Posted September 26th, 2008 by Dalmarus
Action Points = AP
Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.
Squig
Herder
Guide | Squig Herder Abilities: Levels 21 to 40
Squig Herder Masteries
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Path of Big Shootin' |
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30 AP
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5-100 ft |
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Path of Stabbin' |
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5 ft |
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![]() Core |
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N/A |
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Core |
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N/A |
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Summons a basic Squig pet which you can order around. This pet is very tough and can take quite a beating. This Squig generates much more hatred in enemy monsters than normal. Cooldown will begin when you lose control of your pet for any reason. |
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Path of Quick Shootin' |
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5-65 ft |
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Path of Big Shootin' |
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5-100 ft |
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Path of Stabbin' |
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5 ft |
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You and your Squig attack together on each others target. You strike your target for 10 damage and your pet strikes its target for 10 damage. If you are within 25 feet of your pet's target, you will also strike that enemy for 10 damage, and likewise, if your pet is within 25 feet of your target, it will also strike your enemy for 10 damage as well. |
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Path of Quick Shootin' |
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5-65 ft |
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Path of Quick Shootin' |
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5-65 ft |
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Core |
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100 ft |
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Path of Big Shootin' |
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N/A |
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Point-Blank
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Rank 1 Morale | 65 ft |
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Horned Squig
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N/A |
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30s |
Summons a Horned Squig pet which you can order around. This pet deals more damage that a basic Squig. It is strong against physical attacks, but weak against magic. Your range is increased by 10% as long as this Squig is alive. Cooldown will begin when you lose control of your pet for any reason. |
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Core |
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100 ft |
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You cause your pet to explode, dealing 50 damage to enemies within 30 feet. For the next 10 seconds, the next different Squig other than the one that just exploded will be summoned instantly. |
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Cut Ya!
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5 ft |
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Path of Stabbin' |
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N/A |
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None |
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Ard Noggin
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5 ft |
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A powerful attack that deals 20 damage and reduces the threat generated by your pet's next attack. |
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Path of Stabbin' |
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N/A |
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Gas Squig
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N/A |
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Summons a Gas Squig put which you can order around. This pet attacks from range but is very weak to attacks. Your armor is increased 100% as long as your Squig is alive. Cooldown will begin when you lose control of your pet for any reason. |
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Poisoned Spine
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N/A |
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Spiked Squig
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N/A |
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Summons a Spiked Squig pet which you can order around. This pet attacks from range and has increased damage, but decreased toughness. Your chance to critically hit is increased by 5% as long as this Squig is alive. Cooldown will begin when you lose control of your pet for any reason. |
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Core |
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N/A |
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Whazat behind you?!
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N/A |
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Core |
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100 ft |
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You whip your pet into a frenzy, causing it to do 50% more auto-attack damage for 30 seconds. |
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Unshakable Focus
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N/A |
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Tactic |
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N/A |
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Explodin' Arrer
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5-100 ft |
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Tactic |
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N/A |
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Lots o' Arrers
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5-100 ft |
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Morale |
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N/A |
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Spine Fling
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N/A |
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Tactic |
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N/A |
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Not So Fast!
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5-65 ft |
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Tactic |
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N/A |
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Spore Cloud
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N/A |
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Morale |
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N/A |
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Tastes Like Chicken
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100 ft |
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You eat your Squig, gaining 50 health. You will gain less health if your pet has taken damage. For the next 10 seconds, the next different Squig other than the one that was just eaten will be summoned instantly. |
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Core |
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5 ft |
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You force your Battle Squig to claw at your target, dealing 60 damage over 9 seconds and snaring them by 40% over 9 seconds. |
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