"All Paladin. All The Time." is the warcry.
Chapter 1 - Paladin Guide - Credits - Basics
Chapter2 - Paladin Guide - Combat Art/Spell list
Chapter 3
- Paladin Guide - Method and Technique
Chapter 4
- Paladin Guide - Where To Hunt?
2.0 - Skill / Spell List (Originally compiled by Stormreaver in the beta forums, major edits now done by
Kebia, updated 4.23.08 by Savanja)
Paladin Combat Abilities
1
Faithful Swing
Melee attack that deals some damage and replenishes some of the Paladin's health
1
Taunt
Increases the target's hate towards the fighter
2
Righteous Anger
Interrupts the target and deals instant divine damage
3
Prayer of Healing
Heals the Paladin's group
4
Stance:Courageousness
Increases the Paladin's offensive melee skills and intelligence, at the cost of decreased defense skill
4
Stance:Knight's Defense
Greatly increases defense, wisdom, physical, mental, and divine damage mitigation at the cost of offensive melee skills and combat attack damage
5
Kick
A kick attack that deals crushing damage to the target
6
Intervene
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage the ally would otherwise take
7
Divine Circle
Melee attack that strikes nearby enemies that surround the Paladin, and replenishes some health of nearby group members
8
Blinding Rays
Increases hate of all enemies in an encounter towards the Paladin and decreases their divine resistance
9
Incite
Increases the target's hate towards the Paladin, with increasing hate over time
9
Call of Inspiration
Blesses the weapon of the Paladin's group, granting them a chance to deal divine damage with each hit. Undead take twice as much damage
10
Blessed Weapon
Blesses the Paladin's weapon, granting it to deal divine damage and stun the target. Undead targets take twice as much damage
11
Righteous Blow
Melee attack that strikes with additional divine damage on a
successful hit
12
Demonstration of Faith
Wards the Paladin's target, preventing them from taking damage
13
Righteous Judgement
Interrupts the target and deals instant divine damage
13
Bash
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the Paladin. This attack requires a shield
14
Cry of Conviction
Does instant divine damage to nearby enemies surrounding the Paladin. This spell has a chance to stun anyone it damages15
Power Cleave
A powerful attack that requires a two-handed weapon. On a successful hit, it can decrease the target's parry skill for a short duration
15
Faithful Strike
Melee attack that deals some damage and replenishes some of the Paladin's health
16
Prayer of Mending
Heals the Paladin's group
16
Knight's Stance
Greatly increases defense, wisdom, physical, mental, and divine damage mitigation at the cost of offensive melee skills and combat attack damage
17
Inflame
Increases the target's hate towards the Paladin, with increasing hate over time
17
Offering of Armament
Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself
18
Ancient Pledge
Grants the Paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the Paladin's avoidance check after their own avoidance check. This also increases the Paladin's defense skill
19
Vigor of Trust
Increases the wisdom of the Crusader's group
19
Charge
Melee attack that deals divine damage and knocks the target down
replenishment does not have a casting time, nor does it cost power, but
it has a significant reuse time
enemies surrounding the paladin, and replenishes some health of nearby
group members
fatal, that ally is healed instead and their maximum health is
increased. This spell cannot be interrupted, does not require any power
and has a very fast casting time
encounter towards the paladin and decreases their divine resistance.
granting them a chance to deal divine damage with each hit. Undead
targets take twice as much damage
grants the paladin a chance to summon a shard spell component when the
paladin is struck.
chance to deal divine damage and stun the target. Undead targets take
twice as much damage
divine damage and stuns the target on a successful hit. This strike
deals additional damage against the undead.
from taking damage
paladin.
stuns them for a short duration, and increases their hate towards the
paladin. This attack requires a shield
divine damage.
additional divine damage over time.
surrounding the paladin. This spell has a chance to stun anyone it
damages.
replenishes some of the paladin's health.
weapon.
magic and divine damage mitigation at the cost of offensive melee
skills and combat attack damage. This is the paladin's primary
defensive stance
paladin, with increasing hate over time
from melee attacks, by allowing the target a chance to use the
paladin's avoidance check after their own avoidance check. This also
increases the paladin's defense skill
skills and intelligence, at the cost of decreased defense and parry
skill. This is the paladin's primary offensive stance
damage when the target successfully attacks, for up to 5 attacks
replenishment does not have a casting time, nor does it cost power, but
it has a significant reuse time
the target accrues hate, some of that hate is transferred to the
paladin
enemies surrounding the paladin, and replenishes some health of nearby
group members
encounter towards the paladin and decreases their divine resistance.
