to an opponent, and roots the opponent for a short duration
|
25
|
Pure Awe
|
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect. This spell requires a thoughtstone to cast.
|
26
|
Signet of Intellect II
|
A group augmentation that increases the power pools of the coercer's group.
|
27
|
Shift Mana II
|
Slowly converts the coercer's health into power over time.
|
27
|
Medusa Gaze III
|
Stuns the coercer's target and drains some of their power over time. Epic targets are not affected by the stun. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
28
|
Destructive Mind
|
An augmentation placed on the coercer's ally that
deals additional mental damage every time they hit with a spell based attack up to 3 hits. |
28
|
Asylum II
|
Deals mental damage over time to the target and decreases their arcane resistance.
|
29
|
Hemorrhage V
|
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
|
30
|
Stupefy II
|
Decreases the target's hate towards the coercer and stuns the target. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increased resistance to the stun duration.
|
30
|
Silence II
|
Stifles and drains power over time from the coercer's target. The stifle effectiveness is reduced on epic targets.
|
31
|
Brainshock IV
|
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
|
32
|
Cannibalize Thoughts
|
Decreases target's intelligence for a short duration, granting power over time to the coercer's group
|
33
|
Charm IV
|
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
|
33
|
Forced Hesitation III
|
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
|
33
|
Breeze II
|
Increases in-combat power replenishment of the coercer's group. This ability does stack with the the bard's concentration group power replenishment song.
|
34
|
Velocity II
|
Increases the combat attack damage of target ally.
|
35
|
Peaceful Link
|
An augmentation placed on the coercer's ally that grants them a chance at dealing mental damage to anyone that damages that ally through a spell. This spell does not require any concentration, but can only be maintained on a single ally
|
35 | Mana Cloak | Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage. |
35
|
Power of Mind III
|
An augmentation that increases the power pool. Agility, Intelligence, and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine
|
35
|
Obliterate Psyche II
|
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent
|
36
|
Simple Minds III
|
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
|
37
|
Hostage II
|
An impairment that has a chance to cause the target mental damage every time it lands an attacks for up to 5 attacks. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer
|
38
|
Enraging Demeanor II
|
An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack
|
38
|
Mesmerize IV
|
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell can be cast while stunned or stifled.
|
39
|
Pure Awe II
|
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect. This spell requires a thoughtstone to cast.
|
39
|
Ego Shock III
|
Deals instant mental damage to the target and roots them in place.
|
40
|
Reek of Terror
|
Augmentation, placed only on the Coercer, which when being struck in combat forces an attacker to flee in fear, and reduces Hate towards the caster while the attacker is fleeing
|
40
|
Signet of Intellect III
|
A group augmentation that increases the power pools of the coercer's group.
|
40
|
Spell Curse
|
An impairment that deals mental
damage to the target whenever they cast a hostile spell for up to 3 spells |
41
|
Medusa Gaze IV
|
Stuns the coercer's target and drains some of their power over time. Epic targets are not affected by the stun. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
41
|
Shift Mana III
|
Slowly converts the coercer's health into power over time.
|
42
|
Asylum III
|
Deals mental damage over time to the target and decreases their arcane resistance.
|
42
|
Destructive Mind II
|
An augmentation placed on the coercer's ally that
deals additional mental damage every time they hit with a spell based attack up to 3 hits. |
43
|
Hemorrhage VI
|
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
|
44
|
Silence III
|
Stifles and drains power over time from the coercer's target. The stifle effectiveness is reduced on epic targets.
|
44
|
Stupefy III
|
Decreases the target's hate towards the coercer and stuns the target. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increased resistance to the stun duration.
|
45
|
Brainshock V
|
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
|
46
|
Cannibalize Thoughts II
|
Decreases target's intelligence for a short duration, granting power over time to the coercer's group
|
47
|
Breeze III
|
Increases in-combat power replenishment of the coercer's group. This ability does stack with the the bard's concentration group power replenishment song.
|
47
|
Charm V
|
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
|
47
|
Forced Hesitation IV
|
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
|
48
|
Mind's Eye
|
Grants some power over time to the
coercer's group for a limited duration. |
48
|
Velocity III
|
Increases the combat attack damage of target ally.
