The EverQuest 2 (EQ2) Defiler Spell List
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Defiler Spell List
Level
|
Ability
|
Description |
1
|
Imprecate
|
Deals instant disease damage to the target and decreases their noxious resistance for a short duration
|
1
|
Dire Balm
|
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell
|
2
|
Atrophy
|
Impairment that decreases target's attack speed
|
3
|
Sacrificial Restoration
|
Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell
|
3
|
Putrefy
|
Deals poison damage over time to the target
|
4
|
Harbinger
|
An augmentation that increases the health and power of the defiler's ally
|
5
|
Shroud of Armor
|
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group
|
6
|
Cure
|
Cures impairments on the target ally
|
6
|
Summon Food and Water
|
Summons food and drink for the chosen ally
|
7
|
Abomination
|
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom, and intelligence
|
7
|
Dire Balm II
|
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell
|
8
|
Revive
|
Resurrects a fallen ally. That ally has resurrection sickness for a while
|
9
|
Enduring Breath
|
An augmentation which grants an ally the ability to breathe under water
|
9
|
Imprecate II
|
Deals instant disease damage to the target and decreases their noxious resistance for a short duration
|
10
|
Sacrificial Restoration II
|
Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell
|
10
|
Atrophy II
|
Impairment that decreases target's attack speed
|
11
|
Spirit Guide
|
Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest
|
11
|
Putrefy II
|
Deals poison damage over time to the target
|
12
|
Ancient Shroud
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
|
13
|
Spirit of the Wolf
|
Increases the movement speed of an ally while out of combat
|
13
|
Terror Chant
|
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect
|
14
|
Wild Accretion
|
Heals all allies near the defiler.
|
14
|
Carrion Warding
|
Applies a powerful ward for a short duration on the shaman's group that prevents damage to them until the ward has absorbed its maximum amount of damage
|
15
|
Eidolic Ward
|
Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
|
15
|
Dire Balm III
|
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell
|
16
|
Noxious Efflux
|
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison
|
16
|
Harbinger II
|
An augmentation that increases the health and power of the defiler's ally
|
17
|
Imprecate III
|
Deals instant disease damage to the target and decreases their noxious resistance for a short duration
|
18
|
Vehemence
|
A group augmentation that increases the strength and maximum health of the defiler's group
|
18
|
Sacrificial Restoration III
|
Heals a large amount of target ally's health. The defiler must sacrifice some of his own health to cast this spell
|
19
|
Ancient Shroud II
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
|
19
|
Shroud of Armor II
|
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group
|
20
|
Sinister Countenance
|
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures
|
21
|
Abomination II
|
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence
|
22
|
Reanimate
|
Resurrects a fallen ally and grants them increased power regeneration. This spell can be cast during combat.
|
22
|
Dire Balm IV
|
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
|
23
|
Abominus
|
Augmentation which grants the defiler's group the ability to walk and breathe under water.
|
23
|
Fuliginous Whip
|
Deals disease damage over time and decreases the attack speed of the target.
|
24
|
Atrophy III
|
Impairment that decreases target's attack speed.
|
25
|
Putrefy III
|
Deals poison damage over time to the target.
|
26
|
Bane of Warding
|
A curse placed on an enemy that causes them to sometimes ward the target of against the enemy's hostile spells and attacks.
|
26
|
Ancient Shroud III
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
|
27
|
Terror Chant II
|
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
|
28
|
Wild Accretion II
|
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.
|
28
|
Carrion Warding II
|
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
|
29
|
Crystallize Soul
|
An impairment that has a chance at dealing disease damage to the target every time they are healed. If the impairment is still on the target when they are killed, a soul essence item is granted to the defiler
|
29
|
Dire Balm V
|
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
|
30
|
Noxious Efflux II
|
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.
|
30
|
Harbinger III
|
An augmentation that increases the health and power of the defiler's ally.
|
31
|
Imprecate IV
|
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
|
32
|
Absolute Corruption
|
Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies.
|
32
|
Sacrificial Restoration IV
|
Heals a large amount of target ally's health.
|
32
|
Vehemence II
|
A group augmentation that increases the strength and maximum health of the defiler's group.
|
33
|
Shroud of Armor III
|
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.
|
34
|
Sinister Countenance II
|
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures
|
35
|
Abomination III
|
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence
|
35 | Umbral Trap | Impairment placed upon an encounter that lowers their combat attack damage. This spell has an extended duration. |
35
|
Tendrils of Horror
|
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. This spell does not require any concentration, but can only be maintained on a single ally
|
36
|
Senescence
|
Resurrects all nearby fallen allies and grants them increased power regeneration. This spell can be cast during combat.