granting them a chance to deal divine damage with each hit. Undead
targets take twice as much damage
grants the paladin a chance to summon a shard spell component when the
paladin is struck.
chance to deal divine damage and stun the target. Undead targets take
twice as much damage
divine damage and stuns the target on a successful hit. This strike
deals additional damage against the undead.
paladin.
from taking damage
stuns them for a short duration, and increases their hate towards the
paladin. This attack requires a shield
divine damage.
surrounding the paladin. This spell has a chance to stun anyone it
damages.
additional divine damage over time.
replenishes some of the paladin's health.
weapon.
health. This spell can be cast during combat, but must be cast within
touch range of that ally
magic and divine damage mitigation at the cost of offensive melee
skills and combat attack damage. This is the paladin's primary
defensive stance
paladin, with increasing hate over time
skills and intelligence, at the cost of decreased defense and parry
skill. This is the paladin's primary offensive stance
from melee attacks, by allowing the target a chance to use the
paladin's avoidance check after their own avoidance check. This also
increases the paladin's defense skill
knocks the target down.
replenishment does not have a casting time, nor does it cost power, but
it has a significant reuse time
the target accrues hate, some of that hate is transferred to the
paladin
enemies surrounding the paladin, and replenishes some health of nearby
group members
the target and surrounding encounter members.
encounter towards the paladin and decreases their divine resistance.
granting them a chance to deal divine damage with each hit. Undead
targets take twice as much damage
grants the paladin a chance to summon a shard spell component when the
paladin is struck.
chance to deal divine damage and stun the target. Undead targets take
twice as much damage
enemies of the group to the paladin instead for a short duration.
divine damage and stuns the target on a successful hit. This strike
deals additional damage against the undead.
paladin.
from taking damage.",,"Increases the berserker's offensive melee skills
and grants a chance to attack all nearby enemies in an encounter with
each melee attack, but at the cost of decreased defense and parry
skill. This is the berserker's primary offensive stance
divine damage.
dealing divine damage to all nearby enemies until the spell expires
stuns them for a short duration, and increases their hate towards the
paladin. This attack requires a shield
surrounding the paladin. This spell has a chance to stun anyone it
damages.
additional divine damage over time.
weapon.
replenishes some of the paladin's health.
fatal, the paladin is instead healed and stifled for a short duration.
The encounter of the enemy that dealt the otherwise fatal damage
greatly decreases their hate towards the paladin
magic and divine damage mitigation at the cost of offensive melee
skills and combat attack damage. This is the paladin's primary
defensive stance
paladin, with increasing hate over time
from melee attacks, by allowing the target a chance to use the
paladin's avoidance check after their own avoidance check. This also
increases the paladin's defense skill
60
Stance: Relentless Wrath
Increases the paladin's offensive melee
skills and intelligence, at the cost of decreased defense and parry
skill. This is the paladin's primary offensive stance
61
Ardent Belief
Increases the strength and wisdom of the Paladins group
61
Backlash
Melee attack that deals divine damage and knocks the target down, stunning it.
62
Celestial Touch
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it does have a significant re-cast timer
63
Holy Circle
Melee attack that strikes nearby enemies surrounding the Paladin and
replenishes some health of nearby group members
64
Fervent Aid
Replenishes some of target ally's health
64
Righteousness
Increases the hate of all enemies in an encounter towards the Paladin and decreases their divine resistance
65
Call to Duty
Blesses the weapons of the Paladins group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage
65
Castigate
Cleanses most hostile spell and physical debuffs on the Paladin. For each one removed all enemies surrounding the Paladin are struck by a divine bolt
66
Blessing of the Reverent
Increases your maximum hit points. Also grants the Paladins chance to summon a shard spell component when the Paladin is struck
66
Righteous Demonstration
Blesses the Paladin's weapon granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage
67
Extinquish Will
Melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals
additional damage against the undead
68
Reverent Sacrament
Consumes a penitent essence and heals the Paladin
68
Refusal of Conviction
Inflicts massive divine damage to the target
68
Devotion
Wards the Paladin's target, preventing them from taking Damage
69
Hallowed Judgement
Interrupts the target and deals instant divine damage
69
Valorous Dash
Shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate toward the Paladin. This ability requires a
shield
70
Relentless Conviction
Does instant divine damage to nearby enemies surrounding the Paladin. This spell has a chance to stun anyone it damages
70
Brimstone
Deals instant divine damage and interrupts the target and surrounding encounter members
70
Devout Strike
Melee attack that deals divine damage and additional divine damage over time
Training Skills/Master II Choices
Level 14
- Incite
- Blessed Weapon
- Demonstration of
Faith - Cry of Conviction
Level 24
- Redemption
- Blinding Light
- Blessed Aid
- Glorious Weapon
Level 34
- Prayer of Devotion
- Noble Tone
- Aegis of Hope
- Pious Belief
Level 44
- Display of Devotion
- Ancient Wrath
- Sworn Strike
- Prayer of
Conviction
Level 54
- Zealous Preaching
- Pious Aid
- Righteous Crusade
- Refusal of Faith
Level 64
- Celestial Touch
- Holy Circle
- Fervent Aid
- Righteousness
Level 75
- Faith Strike
- Clarion
- Consecration
- Circular Smite
2.1 - Spell Progression Breakdown
Area of Effect Attacks
cellspacing="0">A melee attack that strikes all nearby enemies
surrounding the fighter.
