League Of Legends Hero Guides - Singed

The Mad Alchemist Singed is a not a hero for every player. You do lackluster damage for the most part.
The Mad Alchemist Singed is a not a hero for every player. You do lackluster damage for the most part. You have no way to force people to target you, and your ultimate won’t win any team fights single handedly like some others will. Your goals as Singed are quite simple—disrupt the enemy squishies and throw them into your team.

Singed should get a bonus for running into people with that shield, but alas, we'll have to make do with his already amazing skillset.

Skills

Passive : Empowered Bulwark – For every 10 max mana Singed has, he gains 2.5 max HP.

    This alone will make Singed a frustrating target for most heroes. Singed players love two items as a result of this passive: Rods of Ages and Banshee’s Veil. Each one of these already gives a powerful health boost, but also gives Singed another large chunk through their large mana contribution. You should still never build items that give mana and nothing else, such as the Tears of the Goddess. You get some defensive stats out of it, but not nearly enough to warrant the cost.

Poison Trail : Singed leaks poison behind him as he moves. This can be toggled on and off, and costs 10 mana per second when active.

    Singed is an exceptional endurance fighter. Your poison clouds from this skill will hang around for a few seconds, and anyone who steps in will take at least 3 ticks of poison damage even if they step out immediately.  This skill makes you impossible to chase for the majority of the game, as the poison will quickly even the  odds and you may be able to turn around for a quick Fling for the kill, or just drop Mega Adhesive to make them suffer further in the poison you leave behind.

    Resist the urge to use this ability to farm early on. Your ability power is too low to effectively wipe out the whole wave without your melee attacks, and you will push much harder and faster than you should, leaving you open to ganks from the sides and jungle. Singed is a powerful runner, but if someone else is with you, you may have to scramble to keep them alive as a result of your unwarranted aggression.

Mega Adhesive : Singled hurls a pile of goo at a location, slowing units in a wide area of effect drastically for 5 seconds, or until they are off the affected area for a second. 35/45/55/65/75% slow.

    The most powerful slow in the game is also one of the most difficult to use effectively. Mega Adhesive is a defensive and offensive tool, but the placement can be used in many ways. You always want to lead your targets with it, as the goo has a slight travel time. Since smart players expect the goo the moment they see you stop, you may have to predict this and aim accordingly to snare the occasional smart ass who thinks he can get away from Singed.

    Remember you can use this to save allies and deny large areas of a team fight. No sane man will willingly run into Mega Adhesive with the enemy team also nearby, so you can use this in conjunction with your allies to set up the enemy team for a cluster of AoE ultimates and wipe them out horribly by denying them a part of the lane.

    This effect can be very difficult to see when aimed at the edge of grass. Time it right and it will be far too late for any who enter!

Fling : Singed hurls an enemy directly behind him, dealing 100/150/200/250/300 damage. Has a 1.0 ability power coefficient, so it scales well with mage items.

    Fling is your bread and butter for dealing large amounts of damage. It has a low cooldown for an ability that can force people to move, so you will be going for this very often in team battles. Any time you can throw someone, and your team is nearby and paying attention, that guy will likely be dead in a second.

    Aiming Fling can be very difficult, so spend some time getting used to the odd angles and short range to make the most out of it.  A botched Fling can save an enemy or doom an ally!

Ultimate – Insanity Potion - Singed chugs a potent brew and gains vastly increased stats for a short time. This includes attack, ability power, movement, and more.

    This is your “get serious” move. You need to hit this when you want to catch people, expect to take a lot of damage, need to escape, need to bulldoze a tower, are being focused, etc. Singed is incredibly frustrating to catch in this mode, and incredibly frustrating to escape. Use your improved movement speed to fling people faster, and land those slows in better positions than you would have been able to before. When the going gets tough, press R!

Note that in this picture, Singed is approaching Ashe.   This is good.  This means that frail archer is about to get spinning pile drivered into a tower or his team.

Core Items


Rod of Ages – Gives Singed a massive boost in health, mana, health from mana due to his passive, and increases the potency of his toss and poison. You cannot go wrong with more of these.

Banshee’s Veil – Gives Singed a great resistance to magic and additional health due to his passive compared to anyone else who buys it.

Force of Nature – Singed will inevitably end up with a ton of HP, and this will give you a lot of regeneration as a result since it’s percentage based.

Randuin’s Omen – You are likely going to be the first one in the middle of them all. Why not give yourself something that can slow them down and set up your skills and your team’s skills?


Situational Item

Shurelia’s Reverie – Can be used to give you a sudden surge of speed to get that Fling in before it’s too late. Somewhat lackluster of stats otherwise for what Singed is looking for

Runes

Magic Penetration reds, Dodge or Mana/5 yellows, and magic resist or Mana/5 blues suit Singed best. Singed will be casting a lot of stuff as combat goes on, and he needs the mana regen to hang in there long enough to whittle them down with poisons and random Flings

Masteries

9/21/0 is the most common Singed build. You’ll be dealing a lot of magical damage so you pick up the spell penetration offensive mastery, and then take the defensive tools of choice. Strength of Spirit is powerful on Singed in conjunction with his passive giving him a reason to build mana early.

Summoner Spells

Singed benefits from anything that enables him to throw people faster.  As such, Ghost and Flash will give you the throwing power you desire, especially early on if you’re getting pushed. You can Flash next to an enemy hero and introduce them to your tower for a free kill early on.

Conclusion

Singed is a powerful hero that fulfills the role of offensive tank and initiator. Singed cannot force anyone to attack him, but he is one of the best heroes in the game at forcing an engagement and taking people out of the fight. Building him defensively enables you to leak poison all over the battlefield as you pursue and avoid pursuit yourself.  His best kept secret is his all powerful /laugh command. Use it constantly to bring your opponents to their knees!

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