The EverQuest 2 (EQ2) Illusionist Spell List
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Illusionist Spell List
Level
|
Ability
|
Description |
01
|
Ultraviolet Beam
|
Deals instant mental damage
|
01
|
Entrance
|
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
|
02
|
Paranoia
|
Stuns the illusionist's target and adds additional
mental damage. |
02
|
Personae Reflection
|
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
|
03
|
Brainburst
|
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
|
04
|
Magi's Shielding
|
An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of
interruption. |
05
|
Lockdown
|
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage.
|
05
|
Arcane Augur
|
Grants a chance to create a heroic opportunity.
|
05
|
Bind Sight
|
An augmentation that grants the mage the ability to see through the eyes of the target ally. This augmentation breaks if the mage enters combat.
|
06 | Cure Arcane | Cures magic, mental, and divine impairments on target ally. |
06
|
Ultraviolet Beam II
|
Deals instant mental damage
|
07
|
Aspect of Genius
|
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
|
08
|
Chromatic Storm
|
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
|
09
|
Dispel Magic
|
Dispels beneficial magic spells from the mage's target.
|
09
|
See Invisibility
|
An augmentation that allows a mage's ally to see invisible enemies.
|
10
|
Brainburst II
|
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
|
10 | Shrink Servant | Reduces the overall size of your primary pet. |
10
|
Personae Reflection II
|
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
|
11
|
Aneurysm
|
Deals instant mental damage to a target and mesmerizes the for a short duration.
|
12
|
Ultraviolet Beam III
|
Deals instant mental damage
|
12
|
Rune of Thought
|
A group augmentation that increases the intelligence and wisdom of the illusionist's group.
|
12
|
Entrance II
|
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
|
13 | Extract Mana | Slowly converts the illusionist's health into power over time. |
13
|
Paranoia II
|
Stuns the illusionist's target and adds additional
mental damage. |
14
|
Nightmare
|
Deals mental damage over time to the target and decreases their arcane resistance.
|
15
|
Veil of the Unseen
|
Distorts the reality around target ally, granting them invisibility and protecting them from indirect area effects. This spell can only be maintained on a single ally.
|
15
|
Blink
|
Reduces hate towards the enchanter from opponents in the
immediate area and randomly teleports the enchanter to a random location nearby. |
16
|
Bewilderment
|
Stuns the target and nearby encounter members for a brief period of time.
|
16
|
Speechless
|
Stifles and damages the illusionist's target.
|
17
|
Brainburst III
|
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
|
18
|
Invisibility
|
Grants invisibility to the target.
|
18
|
Epiphany
|
Increases in-combat power replenishment of the illusionist's group. This ability does not stack with the bard's concentration group power replenishment song.
|
19
|
Lockdown II
|
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
|
20
|
Rapidity
|
Increases the attack speed of target ally.
|
20
|
Illusion Form: Human (Purchased)
|
Gives the illusion of the target being Human.
|
20
|
Illusion: Half Elf (Purchased)
|
Gives the illusion of the target being Half-Elf.
|
20
|
Dismay
|
An impairment that decreases the enemies offensive abilities.
|
20
|
Personae Reflection III
|
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells
|
20
|
Ultraviolet Beam IV
|
Deals instant mental damage. This spell has a fast casting time.
|
21
|
Aspect of Genius Ii
|
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
|
22
|
Chromatic Storm II
|
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again
|
23
|
Phantasmal Awe
|
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect.
|
23
|
Shift Vision
|
A group augmentation that allows the illusionist's allies to see invisible enemies and grants infravision.
|
24
|
Entrance III
|
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell cannot be interrupted or fizzled.
|
24
|
Illusory Mask
|
An augmentation that grants invisibility to the illusionist's group.
|
25
|
Flash of Brilliance
|
A group augmentation that significantly increases intelligence,
focus, and casting techniques of the illusionist's group for a short duration. |
25
|
Aneurysm II
|
Deals instant mental damage to a target and mesmerizes them for a short duration.
|
26
|
Rune of Thought II
|
A group augmentation that increases the intelligence and wisdom of the illusionist's group.
|
27
|
Extract Mana II
|
Slowly converts the illusionist's health into power over time.
|
27
|
Paranoia III
|
Stuns the illusionist's target and adds additional
mental damage. |
28
|
Nightmare II
|
Deals mental damage over time to the target and decreases their arcane resistance.
|
28
|
Prismatic Chaos
|
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
|
29
|
Ultraviolet Beam V
|
Deals instant mental damage. This spell has a fast casting time.