Divine Circle (7)
Holy Circle (63)
An aura surrounds the paladin, continuously
dealing divine damage to all nearby enemies until the spell expires
Consecrate (55)
Consecration (74)
Deals instant divine damage and interrupts the
target and surrounding encounter members.
Decree (50)
Brimstone (70)
Verdict (80)
Does instant divine damage to nearby enemies
surrounding the crusader.
Cry of Conviction (14)
Does instant divine damage to nearby enemies
surrounding the paladin. This spell has a chance to stun anyone it
damages.
Unyielding Conviction (28)
Ancient Wrath (42)
Unflinching Conviction (56) Relentless Conviction (70) Circle of Conviction (80)
Inflicts Crushing damage to enemies near the
Crusader. As a secondary effect, it slightly reduces damage capability
on all that it hits
Doom of Judgement (35)
Damage Ward
Wards the paladin's target, preventing them fromtaking damage
Demonstration of Faith (12)
Faithful Zeal (26)
Display of Devotion (40) Demonstration of Devotion (54) Devotion (68) Prayer (79)
Direct Damage
cellspacing="0">A melee attack that does some extra damage.
Wild Swing (3)
A kick attack that deals crushing damage to the
target.
Kick (5)
A melee attack that deals crushing damage and
knocks the target down.
Charge (19)
Self Buffs
cellspacing="0">Blesses the crusader's weapon, granting a chance
to deal divine damage with each hit
Blessed Weapons (10)
Blesses the paladin's weapon, granting it a
chance to deal divine damage and stun the target. Undead targets take
twice as much damage
Glorious Weapon (24)
Righteous Cause (38)
Righteous Crusade (52) Righteous Demonstration (66) Righteous Weapon (77) Increases your maximum hit points. Also grants
the paladin a chance to summon a shard spell component when the paladin
is struck.
Blessing of the Pentinent (24)
Blessing of the Devout (38)
Blessing of the Celestial (52) Blessing of the Reverent (66)
Blessing of the Paladin (77)
Divine Damage Attacks
cellspacing="0">A melee attack that deals divine damage and
additional divine damage over time.
Oath Strike (28)
Sworn Strike (42)
Zealous Strike (56)
Devout Strike (70)
Holy Strike (80) A melee attack that deals divine damage and
knocks the target down.
Blessed Rush (47)
Backlash (61)
Penitent Kick (74)
A melee attack that strikes with additional
divine damage and stuns the target on a successful hit. This strike
deals additional damage against the undead.
Divine Vengance (25)
Shattered Will (39)
Destroy Will (53)
Extinquish Will (67)
Break Will (77) A melee attack that strikes with additional
divine damage on a successful hit.
Righteous Blow (11)
Inflicts massive divine damage to the target.
Refusal of Grace (40)
Refusal of Fairth (54)
Refusal of Conviction (68)
Refusal of Atonement (78)
Interrupts the target and deals instant divine
damage.
Righteous Anger (2)
Omen of Battle (27)
Divine Judgement (41)
Group Buffs
Blesses the weapons of the paladin's group,granting them a chance to deal divine damage with each hit. Undead
targets take twice as much damage
Divine Inspiration (23)
Call to Glory (37)
Call to Honor (51)
Call to Duty (65)
Call to Redemption (76) Increases a group member's melee mitigation at
the cost of melee mitigation from the crusader. This spell can't be
cast upon yourself.