|
37
|
Fuliginous Whip II
|
Deals disease damage over time and decreases the attack speed of the target.
|
38
|
Atrophy IV
|
Impairment that decreases target's attack speed.
|
39
|
Ancient Terror
|
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
|
39
|
Putrefy IV
|
Deals poison damage over time to the target.
|
40
|
Bane of Warding II
|
A curse placed on an enemy that causes them to sometimes ward the target of against the enemy's hostile spells and attacks.
|
40
|
Ancient Shroud IV
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
|
41
|
Terror Chant III
|
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
|
41
|
Ancestral Avenger
|
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time
|
42
|
Carrion Warding III
|
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
|
42
|
Mail of Souls
|
Cures impairments on the defiler's group.
|
42
|
Wild Accretion III
|
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.
|
43
|
Crystallize Soul II
|
An impairment that has a chance at dealing disease damage to the target every time they are healed. If the impairment is still on the target when they are killed, a soul essence item is granted to the defiler
|
43
|
Dire Balm VI
|
Instantly heals some of target ally's health.
|
44
|
Noxious Efflux III
|
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.
|
44
|
Harbinger IV
|
An augmentation that increases the health and power of the defiler's ally.
|
45
|
Invective
|
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally
|
45
|
Imprecate V
|
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
|
46
|
Absolute Corruption II
|
Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies.
|
46
|
Sacrificial Restoration V
|
Replenishes a large amount of target ally's health.
|
46
|
Vehemence III
|
A group augmentation that increases the strength and maximum health of the defiler's group.
|
47
|
Shroud Armor IV
|
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.
|
47
|
Abhorrent Seal
|
A powerful impairment that decreases the target's strength, stamina, agility, and defense. This impairment can only be maintained on a single target
|
48
|
Sinister Countenance III
|
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures
|
48
|
Purulence
|
Applies a powerful emergency ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time.
|
49
|
Abomination IV
|
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence
|
49
|
Tendrils of Horror II
|
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. This spell does not require any concentration, but can only be maintained on a single ally
|
50
|
Maelstrom
|
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler is stunned, but the spell can be toggled off early if desired
|
50
|
Vivication
|
Resurrects a fallen ally without incurring any resurrection effects. This spell can be cast during combat.
|
51
|
Fuliginous Whip III
|
Deals disease damage over time and decreases the attack speed of the target.
|
52
|
Atrophy V
|
Impairment that decreases target's attack speed.
|
52
|
Soul Cannibalize
|
Does Divine damage over-time to the target opponent, and converts a portion of this damage into Power for the Defiler
|
53
|
Putrefy V
|
Deals poison damage over time to the target.
|
53
|
Ancient Terror II
|
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
|
54
|
Bane of Warding III
|
A curse placed on an enemy that causes them to sometimes ward the target of against the enemy's hostile spells and attacks.
|
54
|
Ancient Shroud V
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
|
55
|
Terror Chant IV
|
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
|
55
|
Ancestral Avenger II
|
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time
|
55
|
Voice of the Ancestors
|
Cures all hostile control effects on the party. The Defiler can cast this while under the effects of Stuns, Mesmerizes, or Stifles
|
56
|
Wild Accretion IV
|
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.
|
56
|
Carrion Warding IV
|
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
|
56
|
Mail of Souls II
|
Cures noxious and trauma impairments on the defiler's group.
|
57
|
Crystallize Soul III
|
An impairment that has a chance at dealing disease damage to the target every time they are healed. If the impairment is still on the target when they are killed, a soul essence item is granted to the defiler
|
57
|
Dire Balm VII
|
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
|
58
|
Noxious Efflux IV
|
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.
|
58
|
Harbinger V
|
An augmentation that increases the health and power of the defiler's ally.
|
58
|
Spiritual Circle
|
Summons a spirit totem that continually attempts to ward group members in a radius around the totem. Once summoned, this spirit cannot move. This spell has a recurrent power cost
|
59
|
Invective II
|
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally
|
59
|
Imprecate VI
|
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
|
60
|
Absolute Corruption III
|
Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies.
|
60 | Sacrificial Restoration VI | Heals a large amount of target ally's health |
60
|
Vehemence IV
|
A group augmentation that increases the strength and maximum health of the defiler's group.
