Illusionist Spell List

 

Level

Ability

Description

1

Phantasmal Shock

Deals instant mental damage

1

Sleep

An impairment that mesmerizes the target and removes
them from being affected by area of effect spells for a short duration.
Mesmerization breaks if the target receives any damage.

2

Confusion

Stuns the illusionist's target and drains some of their
power instantly

2

Personae

The illusionist summons a replica illusion that inherits
some of the illusionist's spells. Although not as powerful as the
illusionist's spell damage, the illusionary replica retains the power of
their control spells

3

Migraine

Deals mental damage over time to a target. If this
effect is not cured when it expires, the target is dealt additional mental
damage

4

Magi's Shielding

An augmentation spell that benefits the caster by
increasing avoidance, maximum Health, and decreasing the chance of interruption

5

Bind Sight

 An augmentation that grants the mage the ability
to see through the eyes of the target ally. This augmentation breaks if
the mage enters combat

5

Binding Light

Roots the illusionist's target in place, preventing them
from movement.  This also stifles them until they are struck by any
damage.

6

Cure Arcane

 Cures magic, mental, and divine impairments on
target ally

6

Phantasmal Blast

Deals instant mental damage.  This spell has a fast
casting time

7

Aspect of Thought

An augmentation that increases the power pool and arcane
resistance for the illusionist's group.  The arcane resist protects
more against magic and divine than mental

8

Storm of Colors

Deals mental damage over time and interrupts the target
and surrounding encounter members.  When the spell duration expires
it interrupts the encounter again

9

Dispel Magic

Dispels beneficial magic
spells from the mage's target

9

See Invisibility

An augmentation that allows a mage's ally to see
invisible enemies

10

Greater Migraine

Deals mental damage over time to a target. If this
effect is not cured when it expires, the target is dealt additional mental
damage

10

Personae Twin

 The illusionist summons a replica illusion that
inherits some of the illusionist's spells. Although not as powerful as the
illusionist's spell damage, the illusionary replica retains the power of
their control spells

11

Headache

Deals instant mental damage to a target and mesmerizes
them for a short duration

12

Phantasmal Jolt

Deals instant mental damage.  This spell has a fast
casting time

12

Rune of Thought

A group augmentation that increases the intelligence and
wisdom of the illusionist's group

12

Trance

An impairment that mesmerizes the target and removes
them from being affected by area of effect spells for a short
duration.  Mesmerization breaks if the target receives any damage

13

Paranoia

Stuns the illusionist's target and drains some of their
power instantly

13

Tap Mind

Slowly converts the illusionist's health into power over
time

14

Sadness

Deals mental damage over time to the target and
decreases their arcane resistance

15

Blink

Reduces hate towards the enchanter from opponents in the
immediate area and randomly teleports the enchanter to a random location
nearby

15

Veil of the Unseen

Distorts the reality around target ally, granting them
invisibility and protecting them from indirect area effects. This spell
can only be maintained on a single ally

16

Stupefy

Decreases the target's hate towards the enchanter and
stuns the target

16

Bewilderment

Stuns the target and nearby encounter members for a
brief period of time, without adding any additional hate towards the
illusionist for casting the spell

16

Overwhelming Silence

 Stifles and drains power from the illusionist's
target

17

Cerebral Lash

Deals mental damage over time to a target.  If this
effect is not cured when it expires, the target is dealt additional mental
damage

18

Invisibility

Grants invisibility to the target.  This spell can
only be maintained on one target at a time

18

Breeze

Increases in combat power replenishment of the
enchanter's group.  