|
30
|
Bewilderment II
|
Stuns the target and nearby encounter members for a
brief period of time. |
30
|
Group Illusion: Human (Purchased)
|
Covers the form of the caster and his group with an illusionary image.
|
30
|
Speechless II
|
Stifles and drains power over time from the illusionist's target. The stifle effectiveness is reduced on epic targets.
|
31
|
Brainburst IV
|
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage
|
32
|
Construct of Order
|
Summons an illusory pet that attacks the Illusionists current enemy until the spell expires.
|
33
|
Lockdown III
|
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
|
33
|
Personae Reflection IV
|
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells
|
33
|
Epiphany II
|
Increases in-combat power replenishment of the enchanter's group. This ability does stack with the the bard's concentration group power replenishment song.
|
34 | Manatap | Decreases power of target encounter while increasing power of group members. |
34
|
Rapidity II
|
Increases the attack speed of target ally.
|
35
|
Illusion: Barbarian
|
Covers the form of the caster and his group with an illusionary image.
|
35
|
Illusion: Dwarf
|
Covers the form of the caster and his group with an illusionary image.
|
35
|
Synergism
|
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage before every hostile spell they cast.
|
35
|
Mana Cloak
|
An augmentation placed upon you and your group,
which provides the chance to gain power back when receiving any damage. |
35
|
Aspect of Genius
|
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
|
35
|
Dismay II
|
An impairment that decreases the enemies offensive abilities.
|
36
|
Chromatic Storm III
|
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again
|
37
|
Phantasmal Awe II
|
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect.
|
38
|
Entrance IV
|
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell cannot be interrupted or fizzled.
|
39
|
Aneurysm III
|
Deals instant mental damage to a target and mesmerizes them for a short duration.
|
39
|
Flash of Brilliance II
|
A group augmentation that significantly increases intelligence,
focus, and casting technique of the illusionist's group for a short duration. |
40
|
Barrier of Intellect
|
An augmentation that reduces Hate towards the Illusionist and stuns the attacker for a brief period of time per successful attack.
|
40
|
Regalia
|
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
|
40 | Rune of Thought III | A group augmentation that increases the intelligence and wisdom of the illusionist's group. |
40
|
Group Illusion: Half Elf (Purchased)
|
Covers the form of the caster and his group with an illusionary image.
|
41
|
Paranoia IV
|
Stuns the illusionist's target and adds additional
mental damage. |
41
|
Extract Mana III
|
Slowly converts the illusionist's health into power over time.
|
42
|
Prismatic Chaos II
|
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
|
42
|
Nightmare III
|
Deals mental damage over time to the target and decreases their arcane resistance.
|
43
|
Ultraviolet Beam VI
|
Deals instant mental damage. This spell has a fast casting time.
|
44
|
Speechless III
|
Stifles and damagers the illusionist's target.
|
44
|
Bewilderment III
|
Stuns the target and nearby encounter members for a
brief period of time. |
45
|
Illusion: Gnoll
|
Covers the form of the caster and his group with an illusionary image.
|
45
|
Brainburst V
|
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage
|
46
|
Construct of Order II
|
Summons an illusory pet that attacks the Illusionists current enemy until the spell expires.
|
47
|
Epiphany III
|
Increases in-combat power replenishment of the enchanter's group. This ability does stack with the the bard's concentration group power replenishment song.
|
47
|
Personae Reflection V
|
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells
|
47
|
Lockdown IV
|
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
|
48
|
Manatap II
|
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
|
48
|
Rapidity III
|
Increases the attack speed of target ally.
|
49
|
Aspect of Genius IV
|
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
|
49
|
Synergism II
|
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage before every hostile spell they cast.
|
50
|
Chromatic Shower
|
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell. Epic targets have
increased resistance to the full duration of the stifle effect. |
50
|
Dismay III
|
An impairment that decreases the enemies offensive abilities.
|
50
|
Chromatic Storm IV
|
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again
|
51
|
Phantasmal Awe III
|
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect.
|
52
|
Entrance V
|
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell cannot be interrupted or fizzled.
|
52
|
Savante
|
An augmentation that conserves the group's power consumption for a limited duration by returning a portion of the power back after it is consumed.
|
53
|
Aneurysm IV
|
Deals instant mental damage to a target and mesmerizes them for a short duration.
