Guide to Paladin Feats
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Feats 61-67
By Nuitaran
A rating of 1 or 2 means the Feat is pretty much useless to a
paladin
and one that you probably want to avoid. A rating of 3 indicates
that
the Feat can be used with some careful planning, or with certain class
combinations. We reserve a rating of 4 only for those Feats that are
almost necessary picks for certain types of builds, or class
combinations. A rating of 5 designates the best of the paladin Feats
and ones players should seriously consider for any
href="http://ddo.tentonhammer.com/index.php?meid=5#Pal_Builds">DDO
Build for paladins.
To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=364"> style="font-weight: bold;">1-10
- Acrobatic
- Alertness
- Athletic
- Bullheaded
- Cleave
- Combast Casting
- Combat Expertise
- Discipline
- Dodge
- Empowered Healing
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=365"> style="font-weight: bold;">11-20
- Eschew Materials
- Exotic Weapon Proficiency
- Extend Spell
- Extra Turning
- Great Cleave
- Great Fortitude
- Greater Two Handed Fighting
- Greater Two Weapon Fighting
- Greater Weapon Focus
- Improved Critical
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=366"> style="font-weight: bold;">21-30
- Improved Feint
- Improved Mental Toughness
- Improved Precise Shot
- Improved Shield Bash
- Improved Shield Mastery
- Improved Sunder
- Improved Trip
- Improved Two Handed Fighting
- Improved Two Weapon Fighting
- Iron Will
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=367">31-40
- Lightning Reflexes
- Luck of the Heroes
- Many Shot
- Mental Toughness
- Mobile Spellcasting
- Mobility
- Negotiator
- Nimble Fingers
- Point Blank Shot
- Power Attack
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=368"> style="font-weight: bold;">41-50
- Precise Shot
- Precision
- Quick Draw
- Quicken Spell
- Rapid Reload
- Rapid Shot
- Resilience
- Resist Poison
- Sap
- Self Sufficient
- Shot on the Run
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=369">51-60
- Shield Mastery
- Skill Focus
- Slicing Blow
- Snake Blood
- Spring Attack
- Stealthy
- Stunning Blow
- Toughness
- Tower Shield Proficiency
- Two Handed Fighting
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=370">61-67
- Two Weapon Blocking
- Two Weapon Block
- Two Weapon Defense
- Two Weapon Fighting
- Weapon Finesse
- Weapon Focus
- Whirlwind Attack
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61.
Two Handed Fighting
Official Text: "Increases the chance of glancing blows when wielding a
two-handed weapon."
Prerequisite: Strength 15
Comments: I suppose if any class were going to specialize in Two
Handers, Paladins would be a good choice. With high Armor Class from
their Aura of Good ability and high Saving Throws, paladins are
veritable defensive machines. It wouldn’t be a far stretch to sacrifice
some of that for a little extra punch on the damage side.
Rating:
3
style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">62. Two Weapon Blocking
Official Text: "Increases the amount of damage you can block when
defending with two weapons."
Prerequisite: Two Weapon Fighting
Comments: If you’re going to go dual wielding, this is one of the Feats
you should consider, but Two Weapon Defense is far more useful.
Rating: 2
63.
Two Weapon Defense
Official Text: "Grants you a +1 bonus to your AC when you wield two
weapons."
Prerequisite: Two Weapon Fighting
Comments: If you are going to be Two Weapon Fighting this Feat is a
must to keep your Armor Class reasonable.
Rating:
2
style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">64. Two Weapon Fighting href="http://ddo.tentonhammer.com/modules.php?set_albumName=album15&id=MKT_SS30_17&op=modload&name=Gallery&file=index&include=view_photo.php">
src="http://ddo.tentonhammer.com/files/gallery/albums/album15/MKT_SS30_17.sized.jpg"
style="border: 2px solid ; width: 200px; height: 150px;" align="right">
Official Text: “Reduces the penalty for fighting with two weapons.”
Prerequisite: Dexterity 15, Received at Ranger Level 2
Comments: With needs for high Charisma, Wisdom, and Strength, the
likelihood of meeting the Dexterity requirement for Two Weapon Fighting
feats isn’t so great. A paladin would be better served focusing her
talents elsewhere. If you have a build that will meet the requirements,
this could be the key to making one serious DPS [Damage Per Second]
fighter.
Rating: 2 style="font-weight: bold;">65. Weapon Finesse
Official Text: "You use your Dexterity bonus instead of Strength bonus
to determine bonus to attack with one or more of the weapons below."
Prerequisite: Base Attack Bonus +1
Comments: You should only be taking this if your Dexterity is higher
than your Strength and you will be using light weapons; otherwise this
is pointless.
Weapons included in Weapon Finesse: Dagger, Handaxe, Kama, Kukri, Light
Hammer, Light Mace, Light Pick, Rapier, Short Sword, and Sickle.
Rating:
2
style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">66. Weapon Focus
Official Text: "Provides a +1 bonus to attack rolls when using [weapons
of the specified type]."
Prerequisite: Base Attack Bonus +1
Comments: Absolutely a must-have in any weapon you plan on using
regularly. You aren’t doing damage unless you are landing hits, and
this is a great way to ensure that you are landing hits.
Rating: 5
67.
Whirlwind Attack
Official Text: "Activate this ability to attack all enemies in a 360
degree arc around you."
Prerequisite: Base Attack Bonus +4, Combat Expertise, Spring Attack
(Dodge, Mobility)
Comments: It just takes too many Feats to get here for a Paladin. That
makes me sad. I love this Feat.
Rating:
1
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