|
61
|
Abhorrent Shroud
|
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group
|
61
|
Abhorrent Seal II
|
A powerful impairment that decreases the target's strength, stamina, agility, and defense
|
62
|
Sinister Countenance IV
|
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures
|
63
|
Tendrils of Horror III
|
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally
|
64
|
Abomination V
|
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence
|
65
|
Defile
|
An area effect that deals disease damage over time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death
|
65
|
Fuliginous Whip IV
|
Deals disease damage over time and decreases the attack speed of the target
|
66
|
Atrophy VI
|
Impairment that decreases target's attack speed
|
67
|
Putrefy VI
|
Deals poison damage over time to the target
|
67
|
Ancient Terror III
|
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon
|
68
|
Bane of Warding IV
|
A curse placed on an enemy that causes them to sometimes ward their target against the enemy's hostile spells and attacks
|
68
|
Ancient Shroud VI
|
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
|
69
|
Terror Chant V
|
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect
|
69
|
Ancestral Avenger III
|
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted
|
70
|
Maelstrom II
|
Drains health and power over time from the target and nearby encounter members and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler is stunned, but the spell can be toggled off early if desired
|
70
|
Wild Accretion V
|
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell
|
70
|
Carrion Warding V
|
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison
|
70
|
Mail of Souls III
|
Cures impairments on the defiler's group
|
71
|
Crystallize Soul IV
|
Whenever a group ally is responsible for the
death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers. |
71
|
Dire Balm VIII
|
Instantly heals some of the target ally's health. The
defiler must sacrifice some of their own health to cast this spell. |
72
|
Imprecate VII
|
Deals instant disease damage to the target and
decreases their noxious resistance for a short duration. |
72
|
Noxious Efflux V
|
A group augmentation that increases the noxious
resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison. |
72
|
Harbinger VI
|
An augmentation that increases the health and power
of the defiler's ally. |
72
|
Soul Cannibalize II
|
Does divine damage over-time to the target
opponent, and converts a portion of this damage into power for the defiler. |
73
|
Vehemence V
|
A group augmentation that increases the strength and
maximum health of the defiler's group. |
73
|
Invective III
|
An augmentation placed on an ally that has a chance to
deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally. |
73
|
Sacrificial Restoration VII
|
Heals a large amount of target ally's
health. The defiler must sacrifice some of their own health to cast this spell. |
74
|
Absolute Corruption IV
|
Deals disease damage over time and decreases
noxious mitigations on an opponent and its allies. |
74
|
Shroud of Armor VI
|
A group augmentation that increases physical
damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. |
74
|
Voice of the Ancestors II
|
Cures all hostile control effects on the
party. The defiler can cast this while under the effects of stuns, mesmerizes, or stifles. |
75
|
Abhorrent Seal III
|
A powerful impairment that decreases the target's
strength, agility, and wisdom. This impairment can only be maintained on a single target. |
76
|
Abomination VI
|
Reduces all the target's attributes, which includes
strength, agility, stamina, wisdom, and intelligence. |
76
|
Sinister Countenance V
|
The defiler takes on a wraith form, increasing their
in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures. |
76
|
Spiritual Circle II
|
Summons a spirit totem that continually attempts
to ward group members in a radius around the totem. Once summoned, this spirit cannot move. This spell has a recurrent power cost. |
77
|
Fuliginous Whip V
|
Deals disease damage over time and decreases the
attack speed of the target. |
77
|
Ancient Terror IV
|
Forces target to flee in fear. The fear effect has a
chance to break each time the target attacked or cast upon. |
78
|
Ancient Shroud VII
|
Applies a powerful ward for a short duration that
prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
78
|
Defile II
|
An area effect spell that deals disease damage
over-time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death. |
78
|
Putrefy VII
|
Deals poison damage over time to the target.