|
53 | Mana Cloak II | An augmentation placed upon you and your group, which provides the chance to gain power back when receiving any damage. |
53
|
Flash of Brilliance III
|
A group augmentation that significantly increases intelligence,
focus, and casting technique of the illusionist's group for a short duration. |
54
|
Regalia II
|
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
|
54
|
Rune of Thoughts IV
|
A group augmentation that increases the intelligence and wisdom of the illusionist's group.
|
55
|
Extract Mana IV
|
Slowly converts the illusionist's health into power over time.
|
55
|
Illusory Allies
|
Creates illusionary copies of the illusionist's group for a short duration. They confuse the enemies in target encounter into attacking them.
|
55
|
Paranoia V
|
Stuns the illusionist's target and adds additional
mental damage. |
56
|
Nightmare IV
|
Deals mental damage over time to the target and decreases their arcane resistance.
|
56
|
Prismatic Chaos III
|
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
|
57
|
Ultraviolet Beam VIII
|
Deals instant mental damage. This spell has a fast casting time.
|
58
|
Bewilderment IV
|
Stuns the target and nearby encounter members for a
brief period of time. |
58
|
Speechless IV
|
Stifles and damages the illusionist's target.
|
58
|
Spellshield
|
Augmentation placed on an ally that can reflect up to three hostile spells back at their original caster at a lesser potency. Only profession spells can be reflected in this way. This spell has a recurring power cost over time.
|
59
|
Brainburst VI
|
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage
|
60
|
Construct of Order III
|
Summons an illusory pet that attacks the Illusionists current enemy until the spell expires.
|
61
|
Epiphany IV
|
Increases in-combat power replenishment of the illusionist's group.
|
61
|
Lockdown V
|
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage.
|
61
|
Personae Reflection VI
|
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
|
62
|
Rapidity IV
|
Increases the attack speed of the target ally.
|
62
|
Manatap III
|
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
|
63
|
Aspect of Genius V
|
An augmentation that increases the power pool and arcane resistance of the illusionist's group. The arcane resist protects more against magic and divine than mental.
|
63
|
Synergism III
|
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage before every hostile spell they cast.
|
64
|
Dismay IV
|
An impairment that decreases the enemy's offensive abilities.
|
64
|
Chromatic Storm V
|
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
|
65
|
Phantasmal Awe IV
|
Mesmerizes target opponent and up to four surrounding encounter members.
|
65
|
Phase
|
Quickly teleports target enemy to a distant location.
|
66
|
Entrance VI
|
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. This spell cannot be interrupted or fizzled.
|
67
|
Flash of Brilliance IV
|
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration.
|
67
|
Aneurysm V
|
Deals instant mental damage to a target and mesmerizes them for a short duration.
|
68
|
Regalia III
|
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. This spell cannot be interrupted or fizzled.
|
68
|
Rune of Thought V
|
A group augmentation that increases the intelligence and wisdom of the illusionist's group.
|
69
|
Extract Mana
|
Slowly converts the illusionist's health into power over time.
|
69
|
Paranoia IV
|
Stuns the illusionist's target and adds additional
mental damage. |
70
|
Nightmare V
|
Deals mental damage over time to the target and decreases their arcane resistance.
|
70
|
Prismatic Chaos IV
|
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to three hits.
