Blackstar: Exclusive ION Interview with Brandon Reinhart
No Virtual Black Hole for
For an up and coming MMOG development studio, the loss of a publisher
can lead to disaster. This was nearly the case when NCsoft North
America ended their publishing deal with Spacetime Studios, an MMOG
development company that was quietly working away on an action oriented
space combat game titled Blackstar. However, Spacetime Studios has
bounced back from the fall and recently purchased the rights to the
Blackstar IP, allowing them to continue work on their upcoming MMOG
project. At the ION Games Conference, Cody "Micajah" Bye had a
discussion with one of Blackstar's lead designers, Brandon Reinhart,
who filled him in on all the details of the upcoming MMOG. Check it out!
Hammer: Obviously the game is a Sci-Fi action-oriented
but with that you run into some perils. Can players get out of their
ships and engage in avatar versus avatar combat?
Absolutely. One of the things we wanted to make sure happened
in the game was that players were more than just ships. We didn't want
players to feel like they were a ship, or that they were locked inside
their ship. What we did was create the "hybrid experience". We call it
that because it means that you can run around on the ground, attack
enemies, loot their corpses, and that sort of things; and then you can
transform into your ship.
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