The EverQuest 2 (EQ2) Defiler Spell List

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Defiler Spell List

Level

Ability

Description

1
Imprecate
Deals instant disease damage to the target and decreases their noxious resistance for a short duration
1
Dire Balm
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell
2
Atrophy
Impairment that decreases target's attack speed
3
Sacrificial Restoration
Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell
3
Putrefy
Deals poison damage over time to the target
4
Harbinger
An augmentation that increases the health and power of the defiler's ally
5
Shroud of Armor
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group
6
Cure
Cures impairments on the target ally
6
Summon Food and Water
Summons food and drink for the chosen ally
7
Abomination
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom, and intelligence
7
Dire Balm II
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell
8
Revive
Resurrects a fallen ally. That ally has resurrection sickness for a while
9
Enduring Breath
An augmentation which grants an ally the ability to breathe under water
9
Imprecate II
Deals instant disease damage to the target and decreases their noxious resistance for a short duration
10
Sacrificial Restoration II
Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell
10
Atrophy II
Impairment that decreases target's attack speed
11
Spirit Guide
Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest
11
Putrefy II
Deals poison damage over time to the target
12
Ancient Shroud
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
13
Spirit of the Wolf
Increases the movement speed of an ally while out of combat
13
Terror Chant
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect
14
Wild Accretion
Heals all allies near the defiler.
14
Carrion Warding
Applies a powerful ward for a short duration on the shaman's group that prevents damage to them until the ward has absorbed its maximum amount of damage
15
Eidolic Ward
Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
15
Dire Balm III
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell
16
Noxious Efflux
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison
16
Harbinger II
An augmentation that increases the health and power of the defiler's ally
17
Imprecate III
Deals instant disease damage to the target and decreases their noxious resistance for a short duration
18
Vehemence
A group augmentation that increases the strength and maximum health of the defiler's group
18
Sacrificial Restoration III
Heals a large amount of target ally's health. The defiler must sacrifice some of his own health to cast this spell
19
Ancient Shroud II
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
19
Shroud of Armor II
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group
20
Sinister Countenance
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures
21
Abomination II
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence
22
Reanimate
Resurrects a fallen ally and grants them increased power regeneration. This spell can be cast during combat.
22
Dire Balm IV
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
23
Abominus
Augmentation which grants the defiler's group the ability to walk and breathe under water.
23
Fuliginous Whip
Deals disease damage over time and decreases the attack speed of the target.
24
Atrophy III
Impairment that decreases target's attack speed.
25
Putrefy III
Deals poison damage over time to the target.
26
Bane of Warding
A curse placed on an enemy that causes them to sometimes ward the target of against the enemy's hostile spells and attacks.
26
Ancient Shroud III
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
27
Terror Chant II
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
28
Wild Accretion II
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.
28
Carrion Warding II
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
29
Crystallize Soul
An impairment that has a chance at dealing disease damage to the target every time they are healed. If the impairment is still on the target when they are killed, a soul essence item is granted to the defiler
29
Dire Balm V
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
30
Noxious Efflux II
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.
30
Harbinger III
An augmentation that increases the health and power of the defiler's ally.
31
Imprecate IV
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
32
Absolute Corruption
Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies.
32
Sacrificial Restoration IV
Heals a large amount of target ally's health.
32
Vehemence II
A group augmentation that increases the strength and maximum health of the defiler's group.
33
Shroud of Armor III
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.
34
Sinister Countenance II
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures
35
Abomination III
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence
35 Umbral Trap Impairment placed upon an encounter that lowers their
combat attack damage. This spell has an extended duration.
35
Tendrils of Horror
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. This spell does not require any concentration, but can only be maintained on a single ally
36
Senescence
Resurrects all nearby fallen allies and grants them increased power regeneration. This spell can be cast during combat.
37
Fuliginous Whip II
Deals disease damage over time and decreases the attack speed of the target.
38
Atrophy IV
Impairment that decreases target's attack speed.
39
Ancient Terror
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
39
Putrefy IV
Deals poison damage over time to the target.
40
Bane of Warding II
A curse placed on an enemy that causes them to sometimes ward the target of against the enemy's hostile spells and attacks.
40
Ancient Shroud IV
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
41
Terror Chant III
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
41
Ancestral Avenger
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time
42
Carrion Warding III
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
42
Mail of Souls
Cures impairments on the defiler's group.
42
Wild Accretion III
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.
43
Crystallize Soul II
An impairment that has a chance at dealing disease damage to the target every time they are healed. If the impairment is still on the target when they are killed, a soul essence item is granted to the defiler
43
Dire Balm VI
Instantly heals some of target ally's health.
44
Noxious Efflux III
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.
44
Harbinger IV
An augmentation that increases the health and power of the defiler's ally.
45
 Invective
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally
45
Imprecate V
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
46
Absolute Corruption II
Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies.
46
Sacrificial Restoration V
Replenishes a large amount of target ally's health.
46
Vehemence III
A group augmentation that increases the strength and maximum health of the defiler's group.
47
Shroud Armor IV
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.
47
Abhorrent Seal
A powerful impairment that decreases the target's strength, stamina, agility, and defense. This impairment can only be maintained on a single target
48
Sinister Countenance III
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures
48
Purulence
Applies a powerful emergency ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time.
49
Abomination IV
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence
49
Tendrils of Horror II
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. This spell does not require any concentration, but can only be maintained on a single ally
50
Maelstrom
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler is stunned, but the spell can be toggled off early if desired
50
Vivication
Resurrects a fallen ally without incurring any resurrection effects. This spell can be cast during combat.
51
Fuliginous Whip III
Deals disease damage over time and decreases the attack speed of the target.
52
Atrophy V
Impairment that decreases target's attack speed.
52
Soul Cannibalize
Does Divine damage over-time to the target opponent, and converts a portion of this damage into Power for the Defiler
53
Putrefy V
Deals poison damage over time to the target.
53
 
