The Mighty Monk
The Ten Ton Hammer Guide to the Monk
Monk Guide : Sub Contents
The
Mighty Monk - Credits & The Basics
The
Mighty Monk - Quests and Where to Hunt
The
Mighty Monk - Suggested Equipment
The
Mighty Monk - Spell List & Definitions
The
Mighty Monk - Methods, Techniques & User Interface
Monk Ability Progression
Becoming a skilled monk is more or less dependent on a thorough-going knowledge of your abilities list (or "spell list" as the casters call it -- the words "spells" and "abilities" are interchangable). The following is a progressive list of your abilites sorted out by category; progressive in the sense that many abilities are made obsolete by abilities you'll receive at higher levels.
Self Buffs & Stances
Abilities which improve your personal fighting ability and survivability. Typically used before the fight, though you should switch stances depending on the circumstances of the fight.
Increases the brawler's strength and agility. | Martial Focus (12) | |||
Increases the monk's strength and wisdom. | Karmic Focus (26) | Control Breathing (40) | Inner Calm (54) | Chakra (79) |
Increases the monk's attack rate at the cost of slowly draining health. | Everburning Flame (32) | Everburning Fire (46) | Everburning Blaze (60) | Everburning (73) |
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance | Stance:Dodging Monkey (4) | Stance: Sweeping Crane (30) | Stance: Winding Dragon (44) | Stance: Coiling Serpent (58) | Crouching Tiger (72) |
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill | Martial Order (18) | Martial Discipline (32) | Transcendent Vision (46) | Tranquil Vision (60) | |
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance | Stance: Tranquil Blessing (21) | Stance: Whispering Blessing (35) | Stance: Halcyon Blessing (49) | Stance: Quiescent Blessing (63) | Flow Like Wind (76) |
Increases slashing, piercing, and crushing resistance and roots the monk in place | Face of the Mountain (26) | Walk Like Mountain (40) | Skin Like Mountain (54) | Spirit Like a Mountain (68) | Body Like Mountain (78) |
Every attack the monk makes has a chance to increase hate with the attacked target. | Dragon Stance (28) | Dragon Advance (42) | Storm Stance (56) | Storm Advance (70) | Dragon Rage (80) |
Stuns the monk in place while greatly increasing trauma mitigation. | Stone Stance (40) | Boulder Stance (54) | Mountain Stance (68) | Iron Stance (78) | |
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed | Stance: Spider Stance (44) | Stance: Black Widow Stance (58) | Arachnid Stance (71) |
Group Buffs
Keep these active whether you're fighting in a group or not.
Increases the offensive combat skills of the fighter's group. | Swiftness (9) | ||||
Increases the attack speed of the group. | Wisdom of Zephyl (23) | Quiet Purity (37) | Calm Tranquility (51) | Swift Calm (65) | Mindful (76) |
Invis
Monks have one power drain invisibility spell.
Allows a monk to travel invisibly until the monk is drained of power. | Wind Walk (24) |
Attacks
A monk's forte is his or her attacks.
A melee attack that strikes all nearby enemies surrounding the fighter. | Cobra Circle (7) | |||||
A melee attack that does some extra damage. | Forward Strike (3) | Focused Strike (15) | Pouncing Tiger (29) | Waking Dragon (43) | Morning Star (71) | |
A kick attack that deals crushing damage to the target. | Kick (5) | |||||
A melee attack that deals moderate damage and decreases the target's defense if it hits. | Power Strike (10) | Grappling Bear (24) | Striking Cobra (38) | Lunging Cobra (52) | Punishing Cobra (66) | Biting Cobra (77) |
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit. | Thrust Kick (11) | Plodding Tortoise (25) | Biting Mantis (39) | Swooping Crane (53) | Soaring Eagle (67) | Rising Phoenix (77) |
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. | Pouncing Leopard (13) | Rushing Bear (27) | Charging Tiger (41) | Stalking Leopard (55) | Assailing Jaguar (69) | Tackling Cougar (79) |
For a short duration, the brawler's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks | Thundering Fists (15) | Jolting Hand (29) | Shocking Hand (43) | Storming Palm (57) | Lightning Palm (71) | |
A high damage melee attack that costs the brawler's health instead of power. | Freezing Fist (17) | Stumbling Boar (31) | Freezing Palm (45) | Frozen Palm (59) | Velium Palm (73) | |
Has a chance to launch a series of 4 attacks. If any one attack misses, the remaining attacks will miss as well | Mantis Jabs (19) | |||||
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit | Sparking Cobra (21) | Swooping Eagle (35) | Storming Hydra (49) | Crescent Strike (63) | Full Moon (75) | |
A flying kick attack that deals additional heat damage over time on the target. | Swooping Dragon (22) | Diving Dragon (36) | Flying Dragon (50) | Soaring Dragon (64) | Rising Dragon (76) | |
A flying kick attack that freezes the opponent on a successful hit. | Winters Talon (30) | Icy Talon (44) | Arctic Talon (58) | Velium Talon (72) | ||
Launches a flurry of attacks. | Darting Sparrow (33) | Lunging Mongoose (47) | Flailing Centipede (62) | Five Rings (74) | ||
A melee attack that deals moderate slashing damage. | Swooping Hawk (33) | Diving Phoenix (47) | Horse Kick (74) | |||
Deals a devastating strike that will instantly kill weaker enemies while leaving the Brawler in a stifled state for a bit after dealing the devastating blow. Stronger NPCs are immune to this combat art. | Devastation Fist (35) |
Taunts & Crowd Control
While a monk should not be mistaken for a pure tank (the member of the party solely responsible for taking 100% of a challenging mob), the class can hold its own in a small group setting. Therefore, monks also has a variety of spells designed to draw hate from enemies.
