"All Paladin. All The Time." is the warcry.
Chapter 1 - Paladin Guide - Credits - Basics
Chapter2 - Paladin Guide - Combat Art/Spell list
Chapter 3
- Paladin Guide - Method and Technique
Chapter 4
- Paladin Guide - Where To Hunt?
2.0 - Skill / Spell List (Originally compiled by Stormreaver in the beta forums, major edits now done by
Kebia, updated 4.23.08 by Savanja)
Paladin Combat Abilities
Level
|
Ability
|
Description
|
1 |
Faithful Swing |
Melee attack that deals some damage and replenishes some of the Paladin's health |
1 |
Taunt |
Increases the target's hate towards the fighter |
2 |
Righteous Anger |
Interrupts the target and deals instant divine damage |
3 |
Prayer of Healing |
Heals the Paladin's group |
4 |
Stance:Courageousness |
Increases the Paladin's offensive melee skills and intelligence, at the cost of decreased defense skill |
4 |
Stance:Knight's Defense |
Greatly increases defense, wisdom, physical, mental, and divine damage mitigation at the cost of offensive melee skills and combat attack damage |
5 |
Kick |
A kick attack that deals crushing damage to the target |
6 |
Intervene |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage the ally would otherwise take |
7 |
Divine Circle |
Melee attack that strikes nearby enemies that surround the Paladin, and replenishes some health of nearby group members |
8 |
Blinding Rays |
Increases hate of all enemies in an encounter towards the Paladin and decreases their divine resistance |
9 |
Incite |
Increases the target's hate towards the Paladin, with increasing hate over time |
9 |
Call of Inspiration |
Blesses the weapon of the Paladin's group, granting them a chance to deal divine damage with each hit. Undead take twice as much damage |
10 |
Blessed Weapon |
Blesses the Paladin's weapon, granting it to deal divine damage and stun the target. Undead targets take twice as much damage |
11 |
Righteous Blow |
Melee attack that strikes with additional divine damage on a |
12 |
Demonstration of Faith |
Wards the Paladin's target, preventing them from taking damage |
13 |
Righteous Judgement |
Interrupts the target and deals instant divine damage |
13 |
Bash |
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the Paladin. This attack requires a shield |
14 |
Cry of Conviction |
Does instant divine damage to nearby enemies surrounding the Paladin. This spell has a chance to stun anyone it damages |
15 |
Power Cleave |
A powerful attack that requires a two-handed weapon. On a successful hit, it can decrease the target's parry skill for a short duration |
15 |
Faithful Strike |
Melee attack that deals some damage and replenishes some of the Paladin's health |
16 |
Prayer of Mending |
Heals the Paladin's group |
16 |
Knight's Stance |
Greatly increases defense, wisdom, physical, mental, and divine damage mitigation at the cost of offensive melee skills and combat attack damage |
17 |
Inflame |
Increases the target's hate towards the Paladin, with increasing hate over time |
17 |
Offering of Armament |
Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself |
18 |
Ancient Pledge |
Grants the Paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the Paladin's avoidance check after their own avoidance check. This also increases the Paladin's defense skill |
19 |
Vigor of Trust |
Increases the wisdom of the Crusader's group |
19 |
Charge |
Melee attack that deals divine damage and knocks the target down |
20
|
Lay on Hands
|
Replenishes health instantly. This
replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time |
21
|
Divine Wrath
|
A melee attack that strikes all nearby
enemies surrounding the paladin, and replenishes some health of nearby group members |
21
|
Redemption
|
If target ally receives damage that would be
fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time |
22
|
Blessed Aid
|
Replenishes some of target ally's health.
