All the MMOs after WoW are epic failures? Big words from the TV channel that's kind of a joke among serious gamers.
In a recent article outlining ten of the worst failures in gaming, G4 puts every MMO after World of Warcraft in the number one slot. While they might not be selling as many copies, is it really fair to call them epic failures?
It was only a few years ago when the entire game industry seemed geared toward everything massively multiplayer. A quick look at 2004 and 2005's E3 rundown reveals dozens of MMOs either in development or planned. WoW killed or crippled all of them. The reasons are many, but a huge contributing factor is simply how good World of Warcraft is as a game. WoW perfectly balances fun and challenge, and keeps its players involved no matter where on the hardcore-to-casual spectrum they happen to fall. Its painless beginning quests and easy early-level progression are fun for more casual gamers, while end-game, 40-man raids and endless grinds appeal to the hardcore community. In contrast to WoW, consider The Sims Online and Star Wars: Galaxies, two games that veered wildly in opposite directions but failed the same way: Epically.
Read the article at G4 and then tell us what you think.