19

Binding Light

Roots the illusionist's target in place, preventing them
from movement.  This also blurs their vision and prevents them from
normal combat attacks until they are struck by any damage

20

Alacrity

Increases the attack speed of target ally

20

Disappointment

An impairment that decreases the enemies offensive
abilities

20

Phantasmal Ray

Deals Instant Mental
Damage This Spell Has A Fast Casting Time

21

Blessing of the Prism

An Augmentation That
Increases The Power Pool And Arcane Resistance For The Illusionist's
Group. The Arcane Resist Protects More Against Magic And Divine Then
Mental

22

Chromatic Storm

Deals mental damage over time and interrupts the target
and surrounding encounter members.  When the spell duration expires
it interrupts the encounter again

23

Phantasmal Splendor

Mesmerizes target opponent and up to 4 surrounding encounter
members

24

Entrance

An Impairment That
Mesmerizes The Target And Removes Them From Being Affected By Area Of
Effect Spells For A Short Duration. Mesmerization Breaks If The Target
Receives Any Damage

24

Illusory Mask

An Augmentation That
Grants Invisibility To The Illusionist’s Group

25

Psychic Assailant

Deals Instant Mental
Damage To A Target And Mesmerizes Them For A Short Duration

25

Fleeting Thoughts

A group augmentation that significantly increases
intelligence, focus, and casting techniques of the illusionist's group for
a short duration. Increases to casting technique makes it more difficult
for enemies to outright resist your group's spells and reduces the chance
of spell fizzle

26

Rune of Understanding

 A group augmentation that increases the
intelligence and wisdom of the illusionist's group

27

Uncertainty

Stuns the illusionist's target and drains some of their
power instantly

27

Excruciating Reverie

Slowly converts the illusionist's health into power over
time

28

Prismatic Discord

 An augmentation placed on the illusionist's ally
that deals additional mental damage every time they hit for up to 3 hits

28

Nightmare

 Deals damage over time to the target and decreases
their arcane resistance

29

Phantasmal Charge

 Deals instant mental damage. This spell has a fast
casting time

30

Speechless

Stifles and drains power from the illusionist's target

30

Bewildering Cascade

Stuns the target and nearby encounter members for a
brief period of time, without adding any additional hate towards the
illusionist for casting the spell

31

Tormenting Visions

 Does mental damage over time to a target. If the
target is not cured when it expires, the target is dealt additional mental
damage

32

Construct of Order

Summons an illusory pet that attacks the illusionist's
current target until the spell expires. If the pet is killed before it
expires, it will deal instant mental damage and stifle the enemy who slew
it

33

Lock Mind

Roots the illusionist's target in place, preventing them
from movement. This also stifles them until they are struck by any damage

33

Personae Shift

The illusionist summons a replica illusion that inherits
some of the illusionist's spells. Although not as powerful as the
illusionist's spell damage, the illusionary replica retains the power of
their control spells

33

Scintillating Aura

Increases in-combat power replenishment of the
illusionist's group. This ability does stack with the bard's concentration
group power replenishment song

34

Celerity

 Increases the attack speed of the target ally

35

Mental Bulwark

An augmentation that increases the power pool and arcane
resistance for the illusionist's group. The arcane resist protects more
against magic and divine than mental

35

Misfortune

An impairment that decreases the enemy's offensive
abilities

35

Mana Cloak

Augmentation, placed upon you and your group, that
provides the chance to gain power back when struck in combat.

35

Intensity

An augmentation placed on the illusionist's ally that
grants them a chance at dealing additional mental damage before every
hostile spell they cast

36

Cerebral Tempest

Deals mental damage over time and interrupts the target
and surrounding encounter members. When the spell duration expires, it
interrupts the encounter again

37

Phantasmal Grandeur

Mesmerizes target opponent and up to four surrounding
encounter members

38

Capture Mind

An impairment that mesmerizes the target and removes
them from being affected by area of effect spells for a short duration.
Mesmerization breaks if the target receives any damage

39

Fleeting Sentiment

A group augmentation that significantly increases
intelligence, focus, and casting techniques of the illusionist's group for
a short duration. Increases to casting technique makes it more difficult
for enemies to outright resist your group's spells and reduces the chance
of a spell fizzle

39

Aneurysm

 Deals instant mental damage to a target and
mesmerizes them for a short duration

40

Seal of Comprehension

A group augmentation that increases the intelligence and
wisdom of the illusionist's group

40

Convincing Regalia

An additional mesmerization spell for the illusionist
that costs less but lasts for a shorter duration. Mesmerization breaks if
the target receives any damage

41

Drain Will

 Stuns the illusionist's target and drains some of
their power instantly.