|
49
|
Power of Mind IV
|
An augmentation that increases the power pool. Agility, Intelligence, and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic and divine
|
49
|
Peaceful Link II
|
An augmentation placed on the coercer's ally that grants them a chance at dealing mental damage to anyone that damages that ally through a spell. This spell does not require any concentration, but can only be maintained on a single ally
|
50
|
Simple Minds IV
|
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
|
50
|
Shockwave
|
A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected. Epic targets are stifled instead of stunned
|
50
|
Obliterate Psyche III
|
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent
|
51
|
Hostage III
|
An impairment that has a chance to
cause the target mental damage every time it lands an attacks for up to 5 attacks. |
52
|
Enraging Demeanor III
|
An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack
|
52
|
Mindbend
|
Impairment placed on a target opponent that has a chance to stun the opponent each time they successfully attack or cast any spell. This can occur up to three times before the impairment expires.
|
52
|
Mesmerize V
|
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell can be cast while stunned or stifled.
|
53
|
Pure Awe III
|
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect. This spell requires a thoughtstone to cast.
|
53 | Mana Cloak II | Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage. |
53
|
Ego Shock IV
|
Deals instant mental damage to the target and roots them in place.
|
54
|
Signet of Intellect IV
|
A group augmentation that increases the power pools of the coercer's group.
|
54
|
Spell Curse II
|
An impairment that deals mental
damage to the target whenever they cast a hostile spell for up to 3 spells |
55
|
Amnesia
|
Stuns the target briefly and wipes the enemy's memory of all previous aggressions. When the stun expires, the enemy will go after the coercer unless it has been attacked by another person
|
55
|
Medusa Gaze V
|
Stuns the coercer's target and drains some of their power over time. Epic targets are not affected by the stun. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
55
|
Shift Mana IV
|
Slowly converts the coercer's health into power over time.
|
56
|
Asylum IV
|
Deals mental damage over time to the target and decreases their arcane resistance.
|
56
|
Destructive Mind III
|
An augmentation placed on the coercer's ally that
deals additional mental damage every time they hit with a spell based attack up to 3 hits. |
57
|
Hemorrhage VII
|
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
|
58
|
Channel
|
Equalizes the power totals of the coercer's group. The sum of all power points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members. This spell requires 3 thoughtstones as components
|
58
|
Stupefy IV
|
Decreases the target's hate towards the coercer and stuns the target. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increased resistance to the stun duration.
|
58
|
Silence IV
|
Stifles and drains power over time from the coercer's target. The stifle effectiveness is reduced on epic targets.
|
59
|
Brainshock VI
|
Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
|
60
|
Cannibalize Thoughts III
|
Decreases target's intelligence for a short duration, granting power over time to the coercer's group
|
61
|
Forced Hesitation V
|
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage
|
61
|
Breeze IV
|
Increases in-combat power replenishment of the coercer's group
|
61
|
Charm VI
|
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration
|
62
|
Velocity IV
|
Increases the combat attack speed of target ally
|
62
|
Mind's Eye II
|
Grants some power over time to the coercer's group for a limited duration
|
63
|
Peaceful Link III
|
An augmentation placed on the coercer's ally that grants them a chance at dealing mental damage to anyone that damages the ally through a spell
|
63
|
Power of Mind V
|
An augmentation that increases the power pool and arcane resistance for the coercer's group. The arcane resist protects more against mental than magic or divine
|
64
|
Obliterate Psyche IV
|
Impairment that decreases arcane, elemental, and noxious mitigations on an opponent
|
64
|
Simple Minds V
|
Deals mental damage over time and drains power of target enemy and surrounding encounter members
|
65
|
Hostage IV
|
An impairment that has a chance to
cause the target mental damage every time it lands an attacks for up to 5 attacks. |
65
|
Possess Essence
|
The coercer is granted control of the target. The coercer controls the actions of the target, including movement, attack and using spells through the perspective of the controlled target
|
66
|
Mesmerize VI
|
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled
|
67
|
Pure Awe IV
|
Mesmerizes target opponent and up
to four surrounding encounter members. |
67
|
Ego Shock V
|
Deals instant mental damage to an opponent, and roots the opponent for a short duration
|
68
|
Signet of Intellect V
|
A group augmentation that increases the intelligence and agility of the coercer's group
|
68
|
Spell Curse III
|
An impairment on an encounter
that deals mental damage to a target whenever they cast a hostile spell for up to three spells. |
69
|
Shift Mana V
|
Slowly converts the coercer's health into power over time
|
69
|
Medusa Gaze VI
|
Stuns the coercer's target and drains some of their power over time
|
70
|
Destructive Mind IV
|
An augmentation placed on the coercer's ally that
deals additional mental damage every time they hit with a spell based attack up to 3 hits. |
70
|
Asylum V
|
Deals mental damage over time to the target and decreases their arcane resistance
|
70
|
Shockwave II
|
A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected
|
71
|
Stupefy V
|
Stuns the target and nearby encounter members.
