New Racial Abilities have been added with EQ2's Rise of Kunark expansion and Coyote wants to share them all with the community!
Well, not really. He doesn't actually want to research the new abilities (after all, the Kerran are the only ones that count!), so he sorta just made some up. Lucky for him the hilarity of his creations far outweighs the need for accuracy!
Human - Racial Ability: None. How it works: You don't get one. That's right, you get SQUAT pal. Who the HELL plays a human? Middle of the road, nothing special, and whiter than Wonder bread in a blizzard, if you play a human you are probably and accountant named Ted. So just like in D&D, you get nothing. No infravision, no extra saving throws or strength bonuses. YOU drank the fizzy lifting drink, now the chamber walls have to be cleaned and sterilized so you get NOTHING. YOU LOSE. GOOD DAY SIR!
Find out what Coyote comes up with for your own race!
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