The EverQuest 2 (EQ2) Mystic Spell List

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Guide Contents:
Mystics Revealed - Basics
Mystics Revealed - Combat Methodology
Mystics Revealed - Quests
Mystics Revealed - Spell List


Mystic Spell List

Level

Ability

Description

1
Velium Winds
Deals instant cold damage and reduces the movement speed of the target.
1
Rejuvenation
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
2
Haze
Impairment that decreases target's attack speed and offensive melee skills.
3
Plague
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow
3
Ritual Healing
Replenishes a large amount of target ally's maximum health for a short duration.
4
Premonition
An augmentation that increases the health and power of the mystic's ally.
5
Runic Mark
A group augmentation that increases physical damage resistance and grants a replenishing ward
against physical damage to the mystic's group.
6
Summon Food and Water
Summons food and drink for the chosen ally.
6
Cure
Cures impairments on the target
ally.
7
Rejuvenation II
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
7
Deteriorate
An impairment that decreases the target's strength and stamina.
8
Revive
Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group.
9
Velium Winds II
Deals instant cold damage and reduces the movement speed of the target
9
Enduring Breath
An augmentation which grants an ally the ability to breathe under water
10 Ritual Healing II

Replenishes a large amount of target ally's maximum health for a short duration.

10
Haze II
Impairment that decreases target's attack speed and offensive melee skills.
11
Plague II
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
11
Spirit Guide
Summons a Spirit Guide for every group member. This item can be used to revive a fallen priest
12
Ancestral Ward
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
13
Spirits
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect
13
Spirit of the Wolf
Increases the movement speed of an ally while out of combat.
14
Transcendence
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration
14
Umbral Warding
Applies a powerful ward for a short duration on the shaman's group that prevents damage to them until the ward has absorbed its maximum amount of damage
15
Eidolic Ward
Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time.
15
Rejuvenation II
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
16
Premonition II
An augmentation that increases the health and power of the mystic's ally
16
Ancestral Mettle
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.
17
Velium Winds III
Deals instant cold damage and reduces the movement speed of the target.
18
Ritual healing III
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
18
Spirit of the Mammoth
A group augmentation that increases the strength and stamina of the mystic's group .
19
Ancestral Ward II
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
19
Runic Armor II
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group
20
Ursine Avatar
The mystic takes on the form of a bear,
increasing wisdom and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures
21
Deteriorate II
An impairment that decreases the target's strength and stamina.
22
Path of they Grey
Resurrects a dead ally. This spell can be used in combat and has a longer range than normal.
22
Rejuvenation IV
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
23
Glacial Flames
An impairment that deals cold damage over time to the enemy.
23
Water Spirit
Augmentation which grants the mystic's group the ability to walk and breathe under water.
24
Haze III
Impairment that decreases target's attack speed and offensive melee skills.
25
Plague III
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
26
Ancestral Ward III
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
26
Echoes of the Ancients
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter
27
Spirits II
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
28
Transcendence II
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
28
Umbral Warding II
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
29
Prophetic Ward
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration
29
Rejuvenation V
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
30
Premonition III
An augmentation that increases the health and power of the mystic's ally.
30
Ancestral Mettle II
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.
31
Velium Winds IV
Deals instant cold damage and reduces the movement speed of the target.
32
Wrath of the Ancients
Deals instant disease damage to the enemy and surrounding encounter members.
32
Spirit of the Mammoth II
A group augmentation that increases the strength and stamina of the mystic's group.
32
Ritual Healing IV
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
33
Runic Armor III
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.
34
Ursine Avatar II
The mystic takes on the form of a bear,
increasing wisdom and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures
35
Deteriorate III
An impairment that decreases the target's strength and stamina.
35
Lethargy
An impairment that decreases the attack speed of the enemy and surrounding encounter members.
35
Umbral Trap
Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration.
36
Fields of the Grey
Resurrects nearby fallen allies near the targeted dead ally. This spell can be used in combat and has a longer range than normal.
37
Glacial Flames II
An impairment that deals cold damage over time to the enemy.
38
Haze IV
Impairment that decreases target's attack speed and offensive melee skills.
39
Lamenting Soul
Impairment that decreases target's combat attack damage.
39
Plague IV
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
40
Ancestral Ward IV
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
