Guide to Ranger Feats

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Feats 31-40

By Nuitaran



A rating of 1 or 2 means the Feat is pretty much
useless to a ranger and one that you probably want to avoid. A rating
of 3 indicates that the Feat can be used with some careful planning or with certain class combinations. We reserve a rating of 4 only
for those Feats that are almost necessary picks for certain types of builds or class combinations. A rating of 5 designates the best of the ranger Feats and ones
players should seriously consider in any href="http://ddo.tentonhammer.com/index.php?meid=5#Builds">DDO build
involving rangers.















To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:

cellspacing="2">
style="font-weight: bold;">Ranger Feats

style="font-weight: bold;">1-10
style="font-weight: bold;">
  1. Acrobatic
  2. Alertness
  3. Athletic
  4. Bullheaded
  5. Cleave
  6. Combat Casting
  7. Combat Expertise
  8. Discipline
  9. Dodge
  10. Empower Healing Spell
style="font-weight: bold;">Ranger Feats

style="font-weight: bold;">11-20
style="font-weight: bold;">
  1. Eschew Materials
  2. Exotic Weapon Proficiency
  3. Extend Spell
  4. Great Cleave
  5. Great Fortitude
  6. Greater Two Handed Fighting
  7. Greater Two Weapon Fighting
  8. Greater Weapon Focus
  9. Heavy Armor Proficiency
  10. Improved Critical
style="font-weight: bold;">Ranger Feats

style="font-weight: bold;">21-30
style="font-weight: bold;">
  1. Improved Feint
  2. Improved Mental Toughness
  3. Improved Precise Shot
  4. Improved Shield Bash
  5. Improved Shield Mastery
  6. Improved Sunder
  7. Improved Trip
  8. Improved Two Hand Fighting
  9. Improved Two Weapon Fighting
  10. Iron Will
  1. Lightning Reflexes
  2. Luck of the Heroes
  3. Many Shot
  4. Medium Armor Proficiency
  5. Mental Toughness
  6. Mobile Spellcasting
  7. Mobility
  8. Negotiator
  9. Nimble Fingers
  10. Point Blank Shot
  1. Power Attack
  2. Precise Shot
  3. Precision
  4. Quick Draw
  5. Quicken Spell
  6. Rapid Reload
  7. Rapid Shot
  8. Resilience
  9. Resist Poison
  10. Sap
  1. Self Sufficient
  2. Shield Mastery
  3. Shot on the Run
  4. Skill Focus
  5. Slicing Blow
  6. Snake Blood
  7. Spring Attack
  8. Stealthy
  9. Stunning Blow
  10. Toughness
  1. Tower Shield Proficiency
  2. Two Handed Fighting
  3. Two Weapon Blocking
  4. Two Weapon Defense
  5. Weapon Finesse
  6. Weapon Focus
  7. Weapon Specialization
  8. Whirlwind Attack




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31. Lightning Reflexes
Official Text: "Grants you a +2 bonus on your Reflex saves."

Comments: Reflex is one of the higher Ranger saves, and most Rangers will have a high Dex, making this one pretty pointless.

Rating: 2

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32. Luck of the Heroes
Official Text: "Grants you a +1 bonus on all saves."

Comments: This isn’t worth spending one of the few Feats Rangers get.

Rating: 3

33. Manyshot
Official Text: “By activating this ability, you can shoot two arrows simultaneously for a time.”

Prerequisite: Dexterity 17, Base Attack Bonus +6, Point Blank Shot, Rapid Shot, Received by Ranger Level 6

Comments: This ability improves to fire three arrows simultaneously at Ranger Level 11.  It’s a must have, but you’ll get it for free for just 6 levels of Ranger!

Rating: 2

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34. Medium Armor Proficiency
Official Text: “You are proficient with medium armor, and do not suffer armor penalties to your attack rolls when wearing medium armor.

Prerequisite: Armor Proficiency: Light

Comments: You’d be better served to take one level of Fighter to get this free as well as Heavy Armor, and an extra Feat.  It definitely helps to be able to throw on a breastplate or some Mithral Full Plate when the going gets tough, or you have to tank.

Rating: 2

35. Mental Toughness
Official Text: “Increases your maximum spell points by 10 at first level, and 5 spell points for each additional level.”

Prerequisite: Able to cast spells

Comments: Rangers spells aren’t good enough to justify this.  The best spells you will have will be Resist Energy and Barkskin.

Rating: 2

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36. Mobile Spellcasting
Official Text: “You are able to move about slowly when casting a spell.”

Prerequisite: Dexterity 13, Combat Casting, Able to cast 2nd-level spells

Comments: Don’t even bother.  With the few spells you’ll be throwing, you can afford to stop moving to cast.

Rating: 1

37. Mobility
Official Text: "Adds a +4 bonus to Armor Class while tumbling."

Prerequisite: Dodge

Comments: If you want to go for Shot on the Run, or Spring Attack, you have to start with Dodge and Mobility.  Too bad it’s not such a great Feat in DDO, but it’s a must for some of the best ones.

Rating: 5

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38. Negotiator
Official Text: "You have a knack for gauging and swaying attitudes. You receive a +2 bonus on Diplomacy checks and Haggle checks."

Comments: This is another one that’s not worth the Feat slot for a Ranger.

Rating: 1

39. Nimble Fingers
Official Text: “You are adept at manipulating small, delicate objects. You receive a +2 bonus on Disable Device checks and Open Locks checks.

Comments: This could be viable for a Ranger/Rogue, but remember you can’t Critical Fail on locks.  You get an unlimited amount of retries, so it might be more worthwhile to use Skill Focus: Disable Device instead.

Rating: 3

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40. Point Blank Shot
Official Text: "You gain +1 bonus on ranged attacks and damage within 30 feet."

Comments: This is one of the only Archery Feats a Ranger doesn’t get free.  This is a prerequisite for Shot on the Run, and I consider it a must have.

Rating: 5

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Back to Feats 21-30

Continue to Feats 41-50





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Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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