41

Siphon Self

Slowly converts the illusionist's health into power over
time

42

Whither Hope

 Does mental damage over time to the target and
decreases their arcane resistance

42

Prismatic Strife

 An augmentation placed on the illusionist's ally
that deals additional mental damage every time they hit for up to three
hits

43

Scorching Beam

Deals instant mental damage.  This spell has a fast
casting time

44

Stunning Array

 Stuns the target and nearby encounter members for
a brief period of time, without adding any additional hate towards the
illusionist for casting the spell

44

Mind Drain

 Stifles and drains power over time from the
illusionist's target

45

Lobotomize

 Deals mental damage over time to a target. If this
effect is not cured when it expires, the target is dealt additional mental
damage

46

Construct of Logic

Summons an illusory pet that attacks the illusionist's
current target until the spell expires. If the pet is killed before it
expires, it will deal instant mental damage and stifle the enemy who slew
it

47

Insight

Increases in-combat power replenishment of the
illusionist's group. This ability does stack with the bard's concentration
group power replenishment song

47

Personae Duplicate

The illusionist summons a replica illusion that inherits
some of the illusionist's spells. Although not as powerful as the
illusionist's spell damage, the illusionary replica retains the power of
their control spells

47

Terrifying Vision

Roots the illusionist's target in place, preventing them
from movement. This also stifles them until they are struck by any damage

48

Devitalizing Stare

Drains power over time from the target and surrounding
encounter members. A portion of this power is added over time to the
illusionist's group

48

Legerity

Increases the attack speed on target ally

49

Aspect of Mind

An augmentation that increases the power pool and arcane
resistance for the illusionist's group. The arcane resist protects more
against magic and divine than mental

49

Dynamism

An augmentation placed on the illusionist's ally that
grants them a chance at dealing additional mental damage before every
hostile spell they cast

50

Color Shower

 Deals mental damage over time and stifles the
illusionist's enemies in an area near the target of the spell

50

Psychotic Spectrum

Deals mental damage over time and interrupts the target
and surrounding encounter members. When the spell duration expires, it
interrupts the encounter again

50

Dismay

An impairment that decreases the enemy's offensive
abilities

51

Phantasmal Brilliance

Mesmerizes target opponent and up to 4 surrounding
encounter members

52

Abduct Mind

An impairment that mesmerizes the target and removes
them from being affected by area effect spells for a short duration.
Memserization breaks if the target receives any damage

52

Savante

An augmentation that conserves the group's power
consumption for a limited duration by returning a portion of the power
back after it is consumed

53

Embolism

Deals instant mental damage to a target and mesmerizes
them for a short duration

53

Transient Sentiment

A group augmentation that significantly increases
intelligence, focus, and casting techniques of the illusionist's group for
a short duration. Increases to casting technique makes it more difficult
for enemies to outright resist your group's spells and reduces the chance
of spell fizzle

54

Seal of Ingenuity

A group augmentation that increases the intelligence and
wisdom of the illusionist's group

54

Brilliant Regalia

An additional mesmerization spell for the illusionist
that costs less but lasts for a shorter duration. Mesmerization breaks if
the target receives any damage

55

Sap Will

 Stuns the illusionist's target and drains some of
their power instantly

55

Essence Siphon

Slowly converts the illusionist's health into power over
time

55

Illusory Allies

Creates illusionary copies of the illusionist's group
for a short duration. They confuse the enemies in target encounter into
attacking them

56

Prismatic Havoc

An augmentation placed on the illusionist's ally that
deals additional mental damage every time they hit for up to three hits