|
22
|
Blinding Light
|
Increases the hate of all enemies in an
encounter towards the paladin and decreases their divine resistance. |
23
|
Divine Inspiration
|
Blesses the weapons of the paladin's group,
granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage |
24
|
Blessing of the Penitent
|
Increases your maximum hit points. Also
grants the paladin a chance to summon a shard spell component when the paladin is struck. |
24
|
Glorious Weapon
|
Blesses the paladin's weapon, granting it a
chance to deal divine damage and stun the target. Undead targets take twice as much damage |
25
|
Divine Vengeance
|
A melee attack that strikes with additional
divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
26
|
Faithful Zeal
|
Wards the paladin's target, preventing them
from taking damage |
26
|
Penitent Sacrament
|
Consumes a penitent essence and heals the
paladin. |
27
|
Blinding Bash
|
A shield attack that knocks the enemy down,
stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield |
27
|
Omen of Battle
|
Interrupts the target and deals instant
divine damage. |
28
|
Oath Strike
|
A melee attack that deals divine damage and
additional divine damage over time. |
28
|
Unyielding Conviction
|
Does instant divine damage to nearby enemies
surrounding the paladin. This spell has a chance to stun anyone it damages. |
29
|
Blazing Faith
|
A melee attack that deals some damage and
replenishes some of the paladin's health. |
29
|
Holy Sunder
|
A powerful attack that requires a two handed
weapon. |
30
|
Prayer of Devotion
|
Heals the paladin's group.
|
30
|
Stance: Shining Beacon
|
Greatly increases defense, wisdom, physical,
magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance |
31
|
Noble Tone
|
Increases the target's hate towards the
paladin, with increasing hate over time |
32
|
Aegis of Hope
|
Grants the paladin a chance to shield an ally
from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill |
32
|
Stance: Implacable Wrath
|
Increases the paladin's offensive melee
skills and intelligence, at the cost of decreased defense and parry skill. This is the paladin's primary offensive stance |
33
|
Pious Belief
|
Increases the wisdom of the Paladin's group.
|
33
|
Vengeance
|
An impairment that deals instant divine
damage when the target successfully attacks, for up to 5 attacks |
34
|
Virtuous Touch
|
Replenishes health instantly. This
replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time |
35
|
Atonement
|
Grants the target a redemptive aura. Whenever
the target accrues hate, some of that hate is transferred to the paladin |
35
|
Flatedge Twirl
|
A melee attack that strikes all nearby
enemies surrounding the paladin, and replenishes some health of nearby group members |
36
|
Devout Aid
|
Replenishes some of target ally's health.
|
36
|
Smite Prayer
|
Increases the hate of all enemies in an
encounter towards the paladin and decreases their divine resistance. |
37
|
Call to Glory
|
Blesses the weapons of the paladin's group,
granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage |
38
|
Blessing of the Devout
|
Increases your maximum hit points. Also
grants the paladin a chance to summon a shard spell component when the paladin is struck. |
38
|
Righteous Cause
|
Blesses the paladin's weapon, granting it a
chance to deal divine damage and stun the target. Undead targets take twice as much damage |
39
|
Shatter Will
|
A melee attack that strikes with additional
divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
40
|
Devout Sacrament
|
Consumes a devout essence and heals the
paladin. |
40
|
Display of Devotion
|
Wards the paladin's target, preventing them
from taking damage |
40
|
Refusal of Grace
|
Inflicts massive divine damage to the target.
|
41
|
Courageous Dash
|
A shield attack that knocks the enemy down,
stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield |
41
|
Divine Judgment
|
Interrupts the target and deals instant
divine damage. |
42
|
Ancient Wrath
|
Does instant divine damage to nearby enemies
surrounding the paladin. This spell has a chance to stun anyone it damages. |
42
|
Sworn Strike
|
A melee attack that deals divine damage and
additional divine damage over time. |
43
|
Condemnation
|
A melee attack that deals some damage and
replenishes some of the paladin's health. |
43
|
Judgement Strike
|
A powerful attack that requires a two handed
weapon. |
44
|
Elixir of Resuscitation
|
Resurrects a fallen ally, replenishing all
health. This spell can be cast during combat, but must be cast within touch range of that ally |
44
|
Prayer of Conviction
|
Heals the paladin's group.
