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Enhance: Intercept - Your lightening-fast reflexes are able to take over more frequently. This ability hastens the reuse time of Intervene and its upgrades
Enhance: Overpower - Increases the damage of Overpower and its upgrades
Enhance: Ruin - Ruin and its upgrades gain in penetration, reducing your enemies' offensive skills even further
Enhance: Battle Cry - Increases the mitigation of
Battle Cry and its upgrades Enhance: Sentinel - As a Disciple of Stability, when making use of your Sentinel line of arts, you shield allies from additional damage of all types Enhance: Taunting Blow - Increases the damage and hate increase of Taunting Strike and its upgrades Enhance: Sever - Sever and its upgrades become increasingly lethal, reducing your opponents' damage even further Enhance: Hunker Down - Increases the duration of Hunker Down and its upgrades Enhance: Moderate - Moderate and its upgrades provide additional subtlety. Your protected ally's attacks generate even less hate Enhance: Gut Kick - Increases the damage of Gut Kick and its upgrades Enhance: Concussion - Your now-heavier blows cause Concussion and its upgrades to reduce enemies' casting skills even further Enhance: Plant - Increases the duration of Plant and its upgrades Enhance: Rescue - Hastens the reuse speed of Rescue Enhance: Slam - Increases the damage of Slam and its upgrades Enhance: Retaliate - Increases the duration of Retaliate and its upgrades Enhance: Unyielding Will - Hastens the reuse speed of Unyielding Will. This also increases the duration of Unyielding Will before and after a death prevention trigger Enhance: Sentry Watch - Hastens the reuse speed of Sentry Watch Enhance: Precise Strike - Increases the damage of
Precise Strike and its upgrades Enhance: Decimate - Increases the duration of Decimate Enhance: Guardian Sphere - Hastens the reuse speed of Guardian Sphere and its upgrade Enhance: Reinforcement - Hastens the reuse speed of Reinforcement Lay Waste - This improved Assault deals more damage against a single target, has increased bonuses to hit, cannot be riposted, and has reduced casting time and power cost. Everything you need to throw a good slaughter Cripple - After any Crippling ability strikes your enemy, their next successful riposte is greatly weakened Enhance: Tower of Stone - Hastens the reuse speed of Tower of Stone Got Your Back - Protects nearby fighters opponents' Area Effect abilities, as long as they are not a direct target Double Attack - Increases the chance to Double Attack with every melee attack Block - Your shield blocks the next incoming melee attack and any non-directed area effects. Using any combat arts will end the Block ability early
amount of the Taunting Assault line of skills. Added Constitution Adds additional health to the Battle Tactics line
of group buffs. Decimation Improves the damage and skill reduction of the
Decimate line of skills. Strategic Assault Adds additional damage and decreases the casting
time of the Assault line of skills. Guardian's Will Grants an additional mitigation gain to Hunker
Down and its upgrades. It will also make the guardian's shield more
effective while the spell is active. Reversal Gives the guardian a chance to hit the target when
it successfully parries, blocks or deflects an attack. Defensive Minded A short duration buff which improves the
guardian's casting and reuse speed while also granting them a chance to
dodge any incoming attack. Sentinel Strike A large direct damage and hate increase combat
art. It also inflicts additional hate and damage over time.
its upgrades Rally to Combat Improves the duration of Reinforcement. Fight Through Death Improves the amount of healing done by Unyielding
Will. In addition, the final rank removes the death penalty. Guardian's Phalanx Reduces the recast time of Block and Tower of
Stone. Improved Moderation Grants the guardian a group hate reduction spell. Aggressive Entry While the target of the taunt is above 80%, the
guardian will generate increased threat through taunt abilities. Last Man Standing Reduces all damage done to caster by 80%. This
spell will absorb a total of 7 attacks.
Guardian Achievement Points Tree
Stability
Slaughtering
Crippling
Stalwarting
Battle Cry and its upgrades Enhance: Sentinel - As a Disciple of Stability, when making use of your Sentinel line of arts, you shield allies from additional damage of all types Enhance: Taunting Blow - Increases the damage and hate increase of Taunting Strike and its upgrades Enhance: Sever - Sever and its upgrades become increasingly lethal, reducing your opponents' damage even further Enhance: Hunker Down - Increases the duration of Hunker Down and its upgrades Enhance: Moderate - Moderate and its upgrades provide additional subtlety. Your protected ally's attacks generate even less hate Enhance: Gut Kick - Increases the damage of Gut Kick and its upgrades Enhance: Concussion - Your now-heavier blows cause Concussion and its upgrades to reduce enemies' casting skills even further Enhance: Plant - Increases the duration of Plant and its upgrades Enhance: Rescue - Hastens the reuse speed of Rescue Enhance: Slam - Increases the damage of Slam and its upgrades Enhance: Retaliate - Increases the duration of Retaliate and its upgrades Enhance: Unyielding Will - Hastens the reuse speed of Unyielding Will. This also increases the duration of Unyielding Will before and after a death prevention trigger Enhance: Sentry Watch - Hastens the reuse speed of Sentry Watch Enhance: Precise Strike - Increases the damage of
Precise Strike and its upgrades Enhance: Decimate - Increases the duration of Decimate Enhance: Guardian Sphere - Hastens the reuse speed of Guardian Sphere and its upgrade Enhance: Reinforcement - Hastens the reuse speed of Reinforcement Lay Waste - This improved Assault deals more damage against a single target, has increased bonuses to hit, cannot be riposted, and has reduced casting time and power cost. Everything you need to throw a good slaughter Cripple - After any Crippling ability strikes your enemy, their next successful riposte is greatly weakened Enhance: Tower of Stone - Hastens the reuse speed of Tower of Stone Got Your Back - Protects nearby fighters opponents' Area Effect abilities, as long as they are not a direct target Double Attack - Increases the chance to Double Attack with every melee attack Block - Your shield blocks the next incoming melee attack and any non-directed area effects. Using any combat arts will end the Block ability early
Shadows Advancement Abilities
These abilities are available once the specified amount of points have been
distributed to the Shadows General, Fighter, and Warrior lines.
amount of the Taunting Assault line of skills. Added Constitution Adds additional health to the Battle Tactics line
of group buffs. Decimation Improves the damage and skill reduction of the
Decimate line of skills. Strategic Assault Adds additional damage and decreases the casting
time of the Assault line of skills. Guardian's Will Grants an additional mitigation gain to Hunker
Down and its upgrades. It will also make the guardian's shield more
effective while the spell is active. Reversal Gives the guardian a chance to hit the target when
it successfully parries, blocks or deflects an attack. Defensive Minded A short duration buff which improves the
guardian's casting and reuse speed while also granting them a chance to
dodge any incoming attack. Sentinel Strike A large direct damage and hate increase combat
art. It also inflicts additional hate and damage over time.
Sentinel's Fate Advancement Abilities
These abilities are only available for players with the Sentinel's Fate
expansion that are over level 81.
its upgrades Rally to Combat Improves the duration of Reinforcement. Fight Through Death Improves the amount of healing done by Unyielding
Will. In addition, the final rank removes the death penalty. Guardian's Phalanx Reduces the recast time of Block and Tower of
Stone. Improved Moderation Grants the guardian a group hate reduction spell. Aggressive Entry While the target of the taunt is above 80%, the
guardian will generate increased threat through taunt abilities. Last Man Standing Reduces all damage done to caster by 80%. This
spell will absorb a total of 7 attacks.
If you have any questions or comments on the guardian AP tree, please contact Savanja!
To read the latest guides, news, and features you can visit our EverQuest II Game Page.