|
70
|
Chromatic Shower II
|
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
|
71
|
Bewilderment V
|
Stuns the target and nearby encounter members for a short duration
|
71
|
Mana Cloak III
|
Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage
|
71
|
Ultraviolet Beam VIII
|
Deals instant mental damage. This spell has a fast casting time
|
72
|
Brainburst VII
|
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage
|
72
|
Speechless V
|
Stifles and damages the illusionist's target
|
73
|
Construct of Order IV
|
Summons an illusory pet that attack the Illusionist's current enemy until the spell expires. If the pet is killed before it expires, it will deal instant mental damage and stifle the enemy who slew it
|
73
|
Lockdown VI
|
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
|
73
|
Epiphany V
|
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song
|
74
|
Illusory Allies II
|
Creates illusionary copies of the illusionist's group for a short duration. They confuse the enemies in target encounter into attacking them
|
74
|
Manatap IV
|
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group
|
74
|
Personae Reflection VII
|
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells
|
75
|
Aspect of Genius VI
|
An augmentation that increases the power pool and arcane resistance for the illusionist's group. st protects more again magic and divine than mental
|
75
|
Synergism IV
|
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced
|
76
|
Dismay V
|
An impairment that decreases the enemies offensive abilities
|
76
|
Chromatic Storm VI
|
Deals mental damage over time and interrupts the target and surrounding encounter members. when the spell duration expires, it interrupts the encounter again
|
77
|
Entrance VII
|
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted
|
77
|
Phantasmal Awe V
|
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects
|
78
|
Flash of Brilliance V
|
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells
|
78
|
Aneurysm VI
|
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks
|
78
|
Regalia IV
|
An additional mesmerization spell for the illusionist that costs less but lasts for shorter duration. Mesmerization breaks if the target receives any damage. This spells cannot be interrupted or fizzled
|
79
|
Extract Mana VI
|
Slowly converts the illusionist's health into power over time
|
79
|
Rune of Thought VI
|
A group augmentation that increases the intelligence and wisdom of the illusionist's group
|
79
|
Paranoia VII
|
Stuns the illusionist's target and deals additional
mental damage |
80
|
Chromatic Shower III
|
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell
|
80
|
Doppleganger
|
You take the shape of an ally for a limited duration. While in this form, any damage that ally receives is split between you and that ally. Upgrades increase the amount of damage absorbed
|
80
|
Nightmare VI
|
Deals mental damage over time to the target and decreases their arcane resistance
|
80
|
Prismatic Chaos V
|
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits
|
81
|
Bewilderment VI
|
Stuns the target and nearby encounter members for a short duration
|
81
|
Mana Cloak IV
|
Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage
|
81
|
Ultraviolet Beam IX
|
Deals instant mental damage. This spell has a fast casting time
|
82
|
Brainburst VIII
|
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage
|
82
|
Speechless VI
|
Stifles and damages the illusionist's target
|
83
|
Construct of Order V
|
Summons an illusory pet that attack the Illusionist's current enemy until the spell expires. If the pet is killed before it expires, it will deal instant mental damage and stifle the enemy who slew it
|
83
|
Lockdown VII
|
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
|
83
|
Epiphany VI
|
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song
|
84
|
Illusory Allies III
|
Creates illusionary copies of the illusionist's group for a short duration. They confuse the enemies in target encounter into attacking them
|
84
|
Manatap V
|
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group
|
84
|
Personae Reflection VIII
|
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells
|
85
|
Aspect of Genius VII
|
An augmentation that increases the power pool and arcane resistance for the illusionist's group. st protects more again magic and divine than mental
|
85
|
Synergism V
|
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced
|
86
|
Dismay VI
|
An impairment that decreases the enemies offensive abilities
|
86
|
Chromatic Storm VII
|
Deals mental damage over time and interrupts the target and surrounding encounter members. when the spell duration expires, it interrupts the encounter again
|
87
|
Entrance VIII
|
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted
|
87
|
Phantasmal Awe VI
|
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects
|
88
|
Flash of Brilliance VI
|
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells
|
88
|
Aneurysm VII
|
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks
|
88
|
Regalia V
|
An additional mesmerization spell for the illusionist that costs less but lasts for shorter duration. Mesmerization breaks if the target receives any damage. This spells cannot be interrupted or fizzled
|
89
|
Extract Mana VII
|
Slowly converts the illusionist's health into power over time
|
89
|
Rune of Thought VII
|
A group augmentation that increases the intelligence and wisdom of the illusionist's group
|
89
|
Paranoia VIII
|
Stuns the illusionist's target and deals additional
mental damage |
90
|
Chromatic Shower IV
|
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell
|
90
|
Nightmare VII
|
Deals mental damage over time to the target and decreases their arcane resistance
|
90
|
Prismatic Chaos VI
|
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits
|
Training Spells
Grandmaster Choices
Level 14
- Aneurysm
- Ultraviolet Beam III
- Entrance II
- Nightmare
Level 24
- Rapidity
- Aspect of Genius II
- Chromatic Storm II
- Entrance III
Level 34
- Brainburst IV
- Construct of Order
- Epiphany II
- Rapidity II
Level 44
- Rune of Thought III
- Prismatic Chaos II
- Ultraviolet Beam VI
- Bewilderment III
Level 54
- Synergism II
- Phantasmal Awe III
- Entrance V
- Rune of Thought IV
Level 64
- Construct of Order III
- Epiphany IV
- Synergism III
- Chromatic Storm V
Level 75
- Ultraviolet Beam VIII
- Brainburst VII
- Construct of Order IV
- Aspect of Genius VI
Level 85
- Synergism V
- Ultraviolet Beam IX
- Mana cloak IV
- Speechless VI
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