|
79
|
Bane of Warding V
|
A curse placed on an enemy that causes them to
sometimes ward the target against the enemy's hostile spells and attacks. |
79
|
Carrion Warding VI
|
Applies a powerful ward for a short duration on
the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
79
|
Terror Chant VI
|
Fears enemies near the defiler and reduces their
hate toward the defiler. Any hostile actions taken on them have a chance at breaking the fear effect. |
80
|
Ancestral Avenger IV
|
If target ally receives damage that would be
fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
80
|
Deathward
|
Deathward is more powerful the closer the ally is to
death. It cannot be cast on yourself. |
80 | Cure Curse | Cures curse impairments on the target ally. |
80
|
Maelstrom III
|
Drains health and power over time from the target and
nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler cannot move or cast spells, but the spell can be toggled off early if desired. |
80
|
Wild Accretion VI
|
Heals all allies near the defiler. The defiler
must sacrifice some of their own health to cast this spell. |
81
|
Crystallize Soul V
|
Whenever a group ally is responsible for the
death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers. |
81
|
Dire Balm IX
|
Instantly heals some of the target ally's health. The
defiler must sacrifice some of their own health to cast this spell. |
82
|
Imprecate VIII
|
Deals instant disease damage to the target and
decreases their noxious resistance for a short duration. |
82
|
Noxious Efflux VI
|
A group augmentation that increases the noxious
resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison. |
82
|
Harbinger VII
|
An augmentation that increases the health and power
of the defiler's ally. |
82
|
Soul Cannibalize III
|
Does divine damage over-time to the target
opponent, and converts a portion of this damage into power for the defiler. |
83
|
Vehemence VI
|
A group augmentation that increases the strength and
maximum health of the defiler's group. |
83
|
Invective IV
|
An augmentation placed on an ally that has a chance to
deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally. |
83
|
Sacrificial Restoration VIII
|
Heals a large amount of target ally's
health. The defiler must sacrifice some of their own health to cast this spell. |
84
|
Absolute Corruption V
|
Deals disease damage over time and decreases
noxious mitigations on an opponent and its allies. |
84
|
Shroud of Armor VII
|
A group augmentation that increases physical
damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. |
84
|
Voice of the Ancestors III
|
Cures all hostile control effects on the
party. The defiler can cast this while under the effects of stuns, mesmerizes, or stifles. |
85
|
Abhorrent Seal IV
|
A powerful impairment that decreases the target's
strength, agility, and wisdom. This impairment can only be maintained on a single target. |
86
|
Abomination VII
|
Reduces all the target's attributes, which includes
strength, agility, stamina, wisdom, and intelligence. |
86
|
Sinister Countenance VI
|
The defiler takes on a wraith form, increasing their
in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures. |
86
|
Spiritual Circle III
|
Summons a spirit totem that continually attempts
to ward group members in a radius around the totem. Once summoned, this spirit cannot move. This spell has a recurrent power cost. |
87
|
Fuliginous Whip VI
|
Deals disease damage over time and decreases the
attack speed of the target. |
87
|
Ancient Terror
V |
Forces target to flee in fear. The fear effect has a
chance to break each time the target attacked or cast upon. |
88
|
Ancient Shroud VIII
|
Applies a powerful ward for a short duration that
prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. |
88
|
Defile III
|
An area effect spell that deals disease damage
over-time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death. |
88
|
Putrefy VIII
|
Deals poison damage over time to the target.
|
89
|
Bane of Warding VI
|
A curse placed on an enemy that causes them to
sometimes ward the target against the enemy's hostile spells and attacks. |
89
|
Carrion Warding VII
|
Applies a powerful ward for a short duration on
the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. |
89
|
Terror Chant VII
|
Fears enemies near the defiler and reduces their
hate toward the defiler. Any hostile actions taken on them have a chance at breaking the fear effect. |
90
|
Ancestral Avenger V
|
If target ally receives damage that would be
fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
90
|
Deathward II
|
Deathward is more powerful the closer the ally is to
death. It cannot be cast on yourself. |
90
|
Maelstrom IV
|
Drains health and power over time from the target and
nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler cannot move or cast spells, but the spell can be toggled off early if desired. |
90
|
Wild Accretion VII
|
Heals all allies near the defiler. The defiler
must sacrifice some of their own health to cast this spell. |
Training Spells
Grandmaster Options
Level 14
- Atrophy II
- Putrefy II
- Ancient Shroud
- Carrion Warding
Level 24
- Sinister Countenance
- Atrophy III
- Fuliginous Whip
- Ancient Shroud II
Level 34
- Harbinger III
- Sacrificial Restoration IV
- Shroud of Armor III
- Sinister Countenance II
Level 44
- Putrefy IV
- Ancient Shroud IV
- Carrion Warding III
- Dire Balm VI
Level 54
- Sinister Countenance III
- Atrophy V
- Ancient Terror II
- Ancient Shroud V
Level 64
- Absolute Corruption III
- Sacrificial Restoration VI
- Abomination V
- Tendrils of Horror III
Level 75
- Soul Cannibalize II
- Vehemence V
- Invective III
- Absolute Corruption IV
Level 85
- Soul Cannibalize III
- Abhorrent Seal IV
- Sacrificial Restoration
VIII - Shroud of Armor VII
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