Guide to Paladin Feats
Feats 51-60
By Nuitaran
A rating of 1 or 2 means the Feat is pretty much useless to a
paladin
and one that you probably want to avoid. A rating of 3 indicates
that
the Feat can be used with some careful planning, or with certain class
combinations. We reserve a rating of 4 only for those Feats that are
almost necessary picks for certain types of builds, or class
combinations. A rating of 5 designates the best of the paladin Feats
and ones players should seriously consider for any
href="http://ddo.tentonhammer.com/index.php?meid=5#Pal_Builds">DDO
Build for paladins.
To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=364"> style="font-weight: bold;">1-10
- Acrobatic
- Alertness
- Athletic
- Bullheaded
- Cleave
- Combast Casting
- Combat Expertise
- Discipline
- Dodge
- Empowered Healing
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=365"> style="font-weight: bold;">11-20
- Eschew Materials
- Exotic Weapon Proficiency
- Extend Spell
- Extra Turning
- Great Cleave
- Great Fortitude
- Greater Two Handed Fighting
- Greater Two Weapon Fighting
- Greater Weapon Focus
- Improved Critical
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=366"> style="font-weight: bold;">21-30
- Improved Feint
- Improved Mental Toughness
- Improved Precise Shot
- Improved Shield Bash
- Improved Shield Mastery
- Improved Sunder
- Improved Trip
- Improved Two Handed Fighting
- Improved Two Weapon Fighting
- Iron Will
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=367">31-40
- Lightning Reflexes
- Luck of the Heroes
- Many Shot
- Mental Toughness
- Mobile Spellcasting
- Mobility
- Negotiator
- Nimble Fingers
- Point Blank Shot
- Power Attack
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=368"> style="font-weight: bold;">41-50
- Precise Shot
- Precision
- Quick Draw
- Quicken Spell
- Rapid Reload
- Rapid Shot
- Resilience
- Resist Poison
- Sap
- Self Sufficient
- Shot on the Run
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=369">51-60
- Shield Mastery
- Skill Focus
- Slicing Blow
- Snake Blood
- Spring Attack
- Stealthy
- Stunning Blow
- Toughness
- Tower Shield Proficiency
- Two Handed Fighting
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=370">61-67
- Two Weapon Blocking
- Two Weapon Block
- Two Weapon Defense
- Two Weapon Fighting
- Weapon Finesse
- Weapon Focus
- Whirlwind Attack
Shield Mastery
Official Text: "Increases the amount of damage you can absorb when
defending with a shield."
Prerequisite: Shield Proficiency: General
Comments: Nothing wrong with a great tank being an even better tank!
This one is worth a look for sure.
Rating:
4
Official Text: "You suffer no penalty to your attack roll when moving
and shooting."
Prerequisite: Dexterity 13, Base Attack Bonus +4, Point Blank Shot,
Mobility (Dodge)
Comments: This really isn’t worth looking at for a paladin at all; even
an Archery Paladin would have to spend too many valuable Feats to get
here.
Rating: 1
Skill Focus
Official Text: "Grants a +3 bonus to all skill checks for a specific
skill."
Comments: Paladins don’t have any skills essential enough to their role
for this to be worth it.
Rating:
1
Official Text: "Using this attack, your attack may deal its initial
damage plus some additional damage as the target bleeds. Some creatures
may be immune to the bleeding effect."
Comments: The damage this does isn’t worth a Feat spot for a class with
so few.
Rating: 1
Official Text: "The taint of the serpent-like yuan-ti runs in your
veins. You receive a +2 bonus on poison saves and a +1 bonus on all
Reflex saves."
Comments: Your fortitude will protect you from poison and a +1 in
reflex is not much, especially for paladin. Besides, poison is nothing
at higher levels.
Rating:
1
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Official Text: "You suffer no penalty to your attack roll when moving
and attacking."
Prerequisite: Base Attack Bonus +4, Mobility
Comments: This is one of the best ways to avoid damage since you can
move to avoid a monster’s attack while still swinging away. This Feat
is awesome for getting in flanking position. It also allows a player
some mobility to run around the field spreading out damage and getting
aggro from stray monsters. This is a great Feat to have on any melee
type and makes you extremely formidable with some player skill.
Rating: 4
Stealthy
Official Text: "You are particularly good at avoiding notice. You
receive a +2 bonus on Hide checks and Move Silently checks."
Comments: Leave it to the rogues.
Rating:
1
Official Text: "Using this attack, you may stun the target for a few
seconds. Some creatures may be immune to the stun effect."
Comments: This is a great Feat, but it might not fit into a paladin’s
build. Plan ahead and see if you have room for it.
Rating: 4
Toughness
Official Text: "Increases your hit points by +3 at first level, and 1
additional hit point for each additional level."
Comments: Paladins can do a pretty capable job of healing themselves
when the cleric isn’t around. Not having to depend on a cleric so much
makes having a higher max HP less important. Besides, 15 HP is nothing
in DDO.
Rating:
1
Official Text: “You are proficient with tower shields.”
Prerequisite: Shield Proficiency: General
Comments: Personally I’m not a big fan of Tower Shields. I know that
some people swear by them, and if you are one, maybe you can find a way
to squeeze this one in. I don’t think the attack penalty is worth it.
Rating: 3
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