Quotes from the Field #2: The Developer Response to the Tabula Rasa Launch

Delivering the goods...one question at a time.
Delivering the goods...one question at a time.

A few weeks ago, the Ten Ton Hammer editorial staff had the special opportunity to ask a single question of the entire Tabula Rasa development team. While the question was basic (you can read the whole thing by clicking here), the answers we received were incredibly unique and speaks volumes about a developer's view of a lengthy MMOG project. Spearheaded by TR's community manager, April "CuppaJo" Burba, the Tabula Rasa developers have once again responded to a single question, this time centered around the post-launch player antics, and the developers answers are again extraordinary.

Watching the players dive into the content has been really exciting. Having worked extensively on control points, I enjoyed watching the emergent behavior and social aspects that evolved around these. It was pretty cool seeing things like "LZ on Wilderness 4 is being overrun, we need backup!" and "We're taking back the IV CP on Wilderness 3, who's in?" in general chat, heh. - Philip Cimoch (Design, Missions)

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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