Ancient Terror II
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
54
Bane of Warding III
A curse placed on an enemy that causes them to sometimes ward the target of against the enemy's hostile spells and attacks.
54
Ancient Shroud V
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
55
Terror Chant IV
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
55
Ancestral Avenger II
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time
55
Voice of the Ancestors
Cures all hostile control effects on the party. The Defiler can cast this while under the effects of Stuns, Mesmerizes, or Stifles
56
Wild Accretion IV
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.
56
Carrion Warding IV
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
56
Mail of Souls II
Cures noxious and trauma impairments on the defiler's group.
57
Crystallize Soul III
An impairment that has a chance at dealing disease damage to the target every time they are healed. If the impairment is still on the target when they are killed, a soul essence item is granted to the defiler
57
Dire Balm VII
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
58
Noxious Efflux IV
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.
58
Harbinger V
An augmentation that increases the health and power of the defiler's ally.
58
Spiritual Circle
Summons a spirit totem that continually attempts to ward group members in a radius around the totem. Once summoned, this spirit cannot move. This spell has a recurrent power cost
59
Invective II
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally
59
Imprecate VI
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
60
Absolute Corruption III
Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies.
60 Sacrificial Restoration VI Heals a large amount of target ally's health
60
Vehemence IV
A group augmentation that increases the strength and maximum health of the defiler's group.
61
Abhorrent Shroud
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group
61
Abhorrent Seal II
A powerful impairment that decreases the target's strength, stamina, agility, and defense
62
Sinister Countenance IV
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures
63
Tendrils of Horror III
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally
64
Abomination V
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence
65
Defile
An area effect that deals disease damage over time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death
65
Fuliginous Whip IV
Deals disease damage over time and decreases the attack speed of the target
66
Atrophy VI
Impairment that decreases target's attack speed
67
Putrefy VI
Deals poison damage over time to the target
67
Ancient Terror III
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon
68
Bane of Warding IV
A curse placed on an enemy that causes them to sometimes ward their target against the enemy's hostile spells and attacks
68
Ancient Shroud VI
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
69
Terror Chant V
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect
69
Ancestral Avenger III
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted
70
Maelstrom II
Drains health and power over time from the target and nearby encounter members and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler is stunned, but the spell can be toggled off early if desired
70
Wild Accretion V
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell
70
Carrion Warding V
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison
70
Mail of Souls III
Cures impairments on the defiler's group
71
Crystallize Soul IV
Whenever a group ally is responsible for the
death of an enemy, they have a chance at capturing some of their
spirit.  This spirit can later be consumed to heal nearby allies.  This
spell does not require any concentration, but consumes a small amount
of your health anytime it triggers.
71
Dire Balm VIII
Instantly heals some of the target ally's health.  The
defiler must sacrifice some of their own health to cast this spell.
72
Imprecate VII
Deals instant disease damage to the target and
decreases their noxious resistance for a short duration.
72
Noxious Efflux V
A group augmentation that increases the noxious
resistance and health pool of the defiler's group.  The noxious
resistance protects more against disease than poison.
72
Harbinger VI
An augmentation that increases the health and power
of the defiler's ally.
72
Soul Cannibalize II
Does divine damage over-time to the target
opponent, and converts a portion of this damage into power for the
defiler.
73
Vehemence V
A group augmentation that increases the strength and
maximum health of the defiler's group.
73
Invective III
