There have been a number of MMOGs based off strong existing
intellectual properties, from Star
Wars Galaxies
, to Dungeons
& Dragons Online
, to  style="font-style: italic;">The Lord of the Rings Online.
It would make sense that the huge existing fanbases for these IPs would
render any one of the MMOGs based off them a smash success, and yet, so
far, none have lived up to fan expectations. Are intellectual
properties a boon or a curse?


style="font-style: italic;"> Even the venerable
BioWare,
arguably the greatest RPG developer out there, is trying to capitalize
on an
existing IP. While they are using a previous game they created for the
lore of Star
Wars The Old Republic
,
Lucas Arts
is still the licensor and everything must be approved by them. Why take
this
chance? Why make yourself beholden to someone else when you are capable
of
taking the reins? Are the increased box sales worth the risk when so
much time
and money are invested? They have a well established IP that is already
perfect
for an MMOG. I defy anyone to play the
style="font-style: italic;">Mass
Effect games
and tell me that their setting wouldn't make a
far better MMOG
setting.



Check out href="http://tentonhammer.com/editorial/are-intellectual-properties-a-curse">Mattlow's
editorial and see if you agree with his take on IPs and MMOGs.

Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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