Racial Traditions


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  • Class Spell Lists - Spells/abilities related to your choice of archetype, class, or subclass
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  • Enemy Tactics - Spells/abilities adepts at weakening certain enemies, choices awarded at level 12, 16, 24, 32, and 38.

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Barbarian (neutral)
Blood of Halas +3 ColdR Halasian Staple Summon Lager Strength of the North +5 STR Remembrance of Halas +5 Defense Strong Jawed +2% Crushing Resist War Wounds +5% HP Regen, +2 STA * Teachings of Tundra Jack +5 Tracking Brewmaster

+5 Artistry Skill

Herbology +5 Chemistry Skill Cold Retribution + Cold Dmg *  
Erudite (neutral)
Ethereal Absorption +5 Pwr Regen, +2 INT* Trained Mind +3 MentalR Scholarly Pursuit +5 Scribing Skill Chemist +5 Chemistry Skill Knowledge of the Ether +3 Magic Resist Erud's Teachings +3% PP, +2 INT Path of Learning +5 INT Ward of Glyphs + Magic Defense* Summon Wisp Summon light source pet Infusion + Magic Reflective Dmg*  
Half Elf (neutral)
Elven Reflexes +5 AGI Tend Wounds +5% HP Regen, +2 STR * Ayr'Dal Assault +Slash Damage * Camouflage Hide (no mvmt)* Tenet of Takish'Hiz +3 MagicR Ayr'Dal Adornment +5 Artificing Skill Gift of the Faydark +5 Fletching Skill Perseverance +5 STA Sinister Cunning +5 INT Dual Breed +3% Power, +2 STA*
Human (neutral)
Physical Adaptability +3 Defense Adapability: Heat +3 HeatR Adaptability: Cold +3 ColdR Metallurgy +5 Metal Shaping Clothier +5 Tailoring Skill Tend Wounds +5% HP Regen, +2 STR * Leadership +5 Defense of Another * Perseverance +5 STA Domination + Divine Damage * Determination +3% Power  
Gnome (neutral)
Ak'Anon Innovation +5 INT Flash of Insight +3% Power Sniffle Stopper +3 DiseaseR Forge Innovation +5 Metalworking Chemical Calculations +5 Chemisty skill Power Surge +5% Power, +2 AGI * Lost in the Crowd Hide (no mvmt) * Confusing Babble Decrease Hate * Gnomish Innovation + Heat Damage * Singed Eyebrows +3 HeatR  
Kerra (neutral)
Fleetness of Foot +5 AGI Commune with the Spirits +5% Power Regen, +2 WIS* Spiritual Enlightenment +5 WIS Ancestral Protection +3 DivineR Eyes of the Night Ultravision* Warm Fur +3 ColdR Gift of the Land +5 Chemistry Timber Shaper +5 Fletching Hunter's Instinct +5 Tracking Unsheathed Claws + Slash Damage*
Iksar (evil)
Toughened Scales +5 Defense Natural Regeneration +5% HP regen, +3 STR, +3 AGI* Proficient Swimmer Waterbreathing* Whipstitch +5 Tailoring Dark Medicine +5 Chemistry Honed Body +5 AGI Greenmist Salvation +3 DiseaseR Legacy of the Shissar +3% Power Sebilisian Strike + Crush Dmg* Defensive Coloration Hide (no mvmt)*  
Dark Elf (evil)
Elven Reflexes +5 AGI Embrace of Hate + Magic Defense* Sinister Cunning +5 INT Strength of Will +3 MentalR Shadow Shroud Hide (no mvmt)* Fueled by Hate +5% Power Regen, +2 MagicR* Poison Crafter +5 Chemistry Pursuit of the Arcane +5 Scribing Wrath of the Teir'Dal +Divine Reactive Dmg* Innoruuk's Cauldron +3% Power  
Troll (evil)
Natural Regeneration +5% HP Regen, +3 STR, +3 STA* Gift of Innothule +3 DiseaseR Troll Gourmet +5 Artistry Mender of the Mire +5 Metal Shaping Grobb Grub Summons food* Swamp Breath Extended breath underwater* Bog Bully +5 STR Maniacal Madness +3% Power Brutal Bashings +Crush Damage* Resilience +5 STA
Ogre (evil)
Blessing of Zek +5 STR Rallosian Conditioning +5 STA Battle Rest +5% HP Regen, +2 STR* War Ready +3% HP Murdunk's Tactics + Slash Damage* Toughened Hide +5 Defense Oggokian Trade +5 Metalworking Rallosian Readiness +4 Metal Shaping Lifted Curse +5 INT Battlefield Command +5 Defense for another  
Ratonga (evil)
Swift Scurry +2 Avoidance Increased Immunities +3 DiseaseR Pitiful Plea Decrease Aggro* Concealed Presence Hide (no mvmt)* Poison Play +5 Chemistry Instruments of the Underfoot +5 Metalworking Rodent Reflexes +5 AGI Filth Forage +5% HP Regen, +2 AGI* Dark Agenda + Poison Dmg * Toxic Tolerance +3 PoisonR  
Halfling (good)
Light on the Feet +2 Avoidance Always Prepared Summon Food* Niami's Tutelage +5 Artistry Halfling Grand Tactics Hide (no mvmt)* Lunch Time +5% HP regen, +2 AGI* Protection of the Lucky Cabbage + Melee Defense Pants Patcher +5 Tailoring Distracting Hoax Decrease Aggro Mischief Maker + Mental Dmg Jum Jum Regimen +3% HP
Wood Elf (good)
Elven Reflexes +5 AGI Forage +5% HP regen, +2 STA* Camouflage Hide (no mvmt)* Gift of the Faydark +5 Fletching Faydwer Fashions +5 Tailoring Tunare's Footsteps +5 Tracking Wind Warrior +2 Avoidance Herbal Protection +3 DiseaseR Precision in Combat + Pierce Damage* Vitality of the Feir'Dal +3% Power  
High Elf (good)
Elven Reflexes +5 AGI Gilding of Felwithe +5 Artificing Estoric Study +5 Scribing Harmonious Mind +5% Power Regen, +2 WIS* Firiona's Zeal + Divine Dmg* Tenet of Takish'Hiz +3 MagicR Pants Patcher +5 Tailoring Distracting Hoax Decrease Aggro Mischief Maker + Mental Dmg Jum Jum Regimen +3% HP  
Dwarf (good)
Light on the Feet +2 Avoidance Always Prepared Summon Food* Niami's Tutelage +5 Artistry Halfling Grand Tactics Hide (no mvmt)* Lunch Time +5% HP regen, +2 AGI* Protection of the Lucky Cabbage + Melee Defense Pants Patcher +5 Tailoring Distracting Hoax Decrease Aggro Mischief Maker + Mental Dmg Jum Jum Regimen +3% HP

 


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Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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