The Dragon's Vault

Release Notes Module 1


This
update contains the first content update to DDO, the Dragon's Vault
Module! Can you gain access to the impenetrable Vault of Night?

  • Fight in the notorious Tharashk Arena, defeating all other
    combatants to survive.
  • Explore the most dangerous prison of all – that of a mind locked
    in torment, in The Prison of the Mind.
  • Discover the hideous secret that has ruined the Haywire Foundry.
  • Delve into the subterranean depths of the Jungles of Khyber.
  • After
    you've conquered all four of those dungeons, the most challenging and
    compelling dungeon experience of all awaits you – the Vault of Night,
    as you face the full array of Kundarak magic and tricks meant to keep
    you out…or kill you.
  • If you somehow manage to defeat the Vault of Night, you can earn
    your rich rewards…there remains just one last obstacle…

In addition to the Dragon's Vault chain of quests, there is even more
great content to explore!

  • Fight against the first vampire boss in DDO…you'll love this
    challenge.
  • Stop a planar invasion in “The Xorian Cipher”
  • Explore the immense demesne of the Arzag-Khor…can you acquire the
    Tear of Dhakaan?
  • Stop the nefarious plans of the Grave Robber
  • Can you uncover all the secrets of Stromvauld's Mine?
  • Will you aid the Bounty Hunter and bring down an infamous
    assassin?
  • And more!

We've
opened the gates to Kobold Island: a fun and replayable landscape
experience for new players still getting a feel for what their
characters can do in combat.



Changes and fixes to the game include:

  • Founders
    commemoration! Check the fountain in Aspirants square to view the
    earliest guilds to arrive in Stormreach and explore the dangers of
    Xen'drik!
  • Weapon Sets shortcuts are now in! You can now set up
    a single item shortcut to point to both a main weapon and off-hand
    item. So, for example, you can now equip two daggers, or a sword and a
    shield – all with one shortcut.
    • Drag two different items into
      the “weapon sets” panel in your inventory panel to create a single
      shortcut for two items. Now use that shortcut in your shortcut bar to
      equip the two items.
  • Collectibles – Most
    collectible descriptions now tell you not only which collector wants
    that item, but also how many copies of that item they desire (i.e.
    “Goldscuttle desires at least 3 Prayer Beads.")
  • When you
    attempt to delete a character, you will now get a confirmation dialog
    that asks you to type in the character's first name before it will
    allow you to delete the character. This should help prevent accidental
    deletion of your favorite characters.
  • Potion and Scroll icons
    all now have a mini-spell icon in their upper left corner (just like
    wands) to help identify what spell the item casts. Say goodbye to the
    “I have ten different potions and all of them are blue!” problem.



Performance

  • Players should no longer receive falling damage when they are
    simply walking along minding their own business.
  • The number of people allowed in each tavern instance has been
    lowered to help performance within taverns.
  • We
    have implemented another batch of changes that should help players who
    are experiencing rubberbanding and “glued to spot” issues.
  • A
    new tab has been added to the Options Panel, the "Troubleshoot" tab,
    which contains several new options to help tweak game performance.
    These options should help players who are trying to improve their
    dialup experience or players whose video cards are overheating.
    • The trouble shoot UI adds the connection speed setting
      instead of needing to set it in the userpreferences.ini
    • It additionally adds two methods of slowing down graphics for
      systems having graphics issues
  • A number of graphics related crashes have been resolved.
  • Update to timing code to better handle Dual Core, HT and dynamic
    overclocking setups.
  • Network latency now properly measures round trip times, instead
    of one way.
  • We
    have implemented another batch of changes that should help with dialup
    performance. If you are a dial-up user, we would appreciate your
    feedback on connectivity performance after the update.

