Warlock Guide Contents

<!-- if (!document.phpAds_used) document.phpAds_used = ','; phpAds_random = new String (Math.random()); phpAds_random = phpAds_random.substring(2,11); document.write ("<" + "script language='JavaScript' type='text/javascript' src='"); document.write ("http://ads.tentonhammer.com/adjs.php?n=" + phpAds_random); document.write ("&amp;what=zone:25"); document.write ("&amp;exclude=" + document.phpAds_used); if (document.referrer) document.write ("&amp;referer=" + escape(document.referrer)); document.write ("'><" + "/script>"); //-->

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=105&meid=">Warlocks
That Rock - Basics

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=114&meid=">Warlocks
That Rock - Spell List

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=107&meid=">Warlocks
That Rock - Methodology

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=116&meid=137">Warlocks
That Rock - Quests & Nice Equipment Drops
Sorcerer Achievements
Warlock Achievements

Comments? Suggestions? href="http://forums.tentonhammer.com/forumdisplay.php?f=196">Post
in the Class Discussion forum or href="mailto:[email protected]?subject=Warlock%20guide%20suggestions">email
me directly! You get the credit when your info is incorporated into
the guide!

3.0 – Spell Progression Table

To be an effective warlock you must know your spells through and through. Study this section to gain a thorough understanding of your fullest capabilities. You’ll find that there’s much repetition. Hopefully this means you’ll have plenty of time to develop habits that will serve you well all the way to 60 and beyond.

AoE Spells - (area of effect)






Deals instant disease damage to the target and surrounding encounter members.
Negative Absolution (20)
Null Absolution (34)
Nil Absolution (48)
Void Absolution (62)
-
Deals instant poison damage to target enemy and surrounding encounter members, and leaving them stunned for a short duration. Epic targets have increased resistance to the stun duration
Gas Cloud (8)
Putrid Cloud (22)
Grievous Blast (36)
Nebula (64)
-
Interrupts and deals great amounts of poison damage over time to all enemies surrounding the warlock.
Poison Cloud (2)
Suffocate (14)
Suffocating Cloud (28)
Abysmal Fury (44)
Boundless Fury (58)
Knocks all enemies in a large area around the warlock into the air. Anyone affected is stunned, and receives a large amount of damage when they land. This spell consumes a nil crystal.
Rift (65)
-
-
-
-
Creatres a powerful negative energy field around the warlock that continually radiates. Anyone affected by the radiation will be dealt additional poison damage every time they are the target of a hostile poison based spell. This spell has a recurrent power cost.
Netherous Realm (58)
-
-
-
-
Short Stun effect to an enemy as well as dealing instant Poison damage to it and surrounding encounter members.
Dark Nebula (50)
-
-
-
-

DD Spells - (direct damage)






Deals instant poison damage to the targeted enemy.
Corrosive Strike (1)
Corrosive Blast (6)
Corrosive Bolt (12)
Noxious Blast (20)
Noxious Bolt (29)
Soul Flay (43)
Soul Blister (57)
Deals instant poison damage to an enemy.
Erupt (3)
Emanate (10)
Shadowy Emanations (17)
Dark Emanations (31)
Torment of Shadows (45)
Scourge of Shadows (59)
-
Deals instant poison damage to an enemy and returns a portion of this damage as power replenishment to the warlock.
Dark Distortion (23)
Nil Distortion (37)
Null Distortion (51)
Void Distortion (65)
-
-
-
Stuns the warlock's target briefly and deals instant cold damage
Freeze (16)
Flashfreeze (30)
Deter (44)
Thwart (58)
-
-
-
Deals instant cold and heat damage and greatly slows movement speed for a short time. (scribed spell)
Iceflame (35)
-
-
-
-
-
-

DoT Spells - (damage over time)





Deals disease damage over time to the target
Suffocation (10)
Suffocating Breath (24)
Dark Pyre (38)
Shadowed Pyre (52)
War Pyre (66)
Deals massive poison damage over time to as many as 5 enemies and stunning them for a short duration.
Devastation (50)
Apocalypse (70)
-
-
-
Does poison damage over time to the target, and also has a chance to summon up to three dark broodlings to attack the target every time the target receives noxious damage. Be warned, dark broodlings are extremely unstable entities and will attack everything nearby while they're present
Dark Infestation (52)
-
-
-
-

Buffs - Single Target and Self




An augmentation which grants an ally the chance at dealing poison damage to all encounter members surrounding the enemy that struck the ally in combat.
Poisonous Veil (20)
Poisonous Mask (35)
Nihilism (50)
Nihilistics (64)
Augmentation which grants an ally additional Poison mitigation and a chance of causing over-time Poison damage when they successfully attack an opponent.
Venomous Runes (25)
-
-
-
Augmentation which grants an ally the chance to cause additional over-time Poison damage upon a successful attack on an enemy. Also grants a chance to add a Lifetap effect when that ally is successfully attacked by an enemy.
Venomous Grasp (11)
Toxic Grasp (39)
Virulent Grasp (53)
Malignant Grasp (67)
For a short time, the warlock is granted a chance at additional poison damage in an area where an enemy was struck by a poison spell cast by the warlock. This consumes a small amount of power every time it triggers, and requires a nil crystal as a component
Abhorrent Gift (32)
Wicked Gift (46)
Corrupt Gift (60)
-
An augmentation spell that benefits the caster by increasing avoidance, maximum health, and decreasing the chance of interruption
Magi's Shielding (4)
-
-
-

