Necromancer Spell List
Level
|
Ability
|
Description |
1 |
Soulrot |
Deals disease damage over time to target enemy |
1 |
Undead Knight |
Summons a pet to aid the Necromancer |
2 | Pandemic |
Deals disease damage over time to the targeted enemy and surrounding encounter members |
2 |
Necrotic Reconstruction |
Drains health from the Necromancer, transferring it to the pet over time |
3 |
Bloodcoil |
Deals disease damage over time to target enemy |
4 |
Magi's Shielding |
Augmentation buff that increases the caster's health, focus, and defense |
5 |
Chains of Torment |
Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period |
5 |
Bind Sight |
Augmentation that grants the Necromancer the ability to see through the eyes of a target ally. This effect cancels when entering combat |
6 | Soulrot II | Deals disease damage over time to target enemy |
6 |
Cure Arcane |
Cures magical, mental, and divine impairments on target ally |
7 |
Unholy Convenant |
Group augmentation that increases the power and noxious resistance of the Necromancer's group |
8 |
Pandemic II |
Deals disease damage over time to target enemy and surrounding mobs |
9 |
Dispel Magic |
Removes beneficial magic buffs from target enemy |
9 |
See Invisibility |
Augmentation that allows a target ally to see invisible enemies |
10 | Shrink Servant | Reduces the overall size of your primary pet |
10 |
Bloodcoil II |
Deals disease damage over time to target enemy |
11 |
Howl of the Damned |
Offensive stance for the Necromancer's pet, granting lifetap, increasing haste and spell skills, while decreasing defense and parry |
12 | Soulrot III | Deals disease damage over time to target enemy |
12 |
Teachings of the Underworld |
Group augmentation that increases the intelligence and stamina of the Necromancer's group |
12 |
Undead Knight II |
Summons a pet to aid the Necromancer |
13 |
Bloody Ritual |
Converts health from the pet into power over time |
13 |
Aqueous Stone |
Summons an enduring breath stone to target ally |
14 |
Necrotic Reconstruction II |
Drains health from the Necromancer, transferring it to the pet over time |
14 |
Necromantic Pact |
Pet augmentation that lowers the poison and disease resistance of the pets target enemies |
14 |
Grisly Protection |
Defensive stance for the Necromancer's pet that grants a damage shield, increases mitigation and hate, while decreasing intelligence and attack speed |
15 |
Call Servant |
Summons the Necromancer's pet to his location |
15 |
Invisibility |
Single target augmentation that grants invisibility to target ally with a movement speed decrease |
16 |
Grasping Bones |
Temporarily stuns a target enemy |
16 |
Bloodcloud |
Area of effect lifetap, drains the health from any enemies within range |
17 |
Bloodcoil III |
Deals disease damage over time to target enemy |
18 |
Dark Heart |
Summons an item to target ally that can be used to transfer health to power over time |
19 |
Chains of Torment II |
Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period |
20
|
Grim Sorcerer
|
Summons an evil warlock spirit to obey the necromancer.
|
20
|
Lifetap
|
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
|
20
|
Soulrot IV
|
Quickly deals disease damage over time to an enemy.
|
21
|
Dooming Darkness
|
Deals disease damage over time and reduces the movement speed of the target.
|
21
|
Unholy Convent II
|
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
|
22
|
Pandemic III
|
Deals disease damage over time to the targeted enemy and surrounding encounter members.
|
23
|
Blighted Horde
|
Summons a swarm of plague rats on the necromancer's victim.
|
23
|
Unliving Eyes
|
A group augmentation that grants ultravision and allows the necromancer's allies to see invisible enemies.
|
24
|
Fear
|
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
|
24
|
Undead Knight III
|
Summons an undead fighter to obey the necromancer.
|
25
|
Mortality Mark
|
Drains the target's stamina and
wisdom, adding it to the necromancer's benefit. |
25
|
Howl of the Damned II
|
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
|
26
|
Teachings of the Underworld II
|
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
|
27
|
Bloody Ritual II
|
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
|
28
|
Necrotic Reconstruction III
|
Transfers health from the necromancer to the pet.
|
28
|
Grisly Protection II
|
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
28
|
Necromantic Pact II
|
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.
|
29
|
Soulrot V
|
Quickly deals disease damage over time to an enemy.
|
30
|
Bloodcloud II
|
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
|
30
|
Grasping Bones II
|
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
31
|
Bloodcoil IV
|
Deals disease damage over an extended time to target enemy.
|
32
|
Nightshade
|
Summons a shadowy assassin to serve the necromancer.