|
44
|
Stance: Benediction
|
Greatly increases defense, wisdom, physical,
magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance |
45
|
Clarion Call
|
Increases the target's hate towards the
paladin, with increasing hate over time |
46
|
Stance: Unyielding Wrath
|
Increases the paladin's offensive melee
skills and intelligence, at the cost of decreased defense and parry skill. This is the paladin's primary offensive stance |
46
|
Unwavering Faith
|
Grants the paladin a chance to shield an ally
from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill |
47
|
Blessed Rush
|
A melee attack that deals divine damage and
knocks the target down. |
47
|
Crusade
|
Increases the wisdom of the Paladin's group.
|
48
|
Divine Touch
|
Replenishes health instantly. This
replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time |
49
|
Amends
|
Grants the target a redemptive aura. Whenever
the target accrues hate, some of that hate is transferred to the paladin |
49
|
Holy Symbol
|
A melee attack that strikes all nearby
enemies surrounding the paladin, and replenishes some health of nearby group members |
50
|
Decree
|
Deals instant divine damage and interrupts
the target and surrounding encounter members. |
50
|
Pious Aid
|
Replenishes some of target ally's health.
|
50
|
Zealous Preaching
|
Increases the hate of all enemies in an
encounter towards the paladin and decreases their divine resistance. |
51
|
Call to Honor
|
Blesses the weapons of the paladin's group,
granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage |
52
|
Blessing of the Celestial
|
Increases your maximum hit points. Also
grants the paladin a chance to summon a shard spell component when the paladin is struck. |
52
|
Righteous Crusade
|
Blesses the paladin's weapon, granting it a
chance to deal divine damage and stun the target. Undead targets take twice as much damage |
52
|
Sigil of Heroism
|
Siphons some of the hate generated towards
enemies of the group to the paladin instead for a short duration. |
53
|
Destroy Will
|
A melee attack that strikes with additional
divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
54
|
Ardent Sacrament
|
Consumes a devout essence and heals the
paladin. |
54
|
Demonstration of Devotion
|
Wards the paladin's target, preventing them
from taking damage.",,"Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense and parry skill. This is the berserker's primary offensive stance |
54
|
Refusal of Faith
|
Inflicts massive divine damage to the target.
|
55
|
Celestial Judgement
|
Interrupts the target and deals instant
divine damage. |
55
|
Consecrate
|
An aura surrounds the paladin, continuously
dealing divine damage to all nearby enemies until the spell expires |
55
|
Righteous Dash
|
A shield attack that knocks the enemy down,
stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield |
56
|
Prayer of Consecration
|
Heals the paladin's group.
|
56
|
Unflinching Conviction
|
Does instant divine damage to nearby enemies
surrounding the paladin. This spell has a chance to stun anyone it damages. |
56
|
Zealous Strike
|
A melee attack that deals divine damage and
additional divine damage over time. |
57
|
Chastising Strike
|
A powerful attack that requires a two handed
weapon. |
57
|
Righteous Condemnation
|
A melee attack that deals some damage and
replenishes some of the paladin's health. |
58
|
Divine Favor
|
If the paladin receives damage that would be
fatal, the paladin is instead healed and stifled for a short duration. The encounter of the enemy that dealt the otherwise fatal damage greatly decreases their hate towards the paladin |
58
|
Stance: Faithful Benediction
|
Greatly increases defense, wisdom, physical,
magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance |
59
|
Clarion Cry
|
Increases the target's hate towards the
paladin, with increasing hate over time |
60
|
Resolute Faith
|
Grants the paladin a chance to shield an ally
from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill |
60 |
Stance: Relentless Wrath |
Increases the paladin's offensive melee |
61 |
Ardent Belief |
Increases the strength and wisdom of the Paladins group |
61 |
Backlash |
Melee attack that deals divine damage and knocks the target down, stunning it. |
62 |
Celestial Touch |
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it does have a significant re-cast timer |
63 |
Holy Circle |
Melee attack that strikes nearby enemies surrounding the Paladin and |
64 |
Fervent Aid |
Replenishes some of target ally's health |
64 |
Righteousness |
Increases the hate of all enemies in an encounter towards the Paladin and decreases their divine resistance |
65 |
Call to Duty |
Blesses the weapons of the Paladins group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage |
65 |
Castigate |