Increases the target's hate towards the fighter. | Taunt (3) | Stare (9) | Staring Threat (17) | ||
Increases the hate of all enemies in an encounter towards the fighter. | Beckon (8) | ||||
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take | Intervene (6) | Intercept (20) | Intercede (34) | ||
Greatly increases the target's hate towards the fighter. | Rescue (25) | ||||
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. | Silent Threat (31) | Infuriating Calm (45) | Infuriating Tranquility (59) | Infuriation (72) | |
Increases your hate level with the target, with a chance at double the amount of hate increase | Goading Gesture (20) | ||||
Interrupts and increases the hate of all enemies in an encounter towards the monk. | Hand Clap (22) | Focus Energy (36) | Agitate Spirit (50) | Challenge (64) | Scowl (76) |
Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy, and ends early if you accumulate too much hate. | Peel (80) |
Monk Cure & Heal
Monks have a few abilities designed to remove negative effects & repair damage, though nothing will replace a full blown priest / healer.
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned | Will of the Void (13) | Will of the Serpent (27) - Mental & Noxious Only | Will of the Wind (41) | Will of the Sky (55) | Will of the Wise (79) |
Heals a percentage of target's health. | Mend (20) | Compress (34) | Heal (48) |
Feign Death
A monk has a very unique ability; it's a chance to lose all hate by convincing a mob that you're dead. Use as part of your pulling routine (retrieving mobs for your group) or in a very desperate situation. In emergency situations, when your FD succeeds, make sure the coast is cheer before you remove the effects.
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. | Feign Death (14) | Play Dead (28) | Stop Heart (42) | Stilled Life (56) | Last Breath (70) |
Level 50+ Special Abilities
Very special abilities reserved for high-level monks.
A powerful attack that stifles the target for a short duration. Every time the target takes damage, there is a small chance the stifle effect will break early | Silent Palm (50) |
Allows the monk to ward non-physical sources of damage for a short duration. | Outward Calm (52) |
For a brief moment the monk will be able to riposte all melee damage from the front, and parry all damage from behind. | Tsunami (55) |
Allows the monk to sometimes trick enemies into thinking that the entire group is dead. | Fall of the Phoenix (58) |
Other Methods & Techniques
Your methods and techniques depend greatly on the role you are filling in a group and how you enjoy playing as a person. If you are filling the role of Main Tank, you will be using your taunts each and every time they are available to use. You build some of your hate from Taunts, some from buffs, and some from damage. As you do more damage than a Guardian of similar level.
When it comes to healers heals over time could be more effective while healing you because of the infrequency you will get hit. But when you do get hit you will take alot of damage and thus reactive heals will not be as effective on you.
-
What priest makes the best healer for a Monk?
A well-played one first and foremost. All things being equal, it seems that the druids or shamans work better than the clerics. Why is this? Well, Monks tank by avoiding damage, for the clerics who rely on reactive healing, this makes keeping a Monk alive a little bit more difficult.
-
Which stats should I focus on as a Monk?
Strength, Stamina, and Agility. There are two schools of thought
on
this topic: balance out all your stats, or take agility as high as
possible. The +agility people focus on getting their avoidance as high
as possible. The balanced group has two arguments: that +agility isn't
that big a benefit anymore, and that because stats have less meaning at
high levels you can get the biggest overall improvement by balancing
them out. Personally, I just get the best gear I can find and don't
focus on the specific stat bonuses on any of them. -
How does Deflection work?
Deflection gives you a chance to block an attack. It only works
if
the mob is in your frontal 120 degree arc - that is, if you can't
autoattack it, you can't deflect it. At one point, Monk deflection was
described as "the same as having a Round Shield equipped".
Thanks to Bonesbro for his contribution.
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