Pirates of the Burning Sea Interview: Ship vs. Ship Combat

Ahoy, me Mateys! Yo ho!

The fantastic imagery associated with ship to ship combat is incredibly popular in our modern collective psyche. Judging from the popularity of movies like Pirates of the Caribbean and Master and Commander, the whole world wants to launch out into the clear blue seas and test their mettle against another ship's cannons. The development crew at Flying Lab Software is trying to appeal to that sensibility in their upcoming MMOG Pirates of the Burning Sea, and the Ten Ton Hammer staff was anxious to hear about all the details concerning ship vs. ship combat in the game. Ten Ton Hammer's industry relations specialist, Garrett Fuller, sat down with PotBS's David Hunt to discover all the nitty-gritty details about ship vs. ship combat!

David: Every ship gun has a different weight that refers to the size of the shot it fires. Heavier guns do more damage, fire farther and reload slower. It's extremely important to think about the range of your guns, especially if you have a ship with multiple gun batteries. A typical frigate will have a main battery of heavy guns and a top deck battery with lighter guns. That means there's a range gap in their effectiveness depending on which sets of guns can hit. Experienced PvP players learn the different ship load outs and gun ranges and attempt to maintain a range that will give them a firepower edge over their opponents.

To read the latest guides, news, and features you can visit our Pirates of the Burning Sea Game Page.

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About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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