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The Shaman pays homage to the god Gork by damaging his enemies with
magics. He honors the god Mork through the use of healing and support
magic. The deliberate balance of the two is what defines and confines
the Shaman. To be his best, he must walk a fine line and dabble in both
types of spell casting, meaning he will never be the best at either
type. The result is a very versatile warrior who can adapt his tactics
to the situation to cause most chaos and bedlam.
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- Versatility to switch from ranged DPS to healing.
- Very desirable in RvR.
- Skillful multi-tasking is rewarded by game mechanics.
- Very low defenses and health.
- Easy target in RvR.
- Unskilled play results in a serious decline in
Armor: Light (robes)
Primary Weapons: Staves
Primary Stats: Willpower, Intelligence
Official Shaman Description
“Sticks 'n' stones'll break my bones, but
Mork'll smash yer 'ead to bits if'n you don't sod off you big
- Gahzbag, Goblin Shaman telling off a Giant
The Shaman builds up the power of one kind of magic by
using the other kind. That is, she makes her healing better by using
offensive spells. Because of this, she must learn to weave the two
types of magic to get the desired results. A Shaman who focuses only on
damage will do less than a Shaman who uses both damage and healing
The Shaman deals elemental damage, both in direct blasts
and over time, or debuff enemies to make them easier prey for the
forces of Destruction. He can buff allies against the elements and heal
them in quick bursts or in a steady trickle.
Shamans are welcome any group because of their versatility. They can
provide the extra heal that keeps the tank alive when the main healer's
skills are stretched to their limits. They can add the extra bit of
damage that drops a foe when another healer would not be as effective.
Following the path of Gork (damage) greatly boosts healing skills, too.
Likewise, following the path of Mork (healing) can be a boon to his
offense. the path of Da Green strikes a steady balance between the two.
The roles of the Shaman in RvR play is to cause as much chaos as
possible. The Shaman can debuff toughness on Order tanks to make them
die faster. She can steal Intelligence from Order casters to reduce
their damage while increasing her own. She can add an extra heal to
supplement other Destruction healers and frustrate the enemy. She can
even help kill foes with her elemental magic.
Shamans should be some of the busiest characters in the battle, mixing
debuffs and damage with heals and buffs. The most important thing is to
stay behind the front line and be a total pest.
Abilities: Levels 1 to 20
| target="_blank">Shaman Abilities: Levels 21 to 40
target="_blank">Shaman RvR Guide
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This path is primarily focused on healing and restoring the Shaman's
allies. As he casts spells from this path, the Shaman builds up the
power of Mork's WAAAGH!, which he can then use to fling swift and
powerful offensive magic. Because of this, many an enemy who dismissed
a Morkish specialist as unthreatening has quickly learned a brutal -
and fatal - lesson.
of Gork: A specialist in this path prefers to
destroy his enemies first, and tend to his allies later. By blasting
his enemies into oblivion, the Shaman builds up the power of Gork's
WAAAGH!, which can then be used to hasten and improve his healing
of Da Green: Not wanting to get caught between
Gork and Mork, a master of this path simply declares that green is
best, and promptly goes about making his allies even greener and better
than they were before. Naturally, anyone who isn't green must be put
into their place, and a specialist in this path is equally adept at
crippling and hindering his enemies as well.
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