An augmentation placed on an ally that has a chance to
deal disease damage over time and place an impairment that does
additional disease damage each time the attacked opponent consumes
power.  This spell does not require any concentration, but can only be
maintained on a single ally.
73
Sacrificial Restoration VII
Heals a large amount of target ally's
health.  The defiler must sacrifice some of their own health to cast
this spell.
74
Absolute Corruption IV
Deals disease damage over time and decreases
noxious mitigations on an opponent and its allies.
74
Shroud of Armor VI
A group augmentation that increases physical
damage resistance and grants a replenishing ward against non-physical
damage to the defiler's group.
74
Voice of the Ancestors II
Cures all hostile control effects on the
party.  The defiler can cast this while under the effects of stuns,
mesmerizes, or stifles.
75
Abhorrent Seal III
A powerful impairment that decreases the target's
strength, agility, and wisdom.  This impairment can only be maintained
on a single target.
76
Abomination VI
Reduces all the target's attributes, which includes
strength, agility, stamina, wisdom, and intelligence.
76
Sinister Countenance V
The defiler takes on a wraith form, increasing their
in-combat health regeneration.  While in this form, the defiler also
gains the ability to see invisible creatures.
76
Spiritual Circle II
Summons a spirit totem that continually attempts
to ward group members in a radius around the totem.  Once summoned,
this spirit cannot move.  This spell has a recurrent power cost.
77
Fuliginous Whip V
Deals disease damage over time and decreases the
attack speed of the target.
77
Ancient Terror IV
Forces target to flee in fear.  The fear effect has a
chance to break each time the target attacked or cast upon.
78
Ancient Shroud VII
Applies a powerful ward for a short duration that
prevents damage to target ally until the ward has absorbed its maximum
amount of damage.  If any absorption remains when the ward expires, it
is converted into a heal.
78
Defile II
An area effect spell that deals disease damage
over-time to enemies surrounding the defiler.  The amount of damage
increases the closer the enemies are near death.
78
Putrefy VII
Deals poison damage over time to the target.
79
Bane of Warding V
A curse placed on an enemy that causes them to
sometimes ward the target against the enemy's hostile spells and
attacks.
79
Carrion Warding VI
Applies a powerful ward for a short duration on
the defiler's group that prevents damage to them until the ward has
absorbed its maximum amount of damage.
79
Terror Chant VI
Fears enemies near the defiler and reduces their
hate toward the defiler.  Any hostile actions taken on them have a
chance at breaking the fear effect.
80
Ancestral Avenger IV
If target ally receives damage that would be
fatal, that ally is healed instead and a ward is placed on them.  A
powerful minion is summoned that grabs the attention of the enemy that
attempted to slay the ally.  This spell cannot be interrupted, does not
require any power and has a very fast casting time.
80
Deathward
Deathward is more powerful the closer the ally is to
death.  It cannot be cast on yourself.
80 Cure Curse Cures curse impairments on the target ally.
80
Maelstrom III
Drains health and power over time from the target and
nearby encounter members, and converts it into health and power for the
defiler's group.  It costs power over time to maintain the spell and
the defiler cannot move or cast spells, but the spell can be toggled
off early if desired.
80
Wild Accretion VI
Heals all allies near the defiler.  The defiler
must sacrifice some of their own health to cast this spell.
81
Crystallize Soul V
Whenever a group ally is responsible for the
death of an enemy, they have a chance at capturing some of their
spirit.  This spirit can later be consumed to heal nearby allies.  This
spell does not require any concentration, but consumes a small amount
of your health anytime it triggers.
81
Dire Balm IX
Instantly heals some of the target ally's health.  The
defiler must sacrifice some of their own health to cast this spell.
82
Imprecate VIII
Deals instant disease damage to the target and
decreases their noxious resistance for a short duration.
82
Noxious Efflux VI
A group augmentation that increases the noxious
resistance and health pool of the defiler's group.  The noxious
resistance protects more against disease than poison.
82
Harbinger VII
An augmentation that increases the health and power
of the defiler's ally.
82
Soul Cannibalize III
Does divine damage over-time to the target
opponent, and converts a portion of this damage into power for the
defiler.
83
Vehemence VI