Offering Armament (17)
Grant of Armament (31)
Gif of Armament (45)
Pledge of Armament (59) Donation of Armament (73)
Increases the wisdom of the crusader's group.
Vigor of Trust (19)
Pious Belief (33)
Crusade (47)
Ardent Belief (61)
Hate Management
cellspacing="0">Grants the target a redemptive aura. Whenever the
target accrues hate, some of that hate is transferred to the paladin
Atonement (35)
Amends (49)
Greatly increases the target's hate towards the
fighter.
Rescue (25)
Increases the hate of all enemies in an encounter
towards the fighter.
Blinding Rays (8)
Increases the hate of all enemies in an encounter
towards the paladin and decreases their divine resistance.
Blinding Light (22)
Smite Prayer (36)
Zealous Preaching (50) Righteousness (64) Excoriation (76) Increases the target's hate towards the crusader,
with increasing hate over time
Inflame (17)
Increases the target's hate towards the fighter.
Taunt (1)
Incite (9)
Increases the target's hate towards the paladin,
with increasing hate over time
Noble Tone (31)
Clarion Call (45)
Clarion Cry (59) Clarion (72)
Increases your hate level with the target, with a
chance at double the amount of hate increase
Goading Gesture (20)
Siphons some of the hate generated towards
enemies of the group to the paladin instead for a short duration.
Sigil of Heroism (52)
Heals
Heals the paladin's group. Prayer of Devotion (30) Prayer of Conviction (44) Prayer of Consecration (56) Prayer of Amelioration (72) Replenishes health instantly. This replenishmentdoes not have a casting time, nor does it cost power, but it has a
significant reuse time Lay on Hands (20) Virtuous Touch (34) Divine Touch (48) Celestial Touch (62) Holy Touch (74) Replenishes some of target ally's health. Blessed Aid (22) Devout Aid (36) Pious Aid (50) Fervent Aid (64) Holy Aid (76)
Intervention
Allows the fighter to protect an ally from takingdamage, by absorbing some of the damage an ally would otherwise take Intervene (6) Intercept (20) Grants the paladin a chance to shield an ally
from melee attacks, by allowing the target a chance to use the
paladin's avoidance check after their own avoidance check. This also
increases the paladin's defense skill Ancient Pledge (18) Aegis of Hope (32) Unwavering Faith (46) Resolute Faith (60) If target ally receives damage that would be
fatal, that ally is healed instead and their maximum health is
increased. This spell cannot be interrupted, does not require any power
and has a very fast casting time Redemption (21) Divine Favor (58)
Resurrection
Resurrects a fallen ally, replenishing allhealth. This spell can be cast during combat, but must be cast within
touch range of that ally Elixir of Resuscitation (44)
Specialized Attacks
A shield attack that knocks the enemy down, stunsthem for a short duration, and increases their hate towards the
crusader. This attack requires a shield Bash (13) Blinding Bash (27) Courageous Dash (41) Righteous Dash (55) Valorous Dash (69) Heroic Dash (79) A powerful attack that requires a two handed
weapon. On a successful hit, it can decrease the target's parry skill
for a short duration Power Cleave (15)
A powerful attack that requires a two handed
weapon. Holy Sunder (29) Judgement Strike (43) Chastising Strike (57)
An impairment that deals instant divine damage
when the target successfully attacks, for up to 5 attacks Vengance (33)
Stances
Greatly increases defense, parry and physicaldamage mitigation at the cost of offensive melee skills and combat
attack damage. This is the fighter's primary defensive stance Stance: Courageousness (4)
Greatly increases defense, wisdom, and physical
damage mitigation at the cost of offensive melee skills and combat
attack damage. This is the crusader's primary defensive stance Stance: Knight's Stance (16)
Greatly increases defense, wisdom, physical,
magic and divine damage mitigation at the cost of offensive melee
skills and combat attack damage. This is the paladin's primary
defensive stance Stance: Shining Beacon (30) Stance: Benediction (44) Stance: Faithful Benediction (58) Stance: Bayle's Stance (72) Increases the paladin's offensive melee skills
and intelligence, at the cost of decreased defense and parry skill.
This is the paladin's primary offensive stance Stance: Implacable Wrath (32) Stance: Unyielding Wrath (46) Stance: Relentless Wrath (60) Stance: Wrath Stance (73)
If you have any questions or comments, please feel free to stop by the Class Discussion forum, or e-mail Savanja!
Here's to you, and the horse you rode in
on,
Boomjack (Paladin on the Oggok Server) and
Kebia (Paladin on the Oggok Server)
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