Guide to Fighter Feats
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Feats 31-40
By Scathe and Ralsu
Revised by Nuitaran 11/07/06
A rating of 1 or 2 means the Feat is pretty much
useless to a fighter and one that you probably want to avoid. A rating
of 3 indicates that the Feat can be used with some careful planning if
the fighter build has room to fit it in. We reserve a rating of 4 only
for those Feats that are almost necessary picks for a particular type
of fighter
build. A rating of 5 designates the best of the fighters Feats and ones
players should seriously consider in any
href="http://ddo.tentonhammer.com/index.php?meid=5#Builds">DDO build
involving fighters.
To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=316"> style="font-weight: bold;">1-10
- Acrobatic
- Alertness
- Athletic
- Bullheaded
- Cleave
- Combat Expertise
- Discipline
- Dodge
- Exotic Weapon Proficiency
- Great Cleave
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=345"> style="font-weight: bold;">11-20
- Great Fortitude
- Greater Two Weapon Fighting
- Greater Weapon Focus
- Greater Weapon Specialization
- Improved Critical
- Improved Feint
- Improved Precise Shot
- Improved Shield Bash
- Improved Shield Mastery
- Improved Sunder
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=346"> style="font-weight: bold;">21-30
- Improved Trip
- Improved Two Hand Fighting
- Improved Two Weapon Fighting
- Iron Will
- Lightning Reflexes
- Luck of the Heroes
- Mobility
- Negotiator
- Point Blank Shot
- Power Attack
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=347">31-40
- Precise Shot
- Precision
- Quick Draw
- Rapid Reload
- Rapid Shot
- Resilience
- Resist Poison
- Sap
- Self Sufficient
- Shield Mastery
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=348">41-50
- Shot on the Run
- Skill Focus
- Slicing Blow
- Snake Blood
- Spring Attack
- Stealthy
- Stunning Blow
- Toughness
- Two Handed Fighting
- Two Weapon Blocking
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=349">51-55
- Two Weapon Defense
- Weapon Finesse
- Weapon Focus
- Weapon Specialization
- Whirlwind Attack
cellspacing="2">
31.
Precise Shot
Official Text: “Your missile attacks may pass through other characters
and monsters to strike their target.”
Prerequisite: Point Blank Shot, Received by Ranger 11
Comments: This isn’t the greatest feat in general, even for an archer
build, however, it is a prerequisite for Improved Precise Shot.
If you are primarily an Archer, you’ll want to take this one.
Rating:
3
style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">32.
Precision
Official Text: "While using Precision mode, you trade half of your
damage for a +4 bonus to your attack rolls."
Comments: This Feat is actually not bad at all. Activate this and you
will rarely miss. The downside is that you lose a signifigant amount of
damage output, but against monsters with a high AC you will outdamage
someone who isn't using Precision. You will hit a lot more; thus, more
damage will accumulate. If you are a Weapon Finesse fighter and your
damage output is not very high, this is a nice Feat.
style="color: rgb(154, 185, 124);">Rating:
4 33.
Quick Draw
Official Text: "You can switch weapons and change armors faster."
Prerequisite: Base Attack Bonus +1
Comments: When do you need to change armor in battle? A shield and a
weapon change almost as fast you hit the hotkey. That’s all you need.
WASTE!!!
Rating:
1 style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">34.
Rapid Reload
Official Text: "You reload a crossbow faster than normal."
Prerequisite: Proficiency with any type of crossbow
Comments: It’s not that great even for a ranged fighter. This Feat
works better with light crossbows since the reload is faster than a
heavy crossbow.
Rating:
3 35.
Rapid Shot href="http://ddo.tentonhammer.com/modules.php?set_albumName=album01&id=DDO_RustMonster&op=modload&name=Gallery&file=index&include=view_photo.php">
src="http://ddo.tentonhammer.com/files/gallery/albums/album01/DDO_RustMonster.sized.jpg"
style="border: 0px solid ; width: 200px; height: 150px;" align="right">
Official Text: "You can fire ranged attacks faster and reload faster
when using a ranged weapon."
Prerequisite: Dexterity 13
Comments: If you’re a ranged fighter with a bow, definitely take this
Feat.
Rating:
4
Resilience
Official Text: "While using Resilience mode, you trade attack bonus and
half of your damage for a bonus to saving throws."
Prerequisite: Constitution 13
Comments: It could be useful if you got hit with a poison. You can
activate this Feat and you'll have a better chance of making the save.
However it's probably not worth the slot since as a fighter you already
have a nice bonus to Fortitude saves.
Rating:
2
Resist Poison
Official Text: "You are especially resistant to poison thanks to years
of training. You receive a +4 bonus on all saves against poison"
Comments: This is another Feat that may not be that helpful to a
fighter. Clerics also have the ability to provide the same protection.
Rating:
2 style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">38. Sap
Official Text: "Using this attack, you may render the target briefly
senseless, though it will become active if damaged again. Some
creatures may be immune to the sap effect."
Comments: Sap sounds awesome, but the stun is broken if the affected
enemy is attacked again and the cooldown is 15 seconds. Check out
Stunning Blow instead.
Rating:
1 39.
Self Sufficient
Official Text: "You can take care of yourself, and frequently others
too. You receive a +2 bonus on Heal checks and Repair checks."
Comments: You'll actually be less self-sufficient with this Feat. If
you need to improve either Heal or Repair, take one in Skill focus
instead. WORTHLESS!!
Rating:
1 style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">40. Shield Mastery
Official Text: "Increases the amount of damage you can absorb when
defending with a shield."
Prerequisite: Shield Proficiency: General
Comments: This feat is useful for someone who does a lot of shield
blocking and door plugging. If you’re not a heavily defensive
tank, it
may not be worth the slot.
Rating:
4
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