A group augmentation that increases the strength and
maximum health of the defiler's group.
83
Invective IV
An augmentation placed on an ally that has a chance to
deal disease damage over time and place an impairment that does
additional disease damage each time the attacked opponent consumes
power.  This spell does not require any concentration, but can only be
maintained on a single ally.
83
Sacrificial Restoration VIII
Heals a large amount of target ally's
health.  The defiler must sacrifice some of their own health to cast
this spell.
84
Absolute Corruption V
Deals disease damage over time and decreases
noxious mitigations on an opponent and its allies.
84
Shroud of Armor VII
A group augmentation that increases physical
damage resistance and grants a replenishing ward against non-physical
damage to the defiler's group.
84
Voice of the Ancestors III
Cures all hostile control effects on the
party.  The defiler can cast this while under the effects of stuns,
mesmerizes, or stifles.
85
Abhorrent Seal IV
A powerful impairment that decreases the target's
strength, agility, and wisdom.  This impairment can only be maintained
on a single target.
86
Abomination VII
Reduces all the target's attributes, which includes
strength, agility, stamina, wisdom, and intelligence.
86
Sinister Countenance VI
The defiler takes on a wraith form, increasing their
in-combat health regeneration.  While in this form, the defiler also
gains the ability to see invisible creatures.
86
Spiritual Circle III
Summons a spirit totem that continually attempts
to ward group members in a radius around the totem.  Once summoned,
this spirit cannot move.  This spell has a recurrent power cost.
87
Fuliginous Whip VI
Deals disease damage over time and decreases the
attack speed of the target.
87
Ancient Terror
V
Forces target to flee in fear.  The fear effect has a
chance to break each time the target attacked or cast upon.
88
Ancient Shroud VIII
Applies a powerful ward for a short duration that
prevents damage to target ally until the ward has absorbed its maximum
amount of damage.  If any absorption remains when the ward expires, it
is converted into a heal.
88
Defile III
An area effect spell that deals disease damage
over-time to enemies surrounding the defiler.  The amount of damage
increases the closer the enemies are near death.
88
Putrefy VIII
Deals poison damage over time to the target.
89
Bane of Warding VI
A curse placed on an enemy that causes them to
sometimes ward the target against the enemy's hostile spells and
attacks.
89
Carrion Warding VII
Applies a powerful ward for a short duration on
the defiler's group that prevents damage to them until the ward has
absorbed its maximum amount of damage.
89
Terror Chant VII
Fears enemies near the defiler and reduces their
hate toward the defiler.  Any hostile actions taken on them have a
chance at breaking the fear effect.
90
Ancestral Avenger V
If target ally receives damage that would be
fatal, that ally is healed instead and a ward is placed on them.  A
powerful minion is summoned that grabs the attention of the enemy that
attempted to slay the ally.  This spell cannot be interrupted, does not
require any power and has a very fast casting time.
90
Deathward II
Deathward is more powerful the closer the ally is to
death.  It cannot be cast on yourself.
90
Maelstrom IV
Drains health and power over time from the target and
nearby encounter members, and converts it into health and power for the
defiler's group.  It costs power over time to maintain the spell and
the defiler cannot move or cast spells, but the spell can be toggled
off early if desired.
90
Wild Accretion VII
Heals all allies near the defiler.  The defiler
must sacrifice some of their own health to cast this spell.

Training Spells

Grandmaster Options

 

Level 14

  • Atrophy II
  • Putrefy II
  • Ancient Shroud
  • Carrion Warding

Level 24

  • Sinister Countenance
  • Atrophy III
  • Fuliginous Whip
  • Ancient Shroud II

Level 34

  • Harbinger III
  • Sacrificial Restoration IV
  • Shroud of Armor III
  • Sinister Countenance II

Level 44

  • Putrefy IV
  • Ancient Shroud IV
  • Carrion Warding III
  • Dire Balm VI

Level 54

  • Sinister Countenance III
  • Atrophy V
  • Ancient Terror II
  • Ancient Shroud V

Level 64

  • Absolute Corruption III
  • Sacrificial Restoration VI
  • Abomination V
  • Tendrils of Horror III

Level 75

  • Soul Cannibalize II
  • Vehemence V
  • Invective III
  • Absolute Corruption IV

Level 85

  • Soul Cannibalize III
  • Abhorrent Seal IV
  • Sacrificial Restoration
    VIII
  • Shroud of Armor VII

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Last Updated: Mar 13, 2016

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