Personal Traits


Jump to other EverQuest 2 spell lists!

  • Class Spell Lists - Spells/abilities related to your choice of archetype, class, or subclass
  • Racial Traditions - Spells/abilities awarded every 10 lvls (starting at level 10) related to your choice of race

Every six levels (from level 8 to level 48) you'll receive a bonus to your stats, resists, hitpoint pool or regeneration, or power pool or regeneration.

Level 8
Insightful +4 WIS Nimble +4 AGI Brawny +4 STR Durable +4 STA Clever +4 INT  
Level 14
Hardy +3% PoisonR Warm Blooded +3% ColdR Intent +3% MentalR Cold Blooded +3% HeatR Hygenic +3% DiseaseR
Level 22
Sturdy +2.5% Hitpoints Healthy +5% HP Regen Focused +2.5% Power Calm +5% Power Regen  
Level 28
Enlightened +4 WIS Spry +4 AGI Muscular +4 STR Enduring +4 STA Savvy +4 INT
Level 36
Resistant +3% PoisonR Frostborn +3% ColdR Willed +3% MentalR Fireborn +3% HeatR Pristine +3% DiseaseR  
Level 42
Centered +2.5% Power Lucid +5% Pwr Regen Stout +2.5 HP Stalwart +5% HP Regen
Level 46
Devout +3% Divine Resist Tough +3% Slash Resist Recondite +3% Magic Resist Flexible +3% Crush Resist Resilient +3% Pierce Resist  
Level 48
Visionary +4 WIS Brilliant +4 INT Resolute +4 STA Deft +4 AGI Powerful +4 STR

 

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Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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