56

Devour Hope

Deals mental damage over time to the target and
decreases their arcane resistance

57

Shimmering Beam

 Deals instant mental damage.  This spell has
a fast casting time

58

Dazzling Array

 Stuns the enemy and nearby encounter members for a
brief period of time, without adding any additional hate towards the
illusionist for casting the spell

58

Drain Thought

Stifles and drains power from the illusionist's target

58

Spellshield

 Augmentation placed on an ally that can reflect up
to three hostile spells back at their original caster at a lesser potency.
Only profession spells can be reflected in this way

59

Brainburst

Deals mental damage over time to a target. If this
effect is not cured when it expires, the target is dealt additional mental
damage

60

Construct of Reason

Summons an illusory pet that attacks the illusionist's
current enemy until the spell expires.  If the pet is killed before
it expires, it will deal instant mental damage and stifle the enemy who
slew it

61

Personae Mirror

The illusionist summons a replica illusion that inherits
some of the illusionist's spells. Although not as powerful as the
illusionist's spell damage, the illusionary replica retains the power of
their control spells

61

Lockdown

Roots the illusionist's target in place, preventing them
from movement. This also stifles them until they are struck by any damage

61

Epiphany

Increases in-combat power replenishment of the
illusionist's group

62

Devitalizing Gazes

Drains power over time to a target and surrounding
encounter members. A portion of this power is added over time to the
illusionist's group

62

Rapidity

 Increases the attack speed of the target ally

63

Aspect of Lucidity

 An augmentation that increases the power pool and
arcane resistance of the illusionist's group. The arcane resist protects
more against magic and divine than mental

63

Synergism

 An augmentation placed on the illusionist's ally
that grants them a chance at dealing additional mental damage before every
hostile spell they cast

64

Ultraviolet Storm

 Deals mental damage over time and interrupts the
target and surrounding encounter members. When the spell duration expires,
it interrupts the encounter again

64

Tribulation

An impairment that decreases the enemy's offensive
abilities

65

Phase

 Quickly teleports target enemy to a distant
location

65

Phantasmal Resplendance 

 Mesmerizes target opponent and up to 4 surrounding
encounter members

66

Empty Mind

An impairment that mesmerizes the target and removes
them from being affected by area of effect spells for a short duration.
This spell cannot be interrupted or fizzled

67

Tumor

Deals instant mental damage to a target and mesmerizes
them for a short duration

67

Momentary Sentiment

 A group augmentation that significantly increases
intelligence, focus, and casting techniques of the illusionist's group for
a short duration

68

Lustrous Regalia

 An additional mesmerization spell for the
illusionist that costs less but lasts for a shorter duration. This spell
cannot be interrupted or fizzled

68

Seal of Ascention

 A group augmentation that increases the
intelligence and wisdom of the illusionist's group

69

Forsake Will

 Stuns the illusionist's target and drains some of
their power instantly

69

Extract Essence

Slowly converts the illusionist's health into power over
time

70

Solar Shower

Deals mental damage over time and stifles the
illusionist's enemies in an area near the target of the spell

70

Prismatic Chaos

An augmentation placed on the illusionist's ally that
deals additional mental damage every time they hit for up to three hits

 

Illusionist Training Spells

Level 14

  • Phantasmal Jolt
  • Sadness
  • Tap Mind
  • Headache

Level 24

  • Entrance
  • Blessing of the Prism
  • Chromatic Storm
  • Alacrity

Level 34

  • Tormenting Visions
  • Scintillating Aura
  • Celerity
  • Construct of Order

Level 44

  • Scorching Beam
  • Seal of Comprehension
  • Stunning Array
  • Prismatic Strife

Level 54

  • Abduct Mind
  • Seal of Ingenuity
  • Phantasmal Brilliance
  • Dynamism

Level 64

  • Ultraviolet Storm
  • Epiphany
  • Construct of Reason
  • Synergism

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Last Updated: Mar 13, 2016

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