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"The Journey Is Half The Fun," well it's very long, and should be
started as soon as possible; and any help you can get makes it go by a lot
faster. This is just a very long race, with many different parts and
challenges. Some things that help the trip along and some are
necessary.  You can start the quest at any time, but must be
level 42 to wear the reward. 

The following buffs, equipment, and provisions are more or less
critical to success on many of the race courses:

Spirit of the Wolf (or Totems of the Wolf, one per race)

Pathfinding

Breeze

Homemade Drink

Evacuate (level 25 scout ability, tho other subclasses (like Wizard and
Warden) have it too.

A horse

A good map, or knowledge of the area

Someone to gray out the critters

Part 1: You start at Cru
Naseto on the bridge to North Qeynos in Antonica, then he sends you to
Selinda Whisperwind between the towers on the road east from Qeynos.
Once you finish talking to Selinda the timer starts and you have 14
minutes to complete the circuit. So get running!

Tower of Vhalen: Follow the road East, its north before you cross
the river.

Keep of the Gnollslayers: Next to the Steppes Griffin Station

Ruins of Caltorsis: North Center part of the map.

Tower of the Oracles: Next to Oracle Griffin Station

Keep of the Ardent Needle: West from the Oracle Griffin Station

Run Between the Qeynos Towers to stop the timer, then Speak to Selinda
again

She will tell you to speak to Sian D’ior in the Commonlands.

Part 2: He is just outside
the main gates to Freeport, follow the path from Freeport until you
approach two towers, he is next to the tower on yourright. You will
have 15 minutes after you finish your conversation withhim, so be
prepared

Crossroads: Near Freeport Griffin Station

Lucan's Mount: Top Center of the map, must get to the top ofthe pillar
of stone

Zarvonn's Tower: Next to the Nekulos Griffin Station

Ring of Nature: South of the Nekulos Griffin Station

Ruins of Valmarr: Southern Edge of the Map along the westernriver

Turmoil Cemetary: Just outside the door to the Sprawl

Run between the two towers again to stop your time, then Speak to
Sianagain.

Part 3: You are now off to
the Thundering Steppes

This part of the quest starts with Lessa Gentare in the
ThunderingSteppes at the docks. You will need Evacuate for this step.
Some claim it can be done without, but I can’t see how without major
buffage. You will have 15 minutes.

Thundermist Village: Follow the dead river, get update andgo back in
the river

Deadview Pass: Path towards the giants near the western shore

Shrine of the Sirens: Underwater near the watcher of the fields where
the sirens are.

Shrine of Decay: Thru the Deadview pass, past the giants to the gnolls. Look for an altar type object surrounded by stones.

Coldwind Cove: Keep heading in the same direction along thewater at the
tent. This is where the Griffin tower and respawn is.

Grave Poll: Follow the streambed north until Cove of Decay then head
slightly west. Stand still and wait until the group evacuates if you have a scout. If not, haul your butt back to the Griffin Tower and get back to the docks!

Part 4: Now your off to
Nekulos forest, talk to Stro D'Proi just outside thethe Commonlands
gate. He will give you 15 minutes for this section again. Complete his
dialogue and stay on this side of the river and runtoward the island in
the center of the river.  This is probably the toughest leg to
complete in time.

Behemoth Pond: Pond in the middle of that island.

Gargoyle Gorge: Grab the griffin near the Commonlands entrance, and to NMar's Ascent. Head towards Nektropos Castle, and you can't miss it

Nektropos Castle: Far northeast corner

N'Marr's Ascent: Run back to Nmarr's and you shouldn't need to do much more than approach it to get credit. Grab the Griffin to the docks and jump off when you approach the spires. Head towards the bridge

D'Abbth Bridge: Near the spires cross it over and head towards the docks

Port Naythex: You know where this is, it’s the docks (Easy toevac to
next location)

Return to Stro D’Proi, and cross the bridge, east side of bridge
andthen hail Stro.



Part 5:  Take heart, if
you've made it this far, the worst is over- timer-wise at least. 
You will then go to Zek the Orcish Wastes this is perhaps the easiest
run if you have someone to gray out the zone or a high level tank train
the mobs away. You must speak to Soci Esign (when looking at the gate
out of the fort, Soci is in the tower to the right). Stand outside
while you advance the dialogue, when your done talking the timer will
start.>

Grove Stones: This is the druid ring

Charred Vale: Scorched area on the way to the Citadel

Deathfist Lookout: Top of the winding rock before the Bridge tothe
Citadel

Access Bridge of Zek: The bridge before Citadel, don’t crossit, mobs
spawn run up for update, and back then around the water

Deathfist Citadel: Past all the aggressive mobs

Spirit Lake: The spiral lake, don’t go in the water, mobs willspawn

Deathfist Quarry: Take the elevator down, and walk out thenback up to
the top

Return to Soci to complete this section

Part 6: Next you are off to
the Enchanted Lands, the Race starter can be found outside the Granary,
his name is Banoo Corest, this is a quick race, you have 8 minutes, Go!

Runnyeye Ward: Cross the bridge to the north, just in frontof you

Tagglefoot Farms: Long run to the Northeast of the map. Head out of the furthest east gate and follow the river. It'll be on your left.

Camp Ghobber: It’s the Nightblood Tower, north of TagglefootFarms (Evac
to docks)

Goblin Pass: West of the Runnyeye Door at location +220, -750. This one is tricky. It's near a large group of goblins so you may need to run down the path once or twice tto get it.

Lookout Stump: South from the pass at location +330,-420

Back to Granary where you started

Part 7: Last step is located
in the Feerrott. Speak to Chon Ar’Edij just outside the path from the
bell to the left heading toward the main continent.

Temple of Alliz: Southern Tip of the first river

Ruins of Thule: East from the Temple

Alliz Tae Outpost: East and slightly north from Thule Ruins

Ulguth Bridge: North of the Outpost

Tower of Vul: Center of the map in the middle sitting on a hill

Altar of the Four Cannons: Cross the North river and head back west until you see ruins.

Murdunk's Fall: Waterfall very near Chon. Take the path nearby as a shortcut back to Chon.

Return to Chon to receive your Legendary Journeyman’s Boots!!!

Very Light Armor:

6 INT, 7 AGI, 18 Health, 30 Power, 235 vs Heat, 202 vs Magic, AC 77

Light Armor:

4 STA, 4 WIS, 5 AGI, 24 Health, 24 Power, 280 vs Heat, 240 vs Magic,
AC154

Medium Armor:

5 STA, 8 AGI, 24 Health, 24 Power, 339 vs Heat, 290 vs Magic, AC 202

Heavy Armor:

4 STR, 4 STA, 5 AGI, 30 Health, 18 Power, 339 vs Heat, 290 vs Magic,
AC271

All of them increase your running speed by 10% when not in combat.



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Last Updated: Mar 13, 2016

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