|
33
|
Chains of Torment III
|
Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
|
33
|
Transfer Life
|
Transfers health from the necromancer to target ally.
|
34
|
Grim Sorcerer II
|
Summons an evil warlock spirit to obey the necromancer.
|
35
|
Lifetap II
|
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
|
35
|
Awaken Grave
|
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.
|
35 | Vampire Bats | Deals piercing damage over time to target enemy and decreases their defense |
35
|
Unholy Covenant III
|
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
|
36
|
Dooming Darkness II
|
Deals disease damage over time and reduces the movement speed of the target.
|
36
|
Pandemic IV
|
Deals disease damage over time to the targeted enemy and surrounding encounter members.
|
37
|
Blighted Horde II
|
Summons a swarm of plague rats on the necromancer's victim.
|
38
|
Undead Knight IV
|
Summons a Rotting Thrall minion to do the Necromancer's bidding.
|
38
|
Fear II
|
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
|
39
|
Mortality Mark II
|
Drains the target's stamina and
wisdom, adding it to the necromancer's benefit. |
39
|
Howl of the Damned III
|
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
|
40
|
Deathly Pallor
|
Gives the illusion of death to the necromancer. All summoned minions are banished.
|
40
|
Rending
|
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.
|
40
|
Teachings of the Underworld III
|
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
|
41
|
Bloody Ritual III
|
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
|
42
|
Grisly Protection III
|
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
42
|
Necromantic Pact III
|
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.
|
42
|
Necrotic Reconstruction IV
|
Transfers health from the necromancer to the pet.
|
43
|
Soulrot VI
|
Quickly deals disease damage over time to an enemy.
|
44
|
Bloodcloud III
|
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
|
44
|
Grasping Bones III
|
Stuns the necromancer's target.
|
45
|
Bloodcoil V
|
Deals disease damage over an extended time to target enemy.
|
46
|
Nightshade II
|
Summons a shadowy assassin to serve the necromancer.
|
47
|
Chains of Torment IV
|
Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
|
47
|
Transfer Life II
|
Transfers health from the necromancer to target ally.
|
48
|
Grim Sorcerer III
|
Summons an evil warlock spirit to obey the necromancer.
|
48
|
Revivication
|
Resurrects the corpse of target
ally. This spell may be cast during combat and has a longer than normal range. |
49
|
Unholy Convenant IV
|
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
|
49
|
Awaken Grave II
|
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.
|
50
|
Lich
|
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adding the health to the lich
|
50
|
Lifetap III
|
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
|
50
|
Pandemic V
|
Deals disease damage over time to the targeted enemy and surrounding encounter members.
|
51
|
Dooming Darkness III
|
Deals disease damage over time and reduces the movement speed of the target.
|
51
|
Blighted Horde III
|
Summons a swarm of plague rats on the necromancer's victim.
|
52
|
Undead Knight V
|
Summons a Diseased Servant minion to do the Necromancer's bidding.
|
52 | Feasting Soul | Deals disease damage to the target and returns a portion of this damage as health and power to the necromancer. |
52 | Flayer's Soul | Increases all offensive skills, casting skills, and increases the maximum power of a target ally. |
52 | Pestilent Soul | Does Disease damage in an area around the Necromancer |
52 | Servile Soul | Summons a shadow to attack the target opponent. The shadow will dissipate when the target dies or when the spell expires |
52 | Soothing Soul | Heals a target ally over-time |
52
|
Siphoning of Souls
|
Reduces strength and intelligence
on the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. |
52
|
Fear III
|
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
|
53
|
Mortality Mark III
|
Drains the target's stamina and wisdom, adding it to
the necromancer's benefit. |
53 | Vampire Bats II | Deals piercing damage over time to target enemy and decreases their defense |
53
|
Howl of the Damned IV
|
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
|
54
|
Rending II
|
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.
|
54
|
Teachings of the Underworld IV
|
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
|
55
|
Control Undead
|
Allows the necromancer to command an undead opponent/ The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
|
55
|
Bloody Ritual IV
|
Drains life from the target, and returns a portion as health replenishment to the
necromancer |
56
|
Grisly Protection IV
|
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
56
|
Necromantic Pact IV
|
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.
|
56
|
Necrotic Reconstruction V
|
Transfers health from the necromancer to the pet.
|
57
|
Soulrot VII
|
Quickly deals disease damage over time to an enemy.
|
58
|
Grasping Bones IV
|
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
58
|
Consumption
|
A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and the pet.