|
71
|
Hemorrhage VIII
|
Deals instant mental damage and interrupts an
opponent. This spell has a fast casting time. |
71
|
Mana Cloak III
|
Augmentation, placed upon you and your group, which
provides the chance to gain power back when receiving any damage. |
72
|
Silence V
|
Stifles and drains power over time from the
coercer's target. |
72
|
Brainshock VII
|
Deals unresistable mental damage and drains power from
an enemy over time. A portion of this power is added to the coercer. |
73
|
Cannibalize Thoughts IV
|
Decreases target's intelligence for a short
duration, granting power over time to the coercer's group. |
73
|
Forced Hesitation VI
|
Roots the coercer's target in place,
preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. |
73
|
Breeze V
|
Increases in-combat power replenishment of the coercer's
group. This ability does stack with the bard's concentration group power replenishment song. |
74
|
Amnesia II
|
Stuns the target briefly and wipes the enemy's memory
of all previous aggressions. When the stun expires, the enemy will go after the coercer unless it has been attacked by another person. |
74
|
Charm VII
|
Grants the coercer control over target opponent. The
opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. |
74
|
Mind's Eye III
|
Grants some power over time to the coercer's group for
a limited duration. |
75
|
Power of Mind VI
|
An augmentation that increases the power pool and
arcane resistance for the coercer's group. The arcane resist protects more against mental than magic or divine. |
75
|
Peaceful Link IV
|
An augmentation placed on the coercer's ally that
causes mental damage to anyone that damages that ally through a spell. It also reduces the hate accumulated by the ally if they are not a pet. |
76
|
Channel II
|
Equalizes the power totals of the coercer's group.
The sum of all power points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members. |
76
|
Simple Minds VI
|
Deals mental damage over time and drains power of
target enemy and surrounding encounter members. |
76
|
Obliterated Psyche V
|
Impairment that decreases Arcane, Elemental,
and Noxious mitigations on an opponent. |
77
|
Mesmerize VII
|
Mesmerizes the target and removes them from being
affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled. |
77
|
Hostage V
|
An impairment that has a chance to cause the target
mental damage every time it lands any attacks for up to 3 attacks. |
78
|
Ego Shock VI
|
Dazes target and nearby encounter members and deals
instant mental damage to them. Daze prevents targets from making normal auto attacks. |
78
|
Pure Awe V
|
Mesmerizes target opponent and nearby encounter members,
and removes them from being affected by any area effects. |
78
|
Spell Curse IV
|
An impairment on an encounter that deals mental
damage to a target whenever they cast a hostile spell for up to 3 spells. |
79
|
Medusa Gaze VII
|
Stuns the coercer's target and drains some of
their power over time. |
79
|
Shift Mana VI
|
Slowly converts the coercer's health into power over
time. |
79
|
Signet of Intellect VI
|
A group augmentation that increases the
intelligence and agility of the coercer's group. |
80
|
Asylum VI
|
Deals mental damage over time to the target and decreases
their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage. |
80
|
Puppetmaster
|
The coercer summons three small puppet pets that
look like the coercer's current target. The coercer mocks their enemy with them by having them attack it. |
80 | Destructive Mind V | An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack up to 3 hits. |
80
|
Shock Wave III
|
A powerful psychic attack that stuns all enemies
surrounding the coercer in a large area, also dealing mental damage to all that are affected. |
81
|
Stupefy V
|
Stuns the target and nearby encounter members.
