Welcome Guest:

MMO Coverage

322 MMOGs and counting...

Warhammer Online: Squig Herder Abilities - Levels 1 to 20

Posted September 26th, 2008 by Dalmarus

Squig Herder Abilities List

Levels 1 to 20




Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Squig Herder Guide | Squig Herder Abilities: Levels 21 to 40
Squig Herder Masteries


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Plink



Path of Big Shootin'
1
30 AP
5-100 ft
2s
None
A well aimed arrow that deals 33 damage.
Stabbity



Path of Stabbin'
1
30 AP
5 ft
Instant
None
Deals 20 damage to your target.
Flee



Core
1
All AP
N/A
Instant
30s
You run away in a mad panic increasing your run speed by 30 for 10 seconds.
Summon Squig



Core
1
55 AP
N/A
2s
30s
*You may only have 1 active pet*

Summons a basic Squig pet which you can order around. This pet is very tough and can take quite a beating.
This Squig generates much more hatred in enemy monsters than normal.
Cooldown will begin when you lose control of your pet for any reason.

Yer Bleedin'!



Path of Quick Shootin'
2
25 AP
5-65 ft
Instant
None
An Ailment which deals 30 damage to your target over 15 seconds.
What Blocka?



Path of Big Shootin'
3
40 AP
5-100 ft
1.5s
5s
An undefendable attack which deals 30 damage.
Git Em!



Path of Stabbin'
4
40 AP
5 ft
Instant
10s
*Requires an active pet*

You and your Squig attack together on each others target. You strike your target for 10 damage and your pet strikes its target for 10 damage. If you are within 25 feet of your pet's target, you will also strike that enemy for 10 damage, and likewise, if your pet is within 25 feet of your target, it will also strike your enemy for 10 damage as well.
Stop Runnin'!



Path of Quick Shootin'
5
25 AP
5-65 ft
1s
20s
An Ailment which deals 15 damage and snares your target, reducing their run speed by 40% for 10 seconds. This ability will continue to build up if you move.
Run 'n Shoot



Path of Quick Shootin'
6
40 AP
5-65 ft
1s
None
Deals 15 damage to your target. This ability will continue to build up even if you move.
Don't Eat Me



Core
7
20 AP
100 ft
Instant
15s
You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
Gore



Path of Big Shootin'
8
None
N/A
Instant
None
Your Squig gores its target, dealing 25 damage and an additional 25 over 5 seconds.

Point-Blank



Morale

8
Rank 1 Morale 65 ft
Instant
60s
A mid-range attack that deals 80 damage and knocks targeted player away. Monsters will be knocked down.

Horned Squig



Path of Big Shootin'

8
55 AP
N/A
2s
30s
*You may only have 1 active pet*

Summons a Horned Squig pet which you can order around. This pet deals more damage that a basic Squig. It is strong against physical attacks, but weak against magic.
Your range is increased by 10% as long as this Squig is alive.
Cooldown will begin when you lose control of your pet for any reason.
Farty Squig



Core
8
55 AP
100 ft
Instant
20s
*Requires an active pet*

You cause your pet to explode, dealing 50 damage to enemies within 30 feet. For the next 10 seconds, the next different Squig other than the one that just exploded will be summoned instantly.

Cut Ya!



Path of Stabbin'

8
25 AP
5 ft
Instant
None
An Ailment which deal 75 damage over 15 seconds.
Goop Shootin'



Path of Stabbin'
9
None
N/A
Instant
None
Your Squig sprays out corrosive slime towards an enemy, dealing 19 damage to all targets within 20 feet of the victim.

Ard Noggin



Core

9
30 AP
5 ft
Instant
5s
*Requires Squig Armor*

A powerful attack that deals 20 damage and reduces the threat generated by your pet's next attack.
Squig Armor



Path of Stabbin'
9
55 AP
N/A
2s
60s
Summons a massive Battle Squig which will promptly eat you. From within the Battle Squig, you can poke and prod it to move around and make it attack.

Gas Squig



Path of Stabbin

9
55 AP
N/A
2s
30s
*You may only have 1 active pet*

Summons a Gas Squig put which you can order around. This pet attacks from range but is very weak to attacks.
Your armor is increased 100% as long as your Squig is alive.
Cooldown will begin when you lose control of your pet for any reason.