Cleanses most hostile spell and physical debuffs on the Paladin. For each one removed all enemies surrounding the Paladin are struck by a divine bolt |
66 |
Blessing of the Reverent |
Increases your maximum hit points. Also grants the Paladins chance to summon a shard spell component when the Paladin is struck |
66 |
Righteous Demonstration |
Blesses the Paladin's weapon granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage |
67 |
Extinquish Will |
Melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals |
68 |
Reverent Sacrament |
Consumes a penitent essence and heals the Paladin |
68 |
Refusal of Conviction |
Inflicts massive divine damage to the target |
68 |
Devotion |
Wards the Paladin's target, preventing them from taking Damage |
69 |
Hallowed Judgement |
Interrupts the target and deals instant divine damage |
69 |
Valorous Dash |
Shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate toward the Paladin. This ability requires a |
70 |
Relentless Conviction |
Does instant divine damage to nearby enemies surrounding the Paladin. This spell has a chance to stun anyone it damages |
70 |
Brimstone |
Deals instant divine damage and interrupts the target and surrounding encounter members |
70 |
Devout Strike |
Melee attack that deals divine damage and additional divine damage over time |
71
|
Faith Strike
|
A melee attack that deals some damage and replenishes some of the paladin's health
|
71
|
Doom Rays
|
Inflicts damage to the enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects
|
71
|
Cleave Faith
|
A powerful melee attack that strikes for divine damage
|
72
|
Stance: Bayle's Stance
|
Greatly increases defense, aggression, wisdom, physical, magic, and divine damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance
|
72
|
Prayer of Amelioration
|
Heals the paladin's group
|
72
|
Clarion
|
Increases the target's hate towards the paladin, with increasing hate over time
|
73
|
Bayle's Leadership
|
Increases the wisdom and healing of all the paladin's allies
|
73
|
Stance: Wrath Stance |
Increases the paladin's offensive melee skills, disruption, and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance
|
73
|
Donation of Armament
|
Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell cannot be cast on yourself
|
74
|
Penitent Kick
|
A melee attack that deals divine damage and knocks the target down
|
74
|
Holy Touch
|
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer
|
74
|
Consecration
|
An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires
|
75
|
Circular Smite
|
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members
|
76
|
Holy Aid
|
Replenishes some of target ally's health
|
76
|
Excoriation
|
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance
|
76
|
Call to Redemption
|
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage
|
77
|
Righteous Weapon
|
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage
|
77
|
Break Will
|
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead
|
77
|
Blessing of the Paladin
|
Increases the paladin's maximum hit points and strength
|
78
|
Sacrament of Bayle
|
Heals the paladin
|
78
|
Refusal of Atonement
|
Inflicts massive divine damage to the target
|
78
|
Castigation
|
Cleanses most hostile spell and physical debuffs on the paladin. Enemies surrounding the paladin are struck by divine damage, and the amount of damage is increased for each hostile spell removed
|
79
|
Prayer
|
Wards the paladins target, preventing them from taking damage
|
79
|
Judgment
|
Interrupts the target and deals instant divine damage
|
79
|
Heroic Dash
|
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield
|
80
|
Holy Ground
|
For a brief moment, any enemies you strike that don't already hate you the most now consider your their second greatest threat
|
80
|
Verdict
|
Deals instant divine damage and interrupts the target and surrounding encounter members
|
80
|
Circle of Conviction
|
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages
|
80
|
Holy Strike
|
A melee attack that deals divine damage and additional divine damage over time
|
Training Skills/Master II Choices
Level 14
- Incite
- Blessed Weapon
- Demonstration of
Faith - Cry of Conviction
Level 24
- Redemption
- Blinding Light
- Blessed Aid
- Glorious Weapon
Level 34
- Prayer of Devotion
- Noble Tone
- Aegis of Hope
- Pious Belief
Level 44
- Display of Devotion
- Ancient Wrath
- Sworn Strike
- Prayer of
Conviction
Level 54
- Zealous Preaching
- Pious Aid
- Righteous Crusade
- Refusal of Faith
Level 64
- Celestial Touch
- Holy Circle
- Fervent Aid
- Righteousness
Level 75
- Faith Strike
- Clarion
- Consecration
- Circular Smite
2.1 - Spell Progression BreakdownArea of Effect Attacks
cellspacing="0">
A melee attack that strikes all nearby enemies
surrounding the fighter.
