will feature five playable races at launch:
Human, Norn and Sylvari. Each of these races will offer players unique
racial skills, backgrounds, home instances and even starting locations
within the game. While many details on gameplay specifics for the races
of Tyria have yet to be revealed, we have put together a series of
preview articles for each covering its history, known gameplay facts
and its place in the evolving world of Guild
The short, though highly
intellectual race known as the Asura reside along the Tarnished Coast
in the great city of Rata Sum. A race of magical inventors, the asura
are known for not only thier skills in creating servitor golums, but a
great network of gates which allow the races of Tyria to traverse great
distances at the blink of an eye. However, while the asura believe
themselves to be superior to the other races of Tyria it will take the
combined strengths of all five races to overcome the threat of the
more about the Asura:
The fierce conquerers of
Ascalon known as the Charr are faced with one of their greatest
challenges: learning to fight along side of their former foes. However,
not all of the charr legions have abandoned their beliefs in false
gods, and the fearsome Flame Legion is but one of many foes the charr
of the Black Citadel must overcome.
more about the Charr:
Having faced many great
challenges throughout the ages - from the war with the charr in Ascalon
to the devestating floods in Lion's Arch - the Human spirit has never
faltered. Now residing in the great city of Divinity's
Reach in Kryta
and Ebonhawke in the Blazeridge Mountains, humanity may share the world
stage with many other great races, though it still remains a race of
nobility and strength.
more about Humans:
Driven from their
homelands in the Far Shiverpeaks by the Ice Dragon Jormag, the Norn
have since moved south, establishing the settlement of Hoelbrak. The
norm are perhaps best known for their affinity with animal spirits from
which they draw their great strength. They are even able to assume the
form of their sacred totem beasts - bear, snow leopard, raven and wolf.
more about the Norn:
While the Sylvari may be
the newest race of Tyria, they are no less faced with many challenges.
Among them are a group called the Nightmare Court which rejects the
virtues of noble sylvari. If left unchecked, their evil deeds could
currupt the Pale Tree herself, the same
tree from which all sylvari life sprang forth.
more about the
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