|
58
|
Bloodcloud IV
|
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
|
59
|
Bloodcoil VI
|
Deals disease damage over an extended time to target enemy.
|
60 |
Nightshade III |
Summons a shadowy assassin to serve the necromancer. |
61 |
Transfer Life III |
Transfers health from the Necromancy to a target ally |
61 |
Chains of Torment V |
Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period |
62 |
Grim Sorcerer IV |
Summons a Warlock pet to aid the Necromancer |
63 |
Awaken Grave III |
Summons a zombie minion to attack target enemy and deal disease damage over time to all near by enemies |
63 |
Unholy Covenant V |
Group augmentation that increases the power and noxious resistance of the Necromancer's group. |
64 |
Lifetap IV |
Deals disease damage to target enemy, converting a portion of that damage into health for the Necromancer |
64 |
Pandemic VI |
Deals disease damage over time to target enemy and all nearby enemies |
65 |
Blighted Horde IV |
Summons a temporary swarm of creatures to aid the Necromancer |
65 |
Undead Horde |
Summons skeletal minions to aid the Necromancer. This spell costs the Necromancer health over time. A nearby corpse will add to the number of minions |
66 |
Fear IV |
Limited fear that chases away the target enemy for a short period of time. This spell is cancelled if the target is attacked |
66 |
Undead Knight VI |
Summons a fighter pet to aid the Necromancer |
67 |
Howl of the Damned V |
Offensive stance for the Necromancer's pet, granting lifetap, increasing haste, and spell skills, while decreasing defense and parry |
67 |
Mortality Mark IV |
Drains a target enemy's wisdom and stamina and |
68 |
Rending III |
Augmentation for Necromancer's pet that allows the pet to go berserk, increasing its attack speed and attack damage |
68 |
Teachings of the Underworld V |
Group augmentation that increases the stamina and intelligence of the Necromancer's group. |
69 |
Bloody Ritual V |
Drains life from the Necromancer's pet, converting it into power over time for the Necromancer |
70 |
Lich II |
Augmentation that drains health from the Necromancer, transferring it into power. This buff includes a lifetap, adding to the Necromancer's health when attacked |
70 |
Grisly Protection V |
Defensive stance for the Necromancer's pet, that grants a damage shield, increases mitigation and hate while decreasing intelligence and attack speed |
70 |
Necromantic Pact V |
Pet augmentation that lowers the poison and disease resistance of the pets target enemies |
70
|
Necrotic Reconstruction VI
|
Drains health from the Necromancer, granting it to his pet over time
|
71
|
Bloodcloud V
|
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
|
71
|
Soulrot VIII
|
Quickly deals disease damage over time to an enemy
|
71
|
Vampire Bats III
|
Deals piercing damage over time to target enemy and decreases their defense
|
72
|
Bloodcoil VII
|
Deals unresistable disease damage over an extended time to target enemy
|
72
|
Feasting Soul
|
Deals disease damage to the target and returns a portion of this damage as health and power to the necromancer
|
72
|
Flayer's Soul
|
Increases all offensive skills, casting skills, and increases the maximum power of a target
|
72
|
Pestilent Soul
|
Does disease damage in an area around the necromancer
|
72
|
Grasping Bones V
|
Briefly stuns the necromancer's target
|
72
|
Servile Soul
|
Summons a shadow to attack the target opponent. The shadow will dissipate when the target dies or when the spell expires
|
72
|
Siphoning of Souls II
|
Reduces strength and intelligence
of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. |
72
|
Soothing Soul
|
Heals a target ally over-time
|
72
|
Unstoppable Soul
|
Augmentation that increases the physical resistance and the maximum health of a target ally
|
73
|
Chains of Torment VI
|
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration
|
73
|
Miragul's Dark Heart Summoning
|
Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart
|
73
|
Nightshade IV
|
Summons a shadowy assassin to serve the necromancer
|
74
|
Control Undead II
|
Allow the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a period resist
|
74
|
Transfer Life IV
|
Transfers health from the necromancer to target ally
|
75
|
Awaken Grave IV
|
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain
|
75
|
Unholy Covenant VI
|
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison
|
75
|
Grim Sorcerer V
|
Summons an evil warlock spirit to obey the necromancer
|
76
|
Lifetap V
|
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health
|
76
|
Consumption II
|
A temporary augmentation placed on the necromancer's pet that allow it to steal health with every successful attack or spell cast on an enemy. This stolen health is divided between the necromancer and the pet
|
76
|
Pandemic VII
|
Deals disease damage over time to the targeted enemy and surrounding encounter members
|
77
|
Fear V
|
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon
|
77
|
Blighted Horde V