Divine Circle (7)
Holy Circle (63)
An aura surrounds the paladin, continuously
dealing divine damage to all nearby enemies until the spell expires
Consecrate (55)
Consecration (74)
Deals instant divine damage and interrupts the
target and surrounding encounter members.
Decree (50)
Brimstone (70)
Verdict (80)
Does instant divine damage to nearby enemies
surrounding the crusader.
Cry of Conviction (14)
Does instant divine damage to nearby enemies
surrounding the paladin. This spell has a chance to stun anyone it
damages.
Unyielding Conviction (28)
Ancient Wrath (42)
Unflinching Conviction (56)
Relentless Conviction (70)
Circle of Conviction (80)
Inflicts Crushing damage to enemies near the
Crusader. As a secondary effect, it slightly reduces damage capability
on all that it hits
Doom of Judgement (35)
Damage Ward
Wards the paladin's target, preventing them from
taking damage
Demonstration of Faith (12)
Faithful Zeal (26)
Display of Devotion (40)
Demonstration of Devotion (54)
Devotion (68)
Prayer (79)
Direct Damage
cellspacing="0">
A melee attack that does some extra damage.
Wild Swing (3)
A kick attack that deals crushing damage to the
target.
Kick (5)
A melee attack that deals crushing damage and
knocks the target down.
Charge (19)
Self Buffs
cellspacing="0">
Blesses the crusader's weapon, granting a chance
to deal divine damage with each hit
Blessed Weapons (10)
Blesses the paladin's weapon, granting it a
chance to deal divine damage and stun the target. Undead targets take
twice as much damage
Glorious Weapon (24)
Righteous Cause (38)
Righteous Crusade (52)
Righteous Demonstration (66)
Righteous Weapon (77)
Increases your maximum hit points. Also grants
the paladin a chance to summon a shard spell component when the paladin
is struck.
Blessing of the Pentinent (24)
Blessing of the Devout (38)
Blessing of the Celestial (52)
Blessing of the Reverent (66)
Blessing of the Paladin (77) Divine Damage Attacks
cellspacing="0">
A melee attack that deals divine damage and
additional divine damage over time.
Oath Strike (28)
Sworn Strike (42)
Zealous Strike (56)
Devout Strike (70)
Holy Strike (80)
A melee attack that deals divine damage and
knocks the target down.
Blessed Rush (47)
Backlash (61)
Penitent Kick (74)
A melee attack that strikes with additional
divine damage and stuns the target on a successful hit. This strike
deals additional damage against the undead.
Divine Vengance (25)
Shattered Will (39)
Destroy Will (53)
Extinquish Will (67)
Break Will (77)
A melee attack that strikes with additional
divine damage on a successful hit.
Righteous Blow (11)
Inflicts massive divine damage to the target.
Refusal of Grace (40)
Refusal of Fairth (54)
Refusal of Conviction (68)
Refusal of Atonement (78)
Interrupts the target and deals instant divine
damage.
Righteous Anger (2)
Omen of Battle (27)
Divine Judgement (41)
Group Buffs
Blesses the weapons of the paladin's group,
granting them a chance to deal divine damage with each hit. Undead
targets take twice as much damage
Divine Inspiration (23)
Call to Glory (37)
Call to Honor (51)
Call to Duty (65)
Call to Redemption (76)
Increases a group member's melee mitigation at
the cost of melee mitigation from the crusader. This spell can't be
cast upon yourself.