UI Improvements

  • The /roll command now simulates dice-rolling and broadcasts
    results to the Party.
  • The shop UI now plays a sound when buying or selling an item.
  • Chat improvements
    • The enter key will now correctly activate the chat text entry
      field.
    • There is a new (and louder) sound when you receive a tell.
    • Setting
      your outgoing message type to "guild" will no longer generate the error
      "no such command." You will also now be able to correctly chat with
      your guild while on the guild chat tab.
    • Players should now connect to guild chat more reliably when
      logging into the game.
    • /General chat channel no longer appends an ‘1' to the end of
      the user's name.
  • Friends List improvements
    • You now receive a message in chat when one of your friends
      goes online or offline.
    • Friends Lists are now specific to a character, not an account.
    • An
      Invite Button has been added to the Friends UI. Simply open your
      Friends list, target the person you want to party with, and click
      “Invite.”
  • The Guild list now properly updates members' online status.
  • Pawn shops will now be marked on the map with a distinctive
    marker to make locating them easier.
  • The mapnotes for Phiarlan, Kundarak, and Deneith have been
    updated for greater accuracy.
  • You will now correctly see your own Voice Chat status icon in the
    party display.
  • /squelch command is no longer case sensitive.
  • The Mic test will now automatically shut off if you close the
    window.
  • Your
    avatar will now face the correct direction upon zone entry after
    teleporting while in mouselook mode. The days of zoning in and finding
    yourself facing some crazy direction are over.
  • Magical versions of Light Repeating crossbow and Shuriken now
    have the correct blue magic background for their icons.
  • Battle Axes and Falchions now have the correct icons.
  • If a player is affected by Slicing Blow they will now see the
    correct alert icon.
  • Corrected the icon for the Fire Elemental's “Burning Touch” DoT.

Examination Issues

  • Many
    spells should now have their damage ranges and bonus types displayed
    when examined. This is part of an ongoing effort on our part to provide
    more detailed spell descriptions.
  • Weapons, Shields, and Armor now display their proficiency
    requirement when examined.
  • The descriptions of many items have been improved.
  • Certain Immunities (for example elemental damage immunities) now
    show up on your character sheet under Resistances.
  • Thrown Weapon Damage bonuses on character sheet should now
    display properly.
  • Wands now display durability when examined.
  • Shields now display their attack penalty if they have one.
  • Several typos have been corrected in spell descriptions.

Combat

  • Improved
    Feint now works as an instant AOE bluff, performing bluff checks to all
    nearby targets. Bluffed targets are open to sneak attack attempts.
    Please note that the attack animation for Improved Feint is misleading
    and will be fixed in an upcoming patch.
  • Sneak attack bonuses no
    longer apply to glancing blows since a sneak attack is intended to be a
    targeted attack and should not apply to collateral damage.
  • You
    can now shield bash if you have a shield and thrown weapon equipped,
    instead of queuing up a thrown attack for when you release the block
    button.
  • Some improvements have been made to repeating crossbows.

Quest Mechanics

  • Some
    very high-level quests now have a “reset timer” (initially this is just
    the Vault of Night sequence). The quest reset timer will activate once
    the quest sequence is completed. You cannot replay the quest sequence
    until the timer finishes.
    • The timer is indicated in your quest journal.
    • You can use the /quest command to view all active quest reset
      timers.
  • The Plane of Night has a new loot mechanic for dividing treasure
    from the dragon. For full details please read href="http://%E2%80%9Dttp://www.ddo.com/forums/showthread.php?t=21903%E2%80%9D"
    target="_blank">this thread
  • A few different bugs with Encounter XP have been fixed
    • Higher level encounters are now worth more XP than lower
      level encounters.
    • Certain areas had a bug where their encounters were worth
      zero XP. This has now been fixed.
  • If
    you are 5 levels or more below the max level of someone in your Party,
    you will see reduced XP, culminating in potentially zero xp.
  • Character files now automatically save after completing a quest
    and earning XP, or after receiving a quest reward.
  • Completing
    an adventure while at the XP cap will no longer count towards that
    adventure's repetition count (even if you are carrying a death penalty).