|
Summons a pack of rotting creatures on the necromancer's victim
|
77
|
Undead Knight VII
|
Summons an undead fighter to obey the necromancer
|
78
|
Howl of the Damned VI
|
An augmentation cast on the necromancer's minion that places them into an offensive stance, grating a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
|
78
|
Mortality Mark V
|
Drains the target's stamina and
wisdom, adding it to the necromancer's benefit. |
78
|
Rending IV
|
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage
|
78
|
Undead Horde II
|
Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses
|
79
|
Bloody Ritual VI
|
slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer
|
79
|
Teachings of the Underworld VI
|
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets
|
80
|
Lich III
|
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich
|
80
|
Grisly Protection VI
|
An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
80
|
Necromantic Pact VI
|
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage
|
80
|
Necrotic Reconstruction VII
|
Transfers health from the necromancer to the pet
|
80
|
Vampirism
|
Summons a vampiric orb near an ally that siphons the health of all enemies near it. That siphoned health restores the health of nearby allies. Vampirism ends early if that ally receives damage
|
81
|
Bloodcloud VI
|
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
|
81
|
Soulrot IX
|
Quickly deals disease damage over time to an enemy
|
81
|
Vampire Bats IV
|
Deals piercing damage over time to target enemy and decreases their defense
|
82
|
Bloodcoil VII
|
Deals unresistable disease damage over an extended time to target enemy
|
82
|
Grasping Bones VI
|
Briefly stuns the necromancer's target
|
82
|
Siphoning of Souls III
|
Reduces strength and intelligence
of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. |
83
|
Chains of Torment VII
|
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration
|
83
|
Nightshade V
|
Summons a shadowy assassin to serve the necromancer
|
84
|
Control Undead III
|
Allow the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a period resist
|
84
|
Transfer Life V
|
Transfers health from the necromancer to target ally
|
85
|
Awaken Grave V
|
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain
|
85
|
Unholy Covenant VII
|
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison
|
85
|
Grim Sorcerer VI
|
Summons an evil warlock spirit to obey the necromancer
|
86
|
Lifetap VI
|
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health
|
86
|
Consumption III
|
A temporary augmentation placed on the necromancer's pet that allow it to steal health with every successful attack or spell cast on an enemy. This stolen health is divided between the necromancer and the pet
|
86
|
Pandemic VIII
|
Deals disease damage over time to the targeted enemy and surrounding encounter members
|
87
|
Fear VI
|
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon
|
87
|
Blighted Horde VI
|
Summons a pack of rotting creatures on the necromancer's victim
|
87
|
Undead Knight VIII
|
Summons an undead fighter to obey the necromancer
|
88
|
Howl of the Damned VII
|
An augmentation cast on the necromancer's minion that places them into an offensive stance, grating a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
|
88
|
Mortality Mark VI
|
Drains the target's stamina and
wisdom, adding it to the necromancer's benefit. |
88
|
Rending V
|
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage
|
88
|
Undead Horde III
|
Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses
|
89
|
Bloody Ritual VII
|
slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer
|
89
|
Teachings of the Underworld VII
|
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets
|
90
|
Lich IV
|
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich
|
90
|
Grisly Protection VII
|
An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
90
|
Necrotic Reconstruction VIII
|
Transfers health from the necromancer to the pet
|
90
|
Vampirism II
|
Summons a vampiric orb near an ally that siphons the health of all enemies near it. That siphoned health restores the health of nearby allies. Vampirism ends early if that ally receives damage
|
Training Spells
Grandmaster Choices
Level 14
- Howl of the Damned
- Soulrot III
- Grisly Protection
- Necrotic Reconstruction II
Level 24
- Lifetap
- Unholy Covenant II
- Pandemic III
- Blighted Horde
Level 34
- Grisly Protection II
- Bloodcloud II
- Bloodcoil IV
- Transfer Life
Level 44
- Howl of the Damned III
- Rending
- Grisly Protection III
- Necromantic Reconstruction
IV
Level 54
- Lifetap III
- Blighted Horde III
- Howl of the Damned IV
- Teachings of the Underworld
IV
Level 64
- Transfer Life III
- Awaken Grave III
- Lifetap IV
- Pandemic VI
Level 75
- Bloodcloud V
- Bloodcoil VII
- Siphoning of Souls II
- Unholy Covenant VI
Level 85
- Vampire Bats IV
- Bloodcloud VI
- Siphoning of Souls III
- Bloodcoil VIII
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