Offering Armament (17)
Grant of Armament (31)
Gif of Armament (45)
Pledge of Armament (59)
Donation of Armament (73)
Increases the wisdom of the crusader's group.
Vigor of Trust (19)
Pious Belief (33)
Crusade (47)
Ardent Belief (61)
Hate Management
cellspacing="0">
Grants the target a redemptive aura. Whenever the
target accrues hate, some of that hate is transferred to the paladin
Atonement (35)
Amends (49)
Greatly increases the target's hate towards the
fighter.
Rescue (25)
Increases the hate of all enemies in an encounter
towards the fighter.
Blinding Rays (8)
Increases the hate of all enemies in an encounter
towards the paladin and decreases their divine resistance.
Blinding Light (22)
Smite Prayer (36)
Zealous Preaching (50)
Righteousness (64)
Excoriation (76)
Increases the target's hate towards the crusader,
with increasing hate over time
Inflame (17)
Increases the target's hate towards the fighter.
Taunt (1)
Incite (9)
Increases the target's hate towards the paladin,
with increasing hate over time
Noble Tone (31)
Clarion Call (45)
Clarion Cry (59)
Clarion (72)
Increases your hate level with the target, with a
chance at double the amount of hate increase
Goading Gesture (20)
Siphons some of the hate generated towards
enemies of the group to the paladin instead for a short duration.
Sigil of Heroism (52)
Heals
Heals the paladin's group. | Prayer of Devotion (30) | Prayer of Conviction (44) | Prayer of Consecration (56) | Prayer of Amelioration (72) | |
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time |
Lay on Hands (20) | Virtuous Touch (34) | Divine Touch (48) | Celestial Touch (62) | Holy Touch (74) |
Replenishes some of target ally's health. | Blessed Aid (22) | Devout Aid (36) | Pious Aid (50) | Fervent Aid (64) | Holy Aid (76) |
Intervention
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take |
Intervene (6) | Intercept (20) | ||
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill |
Ancient Pledge (18) | Aegis of Hope (32) | Unwavering Faith (46) | Resolute Faith (60) |
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time |
Redemption (21) | Divine Favor (58) |
Resurrection
Resurrects a fallen ally, replenishing all health. This spell can be cast during combat, but must be cast within touch range of that ally |
Elixir of Resuscitation (44) |
Specialized Attacks
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the crusader. This attack requires a shield |
Bash (13) | Blinding Bash (27) | Courageous Dash (41) | Righteous Dash (55) | Valorous Dash (69) | Heroic Dash (79) |
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's parry skill for a short duration |
Power Cleave (15) | |
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A powerful attack that requires a two handed weapon. |
Holy Sunder (29) | Judgement Strike (43) | Chastising Strike (57) | |
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An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks |
Vengance (33) | |
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Stances
Greatly increases defense, parry and physical damage mitigation at the cost of offensive melee skills and combat attack damage. This is the fighter's primary defensive stance |
Stance: Courageousness (4) | |
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Greatly increases defense, wisdom, and physical damage mitigation at the cost of offensive melee skills and combat attack damage. This is the crusader's primary defensive stance |
Stance: Knight's Stance (16) | |
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Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance |
Stance: Shining Beacon (30) | Stance: Benediction (44) | Stance: Faithful Benediction (58) | Stance: Bayle's Stance (72) |
Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the paladin's primary offensive stance |
Stance: Implacable Wrath (32) | Stance: Unyielding Wrath (46) | Stance: Relentless Wrath (60) | Stance: Wrath Stance (73) |
If you have any questions or comments, please feel free to stop by the Class Discussion forum, or e-mail Savanja!
Here's to you, and the horse you rode in
on,
Boomjack (Paladin on the Oggok Server) and
Kebia (Paladin on the Oggok Server)
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