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colspan="3" rowspan="1"> alt="Druid Class Guide"
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by Zinn

If you like a class with options and versatility
the druid might be the class for you. At its heart, the Druid is an
arcane caster focused on dealing
damage, but it also
provides many options. The Druids has heals, buffs, utility spells,
snares, and the ability shape shift herself and her group. The Druid
also has amazing
powers called
Wonders and Calamities that can quickly change a chaotic losing fight
into a
winnable encounter. A
druid is a veritable Swiss Army knife of a class that is well-suited
for those who like variety in their play style.

class="pn-content-page-body"> style="font-weight: bold;">Sigil's Official

Druids are powerful spell casters who use the power of nature to break
their enemies and bolster their allies. Druids are able to call down
very powerful destructive spells called Calamities and can also produce
awesome beneficial effects through the use of abilities called Wonders.
Druids are able to use their impressive powers to call elementals from
the earth and sky.

alt="Druid paperdoll"

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Druid at a Glance 

class="pn-content-page-body"> style="font-weight: bold;">Races: class="pn-content-page-body">Thestran, Halfling, Vulmane,
Varanjar, Lesser Giant, Mordebi, Varathari, High Elf, Wood Elf, Half Elf style="font-weight: bold;">


class="pn-content-page-body"> class="pn-content-page-body"> class="pn-content-page-body"> style="font-weight: bold;"> style="font-weight: bold;">Weapons: Daggers, one-handed
blunt weapons and two-handed staffs. class="pn-content-page-body"> style="font-weight: bold;">

style="font-weight: bold;">Quick Links

  • href="">Druid
    Creation Guide
  • href="">Druid
    11-20 Leveling Guide
  • class="pn-content-page-body"> class="pn-content-page-body">
  • target="_blank"
    Level 1-25
  • href="">Spells/Abilities
    Level 26-50
  • href="">Healing
    Guide for Druids
  • class="pn-content-page-body"> href="">Kiting

  • Class News
    & Information:

  • target="_blank"
    Caster Archetype Overview
  • href="">Arcane
    Casters in the News
  • href="">Druid
    Discussion Forum




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Phenomenon points are stored
natural energy that a druid
accumulates over time. She
can use
these points to create Wonders or Calamities. Calamities can cause
great devastation to an
opponent while Wonders can
be of great aid to a group. With
Wonders and Calamities the Druid has the ability to quickly turn the
tide of a
battle that a group might otherwise lose. 

Phenomenon points regenerate at one
point per minute. These powers are designed to be special and far
greater in power
normal spells. Examples
of Druid
Wonders and Calamities are Earthquake and Lifestream.

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Druids can summon temporary elemental
pets to aid them. These pets cannot be controlled and are more
like a
visual DoT
than a pet. The pet will fight for the druid until the druid dies or if
it is not engaged in combat for longer than 10 seconds. At high
levels Druids gain access to longer lasting pets that can be


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like other arcane
damage classes, have counterspells that will be able to
caster spells. The counterspell could either completely nullify the
spell or
change the enemy spell into something beneficial to her group. For
example, his
level 30 counterspell, Healing Turn, may turn a damage spell into
health for himself or his defensive target.

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A weakness is a player created
vulnerability in your enemy
that remains for a short period of time. Some weaknesses can
be exploited
by using certain skills. When
exploits a weakness the attack used becomes more powerful and may add
more than
additional damage but may debuff the enemy or buff you or your party.
For more information on
weaknesses please
take a look at Ten Ton Hammer’s href="">Weakness
FAQ and chart.

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One of the most interesting
features of Druids was Sigil’s
plan that Druids would be able to control the weather.The plan was that
some spells would be
affected by the weather. Fire
spells may
do less damage in the rain while Lightening spells may do more damage.
It has been mentioned that
Vanguard will
have dynamic weather patterns and Druids will be able to change the
weather. Dynamic
weather is slowly
making its way into the game but it is unknown if these type Druid
are still in Sigil’s plans. One can
only hope.


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Damage Spells

While the Druid has many useful
utility spells, his main
role is that of a damage dealer.  Druids
have powerful Direct Damage (DD) spells and Damage over Time spells
(DoTs). Their Calamities do
extraordinary damage but can only be used on a
limited basis

style="font-weight: bold;">Heals
get small heals and can be used as a secondary healer.
Their Lifestream wonder can also be used to
greatly heal their group.

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Druids are excellent
Buffers. Melee classes love them
for their weapon damage buffs but they have many other beneficial
buffs including damage shields, group run speed, AC buffs, levitate,
increased resistances,
increased strength, vitality and water breathing. 

also can create berries for themselves and their group mates.The
berries can be eaten
to restore health
or cure poison.

Druids can also shapeshift themselves and their groups into a wolf
form. While in wolf form melee attack speed, strength
dexterity increase.

Snares and Kiting

Druids of EQ were known for
their ability to kite MOBs by
the use of their snares. Druids
still kite and snare quite well in Vanguard. To learn more about kiting
see Ten Ton
Hammer’s kiting guide, href="">Kiting

Utility Spells

Druids get a little bit of
everything. Direct
damage spells, Dots, heals, evacs
buffs, snares, some crowd control, underwater breathing, pets, shape
wonders, calamities and more.


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guides up to date!

Submit additional information or corrections href="mailto:[email protected]">here.

To read the latest guides, news, and features you can visit our Vanguard: Saga of Heroes Game Page.

Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.