Poisoned Spine



Path of Quick Shootin'

10
None
N/A
Instant
None
Your Squig injects a deadly poison into its target, dealing 78 damage over 5 seconds and reducing their chance to critically hit by 42% for 5 seconds.

Spiked Squig



Path of Quick Shootin'

10
55 AP
N/A
2s
30s
*You may only have 1 active pet*

Summons a Spiked Squig pet which you can order around. This pet attacks from range and has increased damage, but decreased toughness.
Your chance to critically hit is increased by 5% as long as this Squig is alive.
Cooldown will begin when you lose control of your pet for any reason.
Sticky Squigz



Core
10
30 AP
N/A
Instant
20s
All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.

Whazat behind you?!



Tactic

11
None
N/A
Passive
None
Any time you are hit, there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 25% less damage to you for 5 seconds. If you hit anyone that you have Detaunted, the effect will end.
Squig Frenzy



Core
12
35 AP
100 ft
Instant
3m
*Requires an active pet*

You whip your pet into a frenzy, causing it to do 50% more auto-attack damage for 30 seconds.

Unshakable Focus



Morale

12
Rank 2 Morale
N/A
Instant
60s
A cold unyielding focus increases your damage by 100% for 7 seconds.
Expert Skirmisher



Tactic
13
None
N/A
Passive
None
You deal 25% more damage when you are within 45 feet of your target but 20% less damage when you are further than 45 feet away from them.

Explodin' Arrer



Path of Big Shootin'

14
35 AP
5-100 ft
2s
10s
An Ailment which deals 26 Elemental damage to your target and then explodes, dealing an additional 33 Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.
Sharp Toofs



Tactic
15
None
N/A
Passive
None
Git Em!'s damage is increased to 50, and its cost is reduced by 15 Action Points.

Lots o' Arrers



Path of Big Shootin'

16
30 AP/Sec
5-100 ft
Instant
7s
You concentrate on your target for up to 3 seconds, repeatedly shooting them for 12 damage as long as you maintain your concentration.
Concealment



Morale
16
Rank 1 Morale
N/A
Instant
60s
With luck and experience you are able to both Dodge and Disrupt all attacks against you for 7 seconds.

Spine Fling



Path of Quick Shootin'

17
None
N/A
Instant
None
Your Squig flings deadly spines at its target, dealing 15 damage every seconds for 3 seconds.
Too Smart For Dat



Tactic
17
None
N/A
Passive
None
Increases your Spirit resistance by 6.

Not So Fast!



Path of Quick Shootin'

18
20 AP
5-65 ft
1s
10s
A Crippling shot that deals 20 damage and reduces your target's initiative by 2 for 10 seconds. This ability will continue to build up even if you move.
Steady Aim



Tactic
19
None
N/A
Passive
None
Increases your Ballistic Skill by 4.

Spore Cloud



Path of Stabbin'

19
None
N/A
Instant
None
Your Squig expels noxious spores towards an enemy, briefly sickening the victim and all other enemies within 30 feet of them, dealing 33 damage. Any of your Squigs within the radius, including your Battle Squig, will be healed for 20 health.
Focused Mind



Morale
20
Rank 2 Morale
N/A
Instant
60s
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting and snaring effect and your abilities will build 50% faster and may not be set back.

Tastes Like Chicken



Core

20
15 AP
100 ft
Instant
60s
*Requires an active pet*

You eat your Squig, gaining 50 health. You will gain less health if your pet has taken damage. For the next 10 seconds, the next different Squig other than the one that was just eaten will be summoned instantly.
Big Claw



Core
20
25 AP
5 ft
Instant
5s
*Requires Squig Armor*

You force your Battle Squig to claw at your target, dealing 60 damage over 9 seconds and snaring them by 40% over 9 seconds.

No one has commented on this post yet. Be the first! »

Join Now!
  • arkantos78901,
  • ThermiteReaction,
  • BaronIveagh,
  • ueltschi,
  • and InternetNomads
recently became Premium Members and get first access to beta keys, contests, exclusive interviews and video, and can turn off ads. Why not join them?