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Space Missions

Skygeirr is a Hybrid reasearch lab where you'll go to take care of some unfinished business involving the Hybrids. You'll unlock Infestors and Ultralisks. This guide should cover all of the Skygeirr Normal Achievements.

With Friends Like These... Guide

No Rewards


To space! This mission is awesome in a lot of ways because it’s you playing as the Hyperion. A few basic things, the Hyperion auto-attacks anything within range and is rather hefty, and slow. You can upgrade it which gives you more Tac Fighters and more damage and you can gain an extra ability by completing the bonus.

In the first part, you’ll go through a basic tutorial of the ship’s commands. Nothing out of the ordinary, you’ll jump, fight some things, and learn where Mag Mines are. For the achievement, you can’t let a Mag-Mine hit you (not that you want one to hit you anyway). The only way to avoid them is to just watch your ship and jump if any red lines settle in your direction.

The first part is simple; there is a mineral patch to your north and a pirate ship to your southeast. The mineral patch is guarded by a legion of Mag Mines, what I do is send my ships at the Mag Mines to set them off while moving the Hyperion out of the way. It works really well, because they’ll target the ships (which will destroy most of them) and the Hyperion is far enough away to avoid any damage.

For the pirate ship, you’ll want to do the same thing for the Mag Mines, and then take your time engaging the ship. It can cloak and spawn fighters, but you’ll have a few Repair Bots to regenerate your Tac Fighters. The fight will move between phases of the ship attacking you, cloaking while spawning units, and then reverting back to attacking you.

After the pirate ship is destroyed, you’ll gain a new ability to stun nearby units. It’s critical to get that because the Hyperion can fall very easily if you get overwhelmed and isn’t exactly a race horse. As you move forward, you’ll unlock an additional base and a new mineral patch to your east. This mineral patch is a little bit harder, but you can send your Tac Fighters across the blockade to deal with some of the early Mag Mines and fighter ships. Then proceed to jump in and launch your fighters at the other Mag Mines.

Move on up and take the next base to the west outside of the final mineral patch. You’ll want to take it first because it causes the ship to begin spawning Battlecruisers. For this mineral patch, it’s a bit harder, your Tac Fighters can’t trigger the Mag Mines from behind the blockade easily, so you’ll need to jump in and deal with them, but again the Tac Fighters make excellent shields against them and just jump when the red line settles in on you. You won’t finish “MinedCraft” until you mine the mineral patch on the northern wall as you move forward.

Mined Craft

For the rest of the map, you’re going to want to support your Battlecruisers. Let them soak up damage while you take out objectives (Ordnance Towers and Merc Starports). For the last sortie, you’re going to have a heck of a time dealing with everything, so be sure to use your abilities and use your Tac Fighters for shields. Be ready to pull back too, you can get into a situation where you’re overwhelmed rather fast.

Mag Mine Final Battle

An example of how to send your tac fighters forward so that they'll take all of the aggro from the Mag Mines.

In the final battle, you’re going to be tested against a large swarm of Mag Mines. There is again, a trick, with Tac Fighters. Send them deep into the center of the space station, behind where the Mines normally spawn and they’ll fly backward, away from you. Otherwise, just keep jumping out of their way. After the ship is destroyed, you win.


  • With Friends Like These...: Complete the mission.
  • MinedCraft: Collect all of the Minerals.
  • Space Ace: Don't get hit by a Mag Mine!


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Conviction Guide

Reward: +9 Kerrigan Levels / Swarm Host Evolution Mission

Bonus: +2 Kerrigan Levels

Infestors: Infestors are critical in this mission to conserve your forces and keep forward momentum going. Be sure to utilize them to their max, they're the only unit that you should really concern yourself with and micro, especially on Normal. On Hard and above, they're needed to disable Thors and Siege Tanks and turn the tide of battle to your side.

First Floor

Alright, before the mission begins I’d suggest getting the Baneling skill on Kerrigan, it’ll make your life so easy because you’ll have an endless supply of troops that can destroy most of the packs, letting you have a rather sizable army. The fights are also so short that it’s hard to really micro your units around. The first pack has to be engaged solo, but you’ll get a set of units midway through (or like me you’ll just destroy them all with Banelings).

The next pack spawns another set of troops, and then you’ll need to head around. A set of hellions will jump you, but you’ll get yet another pack. Then moving around the corner you’ll see Siege Tanks and other scary things, but again another pack will move in to save you (also my Banelings cleared out most of the room).

In the upcoming room you’ll need to fight off four waves of enemies. If you didn’t notice yet, you have some Infestors who can help replenish your forces since you won’t have Kerrigan to help anymore. You can also morph your Hydralisks if you’ve done the evolution mission.

You’ll see a room up on your left that will have a secret document. It’s guarded by a few ghosts, you can just send Kerrigan in to deal with it along with a few troops. Move forward until you’ll see a huge base. Plant the four Virophages then engage. If you’ve been infesting and protecting your forces, you should be able to overwhelm them very easily.

Reinforcements will arrive as you move upward, but don’t count on them living. When you reach the coupling, force down the Thor then deal with the rest. Make HEAVY use of your Infestors to help take some heat off your forces. Siege Tanks are brutal with everything clumped together.

Second Floor

On the second level you have five minutes to make it out. Just follow the path, right before the end it veers off to the right – that’s the second Secret Document. Anyway keep moving on and you should have minutes to spare. The trick on higher difficulties again is to infest, infest, infest. Infesting makes it so much easier because you turn their major damage dealers into yours.

Space Mission Secret Document Sc2 HotS

Anyway the last room looks daunting, but you get additional reinforcements. I just put Kerrigan’s Banelings in the center which took care of most of the room. With that, the Space Missions are done.

The two achievements are really easy to get on Normal. Don’t stop attacking and you’ll get through by the eight minutes (it’s for the first section only) and for Kerrigan’s life, she never took damage for me, so I’m not sure what advice to give other than keep her back. If you’ve been following our guides, you should have all of the bonuses by now and she should be rather beefy.


  • Staying Alive: Kerrigan can't go below 50%.
  • Saturday Night Fever: You have eight minutes to get through the first part.
  • Conviction: Finish the mission.


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Last Updated: Mar 13, 2016

About The Author

Get in the bush with David "Xerin" Piner as he leverages his spectacular insanity to ask the serious questions such as is Master Yi and Illidan the same person? What's for dinner? What are ways to elevate your gaming experience? David's column, Respawn, is updated near daily with some of the coolest things you'll read online, while David tackles ways to improve the game experience across the board with various hype guides to cool games.