|
81
|
Hemorrhage IX
|
Deals instant mental damage and interrupts an
opponent. This spell has a fast casting time. |
82
|
Silence VI
|
Stifles and drains power over time from the
coercer's target. |
82
|
Brainshock VIII
|
Deals unresistable mental damage and drains power from
an enemy over time. A portion of this power is added to the coercer. |
83
|
Cannibalize Thoughts V
|
Decreases target's intelligence for a short
duration, granting power over time to the coercer's group. |
83
|
Forced Hesitation VII
|
Roots the coercer's target in place,
preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. |
83
|
Breeze VI
|
Increases in-combat power replenishment of the coercer's
group. This ability does stack with the bard's concentration group power replenishment song. |
84
|
Amnesia III
|
Stuns the target briefly and wipes the enemy's memory
of all previous aggressions. When the stun expires, the enemy will go after the coercer unless it has been attacked by another person. |
84
|
Charm VIII
|
Grants the coercer control over target opponent. The
opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. |
85
|
Power of Mind VI
|
An augmentation that increases the power pool and
arcane resistance for the coercer's group. The arcane resist protects more against mental than magic or divine. |
85
|
Peaceful Link V
|
An augmentation placed on the coercer's ally that
causes mental damage to anyone that damages that ally through a spell. It also reduces the hate accumulated by the ally if they are not a pet. |
86
|
Simple Minds VII
|
Deals mental damage over time and drains power of
target enemy and surrounding encounter members. |
86
|
Obliterated Psyche VI
|
Impairment that decreases Arcane, Elemental,
and Noxious mitigations on an opponent. |
87
|
Mesmerize VIII
|
Mesmerizes the target and removes them from being
affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled. |
87
|
Hostage VI
|
An impairment that has a chance to cause the target
mental damage every time it lands any attacks for up to 3 attacks. If the target dies while under the effects of this impairment, a thoughtstone is granted to the coercer. |
88
|
Ego Shock VII
|
Dazes target and nearby encounter members and deals
instant mental damage to them. Daze prevents targets from making normal auto attacks. |
88
|
Spell Curse V
|
An impairment on an encounter that deals mental
damage to a target whenever they cast a hostile spell for up to 3 spells. |
89
|
Medusa Gaze VIII
|
Stuns the coercer's target and drains some of
their power over time. |
89
|
Shift Mana VII
|
Slowly converts the coercer's health into power over
time. |
89
|
Signet of Intellect VII
|
A group augmentation that increases the
intelligence and agility of the coercer's group. |
90
|
Asylum VII
|
Deals mental damage over time to the target and decreases
their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage. |
90 | Destructive Mind VI | An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack up to 3 hits. |
90
|
Shock Wave IV
|
A powerful psychic attack that stuns all enemies
surrounding the coercer in a large area, also dealing mental damage to all that are affected. |
Training Spells
Grandmaster Choices
Level 14
- Ego Shock
- Mesmerize II
- Shift Mana
- Asylum
Level 24
- Obliterate Phsyche
- Velocity
- Hostage
- Mesmerize III
Level 34
- Stupefy II
- Brainshock IV
- Breeze II
- Velocity II
Level 44
- Signet of Intelleft III
- Spell Curse
- Destructive Mind II
- Stupefy III
Level 54
- Obliterate Psyche III
- Hostage III
- Mesmerize V
- Signet of Intellect IV
Level 64
- Breeze IV
- Peaceful Link III
- Obliterate Psyche IV
- Simple Minds V
Level 75
- Hemorrhage VIII
- Brainshock VII
- Silence V
- Power of Mind VI
Level 85
- Peaceful Link V
- Brainshock VIII
- Hemorrhage IX
- Cannibalize Thoughts V
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