Warden Achievement Points Tree
Movement |
Wardens |
Renewal |
Remedies |
Enhance: Root - Hastens the casting speed and reduces the resistibility of Root and its upgrades |
Dawnstrike - An alternative form of Dawnstrike which executes a melee attack instead of a spell attack |
Enhance: Resurrections - Increases the immediate health and power restored by your resurrection spells. Also increases all of the resurrection bonuses that follow the resurrection |
Enhance: Cure - Adds a small heal over time on a successful cure |
Enhance: Snare - Hastens the reuse speed and reduces the resistibility of Snare |
Icefall Strike - As an alternative to Icefall, you can use Icefall Strike as a melee attack |
Enhance: Regenerating Spores - Increases the triggers chance of Regenerating Spores and its upgrades |
Enhance: Cure II- Grants a small damage shield in a successful cure |
Enhance: Spirit of Wolf - Increases the movement speed and duration of Spirit of Wolf |
Frostbite Slice - As an alternative to Frostbite, you can use Frostbite Slice as a melee attack |
Enhance: Spirit of the Bat - Increases the power regeneration and agility provided by Spirit of the Bat and its upgrades |
Enhance: Cure III - when the target is below 30% health, a successful cure will place an additional heal over time on them |
Enhance: Willow Wisp - Improves the reuse speed of Willow Wisp and its upgrades |
Enhance: Warden of the Forest - Increases the mitigation provided by Warden of the Forest and its upgrades |
Enhance: Healing Grove - Hastens the reuse speed of Healing Grove |
Enhance: Cure Curse - Improves the casting time of Cure Curse |
Enhance: Undergrowth - Hastens the casting speed of Undergrowth and its upgrades |
Whirl of Permafrost - As an alternative to Winds of Permafrost, Whirl of Permafrost can be used as a area effect melee attack |
Enhance: Death Interventions - Hastens the reuse speed of Tunare's Watch and Nature's Renewal spell lines |
Enhance: Tranquility - Hastens the reuse speed of Tranquility |
Nature Walk - Grants the Warden's group immunity to Root and reduction to all movement speed penalties |
Force of Nature - Improves the damage of the Warden's auto-attack |
Reformation - Your death intervention spells (those that trigger when an ally would have died) gain an additional trigger after the first expires. Their healing effect is also increased by 30% |
Enhance: Verdant Whisper - Verdant Whisper and its upgrades also increase resistance to the damage types they cure. This resistance bonus expires early if the target receives elemental or physical damage 3 times |
Shatter Infections - Any ally to drop below 50% health is cured of all hostile effects |
Shadows Advancement Abilities
These abilities are available once the specified amount of points have been
distributed to the Shadows General, Priest and Druid lines.
Elemental Storm | Improves the elemental mitigation reduction of Frostbite and its upgrades |
Critical Debilitiation |
Allows the warden's ally to reduce the amount of critical damage received when they are critically attacked. |
Chilling Winds |
Adds additional damage, critical chance and critical multiplier to all of the warden's cold based spells. |
Elemental Barrier |
Improves the ward and mitigation effects of Ward of the Untamed and its upgrades. |
Blissful Healing |
The Nature's Embrace line of heals will heal and critical for more. |
Healing Winds | The Healstorm line of heals will do additional health over time and critical for more. |
Glacial Assault | The warden will gain additional weapon damage and critically attack for more. In addition, melee attacks will do additional cold damage. As a penalty, the warden will have increased casting time for beneficial spells and heal for less. |
Nature's Aura | Nature's Aura empowers the warden with additional healing and their heals will critical for more. In addition, the recovery time of beneficial spells will be reduced. As a penalty, hostile spells will have increased casting and reuse time and will do less damage. |
Sentinel's Fate Advancement Abilities
These abilities are only available for players with the Sentinel's Fate
expansion that are over level 81.
Frozen Limbs | Adds a strength reduction component to the Frostbite line of spells. |
Animal Instinct |
An innate effect triggered by melee attacks which improves DPS and the base damage of combat arts. |
Vitality of the Great Bear |
Increases the health granted by Essence of the Great Bear and adds a block chance component. |
Skin Like Wood |
Sylvan Bloom ill gain a small ward which protects the warden's ally from physical attacks. |
Hierophantic Regeneration |
This ability improves the amount of healing done by the Hierophantic Genesis line of spells while reducing power cost. |
Primal Rage | Adds an effect to the Instinct line of spells which gives the target a chance to add or reduce their hate with their current target on a successful melee or ranged attack. |
If you have any questions or comments on the warden AP tree, please contact Savanja!
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