40
Echoes of the Ancients II
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter
41
Spirits III
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
41
Ancestral Savior
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time
42
Ebbing Spirit
Cures impairments on the mystic's group.
42
Transcendence III
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
42
Umbral Warding III
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
43
Prophetic Ward II
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration
43
Rejuvenation VI
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
44
Ancestral Mettle III
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.
44
Premonition IV
An augmentation that increases the health and power of the mystic's ally.
45
Velium Winds V
Deals instant cold damage and reduces the movement speed of the target.
45
Lunar Attendant
Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies.
46
Ritual Healing V
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
46
Wrath of the Ancients II
Deals instant disease damage to the enemy and surrounding encounter members.
46
Spirit of the Mammoth III
A group augmentation that increases the strength and stamina of the mystic's group.
47
Ancestral Avatar
An augmentation which increases strength, stamina, agility, and attack speed of the chosen ally
47
Runic Armor IV
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.
48
Ursine Avatar III
The mystic takes on the form of a bear,
increasing wisdom and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures
48
Wards of the Eidolon
Applies a powerful emergency ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time.
49
Deteriorate IV
An impairment that decreases the target's strength and stamina.
49
Lethargy II
An impairment that decreases the attack speed of the enemy and surrounding encounter members.
50
Oberon
Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell.
The mystics' power is drained as long as the spell is maintained, but the spell can be toggled off early if desired
50
Recall of the Grey
Resurrects a fallen ally and grants them a replenishing ward for a short time. This spell can be used in combat.
51
Glacial Flames III
An impairment that deals cold damage over time to the enemy.
52
Torpor
Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost
52
Haze V
Impairment that decreases target's attack speed and offensive melee skills.
53
Plague V
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
53
Lamenting Soul II
Impairment that decreases target's combat attack damage.
54
Ancestral Ward V
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
54
Echoes of the Ancients III
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter
55
Harmonious Spirits
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
55
Slothful Spirit
Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 4 times.
55
Ancestral Savior II
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time
56
Spirits IV
Cures noxious and arcane impairments on the mystic's group.
56
Transcendence IV
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
56
Umbral Warding IV
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
57
Prophetic Ward III
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration
57
Rejuvenating VII
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
58
Ancient Balm
Cures all impairments types on target ally.
58
Premonition V
An augmentation that increases the health and power of the mystic's ally.
58
Ancestral Mettle IV
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.
59
Lunar Attendant II
Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies.
59
Velium Winds VI
Deals instant cold damage and reduces the movement speed of the target.
60
Ritual Healing VI
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
60
Spirit of the Mammoth IV
A group augmentation that increases the strength and stamina of the mystic's group.
60
Wrath of the Ancients III
Deals instant disease damage to the enemy and surrounding encounter members.
61
Ancestral Avatar II
An augmentation which increases strength, stamina, agility.
61
Runic Armor V
A group augmentation that increases physical damage resistance and grants a replenishing ward
against physical damage to the mystic's group.
62
Ursine Avatar IV
The mystic takes on the form of a bear,
increasing wisdom and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures
63
Lethargy III
An impairment that decreases the attack speed of the enemy and surrounding encounter members.
64
Deteriorate V
An impairment that decreases the target's strength and stamina.
65
Bolster
Greatly boosts the maximum health, attribute scores, and size of an ally for a limited duration
65
Glacial Flames IV
An impairment that deals cold damage over time to the enemy.
66
Haze VI
Impairment that decreases target's attack speed and offensive melee skills.
67
Lamenting Soul III
Impairment that decreases target's combat attack damage.
67
Plague VI
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
68
Ancestral Ward VI
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
68
Echoes of the Ancients IV
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter.
69
Ancestral Savior III
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time
69
Spirits V
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect
70
Oberon II
Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell.
The mystic's power is drained as long as the spell is maintained, but the spell can be toggled off early if desired
70
Transcendence V
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration
70
Umbral Warding V
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.
70
Ebbing Spirit III
Cures noxious and arcane impairments on the mystic's group.
71
Prophetic Ward IV
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration
