Star trek Online had another maintenance window and with it, another patch. Was it the mega-patch everyone was hoping to see? Unfortunately, the answer is no. Last night's update contains some bug fixes and while they may seem minor, they do correct a couple of progression-stopping issues for players. Take a look at the patch notes here and let us know what you want to see most in the next update!
- We’ve addressed an
issue where some Bridge Officer powers were not getting slotted
properly when you trained new powers. This update will address and
attempt to place powers in the proper rank slots the next time your
character logs in.
- The special item Red Matter
Capacitor now properly triggers its cooldown when you have two so that
they cannot be stacked.
- Fixed an interact in the
Rashana Base that would not work if you did the objectives out of order.
- French and German Remote
Contacts now work properly and should not have garbled HTML tags
- The traffic controller who
allowed access on Starbase 39 was not doing the job very well.
We’ve made adjustments so that players are always able to
beam down regardless of what missions are sending you there.
- A remote contact was
prematurely giving out the mission for the upcoming Deep Space 9 Fleet
Action which has not been pushed to release yet. Players should no
longer be offered this mission until the Fleet Action is pushed in an
- Daily missions were recently
updated to reset 24 hours since taking the mission. We’ve
reduced this to 20 hours since taking the mission to allow time for
players to complete the missions around the same time every day.
- Players who had selected
Escorts during the Captain promo mission were unable to clear the
mission after getting their ship. This fix prevents this from happening
again but does not retroactively fix players with this mission already
in progress. Fix for players stuck with this mission unable to complete
is coming soon.
To read the latest guides, news, and features you can visit our Star Trek Online Game Page.