Buffs - Group





An augmentation cast on the warlock's ally that grants a chance to drain an attacker's power over time when the ally is hit in melee combat, adding the drained power to the ally. This spell does not require any concentration, but can only be maintained on a single ally
Boon of the Dark (18)
Boon of the Shadowed (33)
Vulian Gift (47)
Boon of the Damned (61)
-
A group augmentation that increases the effectiveness of all casting techniques of the warlock's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle.
Spellbinding Pact (12)
Dark Pact (26)
Seal of Dark Rumination (40)
Seal of Ebon Thought (54)
Seal of Dismal Logic (68)
An augmentation that increases the power pool and noxious resistance for the warlock's group. The noxious resist protects more against poison than disease
Boon of the Shadows (7)
Boon of the Void (21)
Bolster Energy (35)
Aspect of Darkness (49)
Aspect of Night (63)

Power Drain Target Enemy to Power over Time Group

Drains power from an enemy and surrounding encounter members, and converts a portion of this damage into power over time replenishment for the party. This spell requires a nil crystal component
Dark Siphoning (24)
Dark Pillaging (38)
Shadowed Pillaging (52)

Debuff




An impairment that causes the target additional poison damage when it is damaged by a spell. This impairment is removed after it has been triggered 3 times.
Aura of Darkness (35)
Aura of Emptiness (49)
Aura of Nihility (63)
-
Impariment that reduces the target's maximum heal and power pools. If the target is slain while under this curse, a Nil Crystal is granted to the Warlock.
Curse of Darkness (25)
Curse of Emptiness (39)
Curse of Desolation (53)
Curse of Isolation (67)
Reduces target encounter's poison and disease resist
Stop Breath (1)
Shorten Breath (13)
Tumultuous Mailstrom (69)
-
Impairment which reduces an enemy's strength and intelligence. If the enemy is slain while under this curse, a Nil Crystal is sometimes granted to the Warlock
Curse of Null (28)
Curse of Nil (42)
Curse of Nothingness (56)
Curse of Void (70)
Reduces target's poison resist, disease resist, and attack speed. This effect is contagious, and has a chance to spread to other enemies of the encounter when they take spell damage
Steal Breath (27)
Chaotic Maelstrom (41)
Anarchic Maelstrom (55)
-

Dispel


Cures magic, mental and divine impairments on target ally
Cure Arcane (6)
Dispels beneficial magic spells from the mage's target
Dispel Magic (9)

Hate Reduction


Augmentation which reduces an enemy's Hate towards the Warlock. Also replenishes instantly a portion of the damage done to the Warlocks upon a successful enemy attack.
Nullmail (40)
Places a concussive augmentation on the sorcerer's next offensive spell that reduces the target's hate towards the sorcerer.
Concussive (15)

Health to Power Conversion





Replenishes power over time for a short duration to target ally, at the cost of slowly draining the warlock's health
Strength of Void (33)
Endow Energy (47)
-
-
-
Converts some of the warlock's health into power
Tap Void (13)
Invite Void (27)
Grisly Contract (41)
Ghastly Contract (55)
Terrible Deeds (69)

Interrupt/Pacify

Instantly interrupts and pacifies the warlock's target for a brief duration with a small amount of magic damage. This spell has no cast time and a very small power cost.
Interference (10)
Nullification (24)
Vulian Interference (38)
Vulian Intrusion (52)
Vulian Nullification (66)

Pet Attack

Summons a powerful minion for the warlock to attack an enemy. Requires a Nil Crystal to cast.
Netheros (48)
Netherlord (62)

Root Spells





Roots the target and surrounding encounter members. Every hostile spell or damage received by the target has a chance at breaking the effect. The chances of this spell breaking is half that of normal root effects. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
Bony Grasp (40)
Skeletal Grasp (54)
Spectral Grasp (68)
-
-
Roots the warlock's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
Bind (5)
Fearful Bind (19)
Paralyzing Fear (33)
Cower (47)
Cowering Bind (61)

Special


A group augmentation that grants sonicvision and allows the warlock's allies to see invisible enemies.
Shadowsight (23)
An augmentation that allows a mage's ally to see invisible enemies
See Invisibility (9)
An augmentation that grants the mage the ability to see through the eyes of target ally. This augmentation breaks if the mage enters combat
Bind Sight (5)
Teleports nearby targets, up to six, to a random location nearby and stuns them briefly. Also decreases movement speed drastically on the affected targets
Null Caress (55)
Summons shadows around a single ally, granting them invisibility while reducing their movement speed. You can only maintain this spell on a single ally. This spell cannot be interrupted or fizzled
Summon Shadows (15)

 

3.1 – Soloing

Refer to the Basics
section for introductory information on soloing.  Remember to buff
at the start of each fight!