Quests

  • Completing
    many of the longer quest sequences now presents you with a unique
    reward selection panel where you can choose from a list of special
    items. Previously only the Waterworks had this type of reward system.
  • Several adventure areas have had their treasure tables adjusted
    to be more in-line with their level of difficulty.
  • Small changes have been made throughout the world to help prevent
    pathing issues.
  • Numerous broken traps and control boxes have been fixed.
  • Fixed several false danger alerts (warning of traps that were not
    there etc.).
  • Some bugs have been fixed that were preventing certain quests
    from being completed.
  • Many quests have had a revamp of some sort. More details will be
    posted tomorrow with the update.

Character Abilities & Spells

  • We
    have made improvements to many of the spell effects. Also, many
    player-cast spells now contain inherent lighting (cast a fireball and
    you will see the difference).
  • Flaming Sphere and Lightning bolt
    have been changed so that they do more damage. Previously, if monsters
    were standing in a line the spell would hit the monster at the head of
    the line and then stop. Now the spells will travel down the whole line
    of monsters with a chance to do damage to any monster it hits.
  • Flesh
    to Stone is now permanent but, like Hold Person, now grants periodic
    saving throws to end the effect. Break Enchantment will still remove
    this status effect. Characters with high Fortitude saving throws will
    find the average duration lower than before. Characters with low
    Fortitude saving throws may hope for some good rolls.
  • All
    undead will now properly react to Turn Undead. Turned undead will now
    properly flee in terror from the cleric or paladin that turns them
    rather than cower, rebuked.
  • When resting, Warforged should now heal at least one point of
    ability damage, regardless of their repair score.
  • The Improved Fortification feat now works correctly.
  • Mithral Fluidity now works correctly.
  • We
    fixed a bug with Fear where it would hit no target if no target was
    selected. It now correctly has a cone radius for its effect, even with
    no target selected.
  • Warforged racial paralysis resistance now correctly applies to
    ghoul and ghast resistance.
  • Max range of Feather Fall and Mass Cure spells now is consistent
    with other AoEs.
  • Flame Arrow spell will now summon 50 arrows.
  • Shaken state no longer prevents spells/skills/feats from being
    used.
  • Undead are now immune to Blind.
  • Spell Resistance no longer affects your susceptibility to Web.
  • Feeblemind now prevents spellcasting.
  • If
    you're immune to an effect due to racial or feat immunities, you will
    no longer see an irrelevant saving throw roll, but instead just get the
    immune feedback immediately.
  • You now get a save vs. Mindfog.
  • Blindness spell is no longer affected by the Extend Metamagic
    feat.
  • Neutralize Poison's immunity effect duration has been reduced to
    1 min/level to bring it in line with other immunity effects.
  • Hand
    Axes have been added to Dwarven Enhancements involving axes (Axe Attack
    and Axe Damage). This is not noted in the tooltips for these
    enhancements.

Monsters

  • Many monsters will now heal and buff themselves and their friends
    more effectively.
  • Monsters
    should now react more intelligently to inanimate obstacles that are
    preventing them from moving where they desire, with a greatly increased
    chance of being able to navigate around objects that may have been
    impassable barriers to them before. We have also improved monster
    targeting behavior in doorways and other bottlenecks, as well as their
    behavior landscape and dungeon areas.
  • Charmed monsters should attack enemy creatures more reliably.
  • Monsters should no longer clump up into a mob when encountered in
    large numbers.
  • Kobold
    Shamans no longer cast Bestow Curse when playing dungeons on “Hard”
    difficulty level. However you should be wary of their replacement spell
    - you might actually prefer Bestow Curse.
  • The Beholder's Scorching Ray eyebeam now functions properly.
  • The
    antimagic cone emitted by beholders now properly strips magical effects
    from those caught in its front arc and prevents spellcasting.
  • All elementals are now immune to Vorpal effects.
  • All vermin are now vulnerable to Vorpal effects.
  • Previously,
    there were several instances in the game where using Command Undead on
    specific undead targets would render the quest uncompletable. These
    powerful undead are now immune to Command Undead.
  • Slimes unable
    to reach a target will no longer stand in place waiting to die. They
    will now instinctively retreat if peppered by arrows from an
    unreachable location.
  • Golems and animals should no longer occasionally disappear when
    attempting to return to their home locations.
  • The Aura of Fear of a Thaarak Hound will no longer scare off
    creatures that are non-hostile to the Hound.
  • Spectres that have not entered the world will not prevent players
    from moving through their ghostly selves.
  • The
    Guardian of Shan-To-Kor will now enter melee combat more often rather
    than staying at range, and should no longer occasionally stand around
    doing nothing.
  • The third scorpion in the Warders defense should now spawn
    correctly.
  • Zombies should now disappear properly if they explode.