71
Rejuvenation VIII
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration
72
Ancestral Mettle V
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease
72
Premonition VI
An augmentation that increases the health and power of the mystic's ally
72
Torpor II
Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost
72
Velium Winds VII
Deals instant cold damage and reduces the movement speed of the target
73
Lunar Attendant III
Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies
73
Ritual Healing VII
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration
73
Spirit of the Mammoth V
A group augmentation that increases the strength and stamina of the mystic's group
74
Wrath of the Ancients IV
Deals instant disease damage to the enemy and surrounding encounter members
74
Runic Armor VI
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group
74
Slothful Spirit II
Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 4 times
75
Ancestral Avatar III
An augmentation which increases strength, stamina, agility
76
Ancestral Balm II
Cures all impairment types on target ally
76
Deteriorate VI
An impairment that decreases the target's strength and stamina
76
Ursine Avatar V
The mystic takes on the form of a bear,
increasing wisdom and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures
77
Glacial Flames V
An impairment that deals cold damage over time to the enemy
78
Ancestral Ward VII
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
78
Plague VII
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is being of shadow
79
Echoes of the Ancients V
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter
79
Spirits VI
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect
79
Umbral Warding VI
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage
80
Ancestral Savior IV
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not requires any power and has a very fast casting time
80
Ancestral Sentry
Summons an ancient ancestor of an ally that protects their nearby allies. The ancestor will absorb damage from nearby allies before it returns to the spiritual world
80
Oberon III
Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell.
The mystic's power is drained as long as the spell is maintained, but the spell can be toggled off early if desired
80 Cure Curse Cures curse impairments on the target
ally.
80
Transcendence VI
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration
81
Prophetic Ward V
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration
81
Rejuvenation IX
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration
82
Ancestral Mettle VI
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease
82
Premonition VII
An augmentation that increases the health and power of the mystic's ally
82
Torpor III
Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost
82
Velium Winds VIII
Deals instant cold damage and reduces the movement speed of the target
83
Lunar Attendant IV
Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies
83
Ritual Healing VIII
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration
83
Spirit of the Mammoth VI
A group augmentation that increases the strength and stamina of the mystic's group
84
Wrath of the Ancients V
Deals instant disease damage to the enemy and surrounding encounter members
84
Runic Armor VII
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group
84
Slothful Spirit III
Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 4 times
85
Ancestral Avatar IV
An augmentation which increases strength, stamina, agility
86
Ancestral Balm III
Cures all impairment types on target ally
86
Deteriorate VII
An impairment that decreases the target's strength and stamina
86
Ursine Avatar VI
The mystic takes on the form of a bear,
increasing wisdom and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures
87
Glacial Flames VI
An impairment that deals cold damage over time to the enemy
88
Ancestral Ward VIII
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal
88
Plague VIII
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is being of shadow
89
Echoes of the Ancients VI
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter
89
Spirits VII
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect
89
Umbral Warding VII
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage
90
Ancestral Savior V
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not requires any power and has a very fast casting time
90
Ancestral Sentry II
Summons an ancient ancestor of an ally that protects their nearby allies. The ancestor will absorb damage from nearby allies before it returns to the spiritual world
90
Oberon IV
Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell.
The mystic's power is drained as long as the spell is maintained, but the spell can be toggled off early if desired
90
Transcendence VII
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration


Training Spells

Grandmaster Choices

Level 14

  • Haze II
  • Plague II
  • Ancestral Ward
  • Umbral Warding

Level 24

  • Ursine Avatar
  • Ancestral Ward II
  • Glacial Flames
  • Haze III

Level 34

  • Premonition III
  • Ritual Healing IV
  • Runic Armor III
  • Ursine Avatar II

Level 44

  • Plague IV
  • Ancestral Ward IV
  • Umbral Warding III
  • Rejuvenation VI

Level 54

  • Ursine Avatar III
  • Haze V
  • Plague V
  • Ancestral Ward V

Level 64

  • Ritual Healing VI
  • Wrath of Ancients III
  • Ancestral Avatar II
  • Lethargy III

Level 75

  • Ancestral Mettle V
  • Velium Winds VII
  • Wrath of the Ancients IV
  • Slothful Spirits II

Level 85

  • Wrath of the Ancients V
  • Ritual Healing VIII
  • Runic Armor VII
  • Slothful Spirits III

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Last Updated: Mar 13, 2016

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