Here are your solo
HO’s… if you hope to survive solo you must make good use of these.

width="589">

Arcane Fury
(common)

Lightning >
Lightning

Doubles your
finishing nuke

Arcane Storm
(AoE, rare)

Lightning >
Star

Makes your
finishing nuke AoE

Arcane
Enlightenment (very rare)

Lightning >
Flame

Instant 20%
power replen, converts half of damage taken into power (1:2.5 ratio)
for 90 sec.

The process is roughly the root – nuke procedure of old, with a few
twists.  First, root the enemy and blast them with as many debuffs
and DoTs you can fit
in.  Root again, move back a bit, and fire off an HO.  Stun
the mob, go through another HO. Repeat
until the mob is dead.  Again, don’t be afraid to run if roots
break prematurely or things otherwise go sour!  You simply can’t
take much damage.
If you find the root breaking more often than you'd like, another good method is to simply root - defuff - nuke - nuke - root. Repeat as needed. The root has a chance to break every time the mob takes damage, so when you hit the mod, you want to make it count. DoTs can cause the root to break quicker than you'd like and before they have a chance to do any real damage.

Be sure to make use
of interrupt spells, stifles, and power drains against casters. 
They are easily forgotton, so start making it a habit to use them as early as possible. Your STR and INT debuffs are particularly useful against
fighters.  As the battle nears a finish and you have spare mana,
be sure to ply those spells that grant Nil crystals if you haven’t done
so already.

Through careful use
of your roots and stuns, you may be able to effectively confront a
green group of mobs, though be ready to run!  Stand back and root
the toughest fighter (or the group with “Bony Grasp” if you’re
40+).  Use Nullification on the caster to interrupt the cast
they’re likely cooking off.  Use “Suffocating Cloud” (or one of
it's upgrades) to do some
AoE damage with a chance to stifle the group, then “Grievous Blast” (if
you’re 36+) for more AoE damage plus a chance to stun the group. 
By now, it’s likely one or more of the mobs is attacking you. 
From here on out, treat this as a series of consecutive solo
encounters, complete with DoTs and HO’s but be sure to keep stuns up on
the toughest meleers constantly.  Remember to take out any priest
types first too.

3.2 – Grouped
Combat

In grouped combat,
you’ll want to leave starting the HO’s to scouts and
fighters.  Be sure to complete HO’s; for some reason
mages seem to be the worst culprits of broken HO’s. This is partially because of the looooong cast times that the warlocks face on some of their spells. Remember to
start small with your spells and ramp up to avoid aggro.  I
recommend keeping the Main Tank targeted for the most part.  The
warlock is one of the worst for stealing aggro from the tank if not
played properly.  Use your debuffs and move on to your DoTs. 
You'll probably want to lay off of those AoEs until the Main tank has
used the group taunt a few times
.  Once the tank has a good amount
of Hate set, send out a few DD nukes and and AoE nuke then reset your
DoTs if need be.  Keep in mind that this tactic is for some of the
longer battles with Heroics and Epics.  If you are in a larger
group and are killing some smaller "trash mobs" then you should be able
to get away with ending the battle quick with your large AoE and DD
spells.

Roots and stuns are
useful if things are going bad, but keep in mind that these draw a load
of aggro.  Bony and Skeletal Grasp are great for running from
large groups when needed because of the AoE root effect.  Beware
of root resists.  These aren't guaranteed to stick.  If it's
time to run, you root to save the group, but a foolish, but brave
groupmate stays back to fend off the enemy, your root will be even more
likely to break.  Try and solidify the understanding with your
group, that you have this spell and will use it if you need to run. You might want to even associate your AoE or Single target root with a macro that says something like "Rooting mob do not attack". Players many times don't know when you are rooting.

Use your Nil Crystal
consumptive spells (“Abhorrent Gift”) if your group seems to be wearing
through its power prematurely.

Your “emergency”
spells should be at the back of your mind too, “Nullmail” should get
the mobs off your back and heal you up a bit if the mobs come at you,
and the power transfer spells should give your priest a lift if you
have mana and the healer doesn’t.

High levelers: Note
also that "Devastation" (lvl 50) is a encounter AoE DoT + Stun for up
to 5 enemies (within AoE range of the primary target), a very useful
multi-enemy spell (but will not affect epic targets. [Thanks
Talonis Malcaster of Mistmoore!
]

Warlock Guide Contents

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=105&meid=">Warlocks
That Rock - Basics

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=114&meid=">Warlocks
That Rock - Spell List

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=107&meid=">Warlocks
That Rock - Methodology

href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=116&meid=137">Warlocks
That Rock - Quests & Nice Equipment Drops
Sorcerer Achievements
Warlock Achievements

Comments? Suggestions? href="http://forums.tentonhammer.com/forumdisplay.php?f=196">Post in our Class Discussion forum or href="mailto:[email protected]">email
me directly! You get the credit when your info is incorporated into
the guide!


To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

Comments