Items

  • When you loot an item from a chest, a message is sent to everyone
    in the Party.
  • Banishing effects will now only work on critical hits.
  • When
    picking up a Bind on Acquire item that is not reserved (for example, in
    a treasure chest from which only 1 pull for the Party is possible),
    there is a confirmation dialogue box opened. Currently this only
    applies to the Plane of Night.
  • Wands found in treasure chests
    now start with a random number of charges instead of fixed number of
    charges. This change does not affect wands purchased from vendors.
  • Level 4 Bard components have been added to Arcane Reagent vendors
    in Kundarak and Jorasco.
  • Named docents have had their durability increased.
  • Previously
    items could be generated from chests that had both a temporary damage
    amplification and an inherent spell effect. This has been corrected and
    all items should now have only one effect or the other.
  • Ghost Touch bows now successfully impart their magic to the
    missiles they fire.
  • Magical
    Shields no longer add their enhancement bonus to attack and damage
    rolls for the shield, they only apply to your AC bonus per D&D
    rules.
  • Tower Shields now correctly cap your max dex bonus.
  • Scarabs of Absorption and Spell Resistance items can no longer
    affect your own spells.
  • Max stack size for throwing weapons is now 50. Throwing weapons
    loot will still be found in stacks of 20.
  • Bolts of “X” Bane costs have been reduced to be in line with
    Arrows of “X” Bane.
  • Three
    new weapon effects added to treasure generation system – True Law, True
    Chaos, and Pure Good. Each of these effects gives the weapon an
    additional 1d6 damage versus non-aligned targets, and requires the
    wielder to have that alignment. UMD skill of 20 to bypass the alignment
    requirements.
  • Hold Person scrolls can now correctly be scribed by Wizards.
  • The Chill Shard Weapon will now function properly.

NPCs

  • Lowest level pawnbrokers have been moved to the Marketplace.
  • Merchant names are now visible in the Marketplace tent.
  • Pawnbrokers have also had their dialogue tweaked to be slightly
    more useful.
  • The Harbor weapons vendors now carry Exotic weapons.
  • Guard Healfdene will now always allow players to return to the
    Newbie Harbor.
  • Steppy
    the Barkeep in Delver's Canteen, Ruins of Threnal will now repair all
    types of equipment. Of course, he has to charge a little more due to
    the difficulty of getting parts out in the wilderness.
  • Delera will no longer say "The girl was to be spared!" after all
    her "Return to Delera's Tomb" conversations.
  • Hargo
    Kimmare will no longer offer to sell you information twice. Instead he
    will proceed with his story arc if you have completed the first part of
    his quest.

Miscellaneous

  • Chests will no longer sparkle after they're opened up.
  • Control boxes for traps will now highlight with the normal
    selection FX when selected.
  • You can no longer jump much higher that normal while pushing up
    against nearly vertical walls.
  • Several new light sources have been added throughout the world.
  • If
    you log out while in a dungeon you will now find yourself outside that
    dungeon when you log back in, unless you log back in before the
    instance has reset. If you camped in a dungeon the last time you played
    before this update, the first time you log in your character will
    appear in the harbor.
  • Graphics performance while swimming has been improved.
  • Dead players will no longer pop glass spider eggs while they're a
    ghost.
  • Character generation will now look correct in widescreen mode.
  • Fixed several collection points that were incorrectly set to
    reward only one player.
  • Fixed many places in the world where players were able to get
    stuck.
  • Clicking on the Fountain in Aspirant's Square will no longer
    bring up the Stats Portal UI window.

To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.

Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

Comments