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Warhammer Online: Squig Herder Abilities - Levels 21 to 40

Posted September 28th, 2008 by Dalmarus

Squig Herder Abilities List

Levels 21 to 40



Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Squig Herder Guide | Squig Herder Abilities: Levels 1 to 20
Squig Herder Masteries


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION

He's A Biggun'



Tactic

21
None
N/A
Passive
None
Your summoned Squig's Strength and Toughness are increased by 4.
Head Butt



Path of Big Shootin'
21
None
N/A
Instant
None
Your Squig slams its head into its target, dealing 15 damage and knocking them back.

RUN AWAY!



Tactic

23
None
N/A
Passive
None
Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds.
Death From Above



Core
23
None
N/A
Instant
None
Your Squig bounces on its target, knocking them down for 3 seconds.

Explosive Shots



Morale

24
Rank 3 Morale
N/A
Instant
60s
All of your ranged attacks will explode for the next 10 seconds, dealing 40 damage to all enemies within 30 feet of your target.
This effect will not trigger more than once every second.

Clever Recovery



Tactic
25
None
N/A
Passive
None
If an enemy dodges any of your attacks, you will regain 75 Action Points.
This effect will not trigger more than once every 3 seconds.

Drop That!!



Path of Stabbin'

25
20 AP
5 ft
Instant
20s
You command your pet to attack your target. On the Squig's next attack, it will deal an additional 20 seconds and disarm your target for 5 seconds, making them unable to use melee or ranged weapons.
Strength In Numbas



Tactic
27
None
N/A
Passive
None
Any time one of your groupmates hits an enemy, there is a 25% percent chance that you will regain 100 points of Morale every 3 seconds.
This effect will not trigger more than once every 3 seconds.

Soothin' Mushroom Wrap



Morale

28
Rank 1 Morale
N/A
Instant
60s
Your group members' actions cost 50% less AP for 10 seconds.
Pierce Defenses



Tactic
29
None
N/A
Passive
None
If an enemy blocks, dodges, or parries any of your attacks, their chance to block, dodge, and parry will be reduced by 15% for 10 seconds.

Bounce



Core

30
30 AP
5 ft
Instant
20s
*Requires Squig Armor*

You cause your Battle Squig to bounce, dealing 20 damage and knocking your target down for 3 seconds.
Don't Hit Me!



Path of Stabbin'
30
30 AP
5 ft
Instant
10s
You lash out at your target, dealing 25 damage and interrupting any ability that they are building up.

Pick On Yer Own Size



Tactic

31
None
N/A
Passive
None
Any time you defend yourself against an attack, your chance to critically hit will be increased by 30% for 10 seconds.
Squig Goo



Morale
32
Rank 2 Morale
100 ft
Instant
60s
Targeted AE attack that deals 120 over 9 seconds to all enemies within 30 feet, and snares the targets by 60%.

All By Meself



Tactic

33
None
N/A
Passive
None
You deal 25% more damage when you have no pets present.
Sharpened Arrers



Tactic
35
None
N/A
Passive
None
Explodin' Arrer now deals 46 damage to the initial enemy, and 45 damage over 9 seconds with its explosion.

Choking Arrer



Path of Big Shootin'

35
30 AP
5-100 ft
1s
30s
A Crippling shot that deals 20 damage and silences your target for 5 seconds, making them unable to use magic.
Squigbeast



Morale
36
Rank 3 Morale
100 ft
Instant
60s
Pet Buff. Triples pet damage output and increases the size of your pet for 15 seconds.

I Got Lots



Tactic

37
None
N/A
Passive
None
Your Squig pets no longer have cooldown times.
Da Smell Don't Bother Me



Tactic
39
None
N/A
Passive
None
Squig Armor's cooldown is reduced by 120 seconds, and it will now last for 90 seconds.

Hail of Doom



Morale

40
Rank 4 Morale
100 ft
Instant
60s
You focus on a spot on the ground for up to 5 seconds, constantly shooting at all enemies within 30 feet of that area for 40 damage.
Shoot Thru Ya



Path of Quick Shootin'
40
45 AP
N/A
2s
None
A piercing arrow which deals 33 damage to all enemies in front of you, up to 65 feet away. This ability will continue to build up even if you move.

KABOOM!



Core

40
35 AP
N/A
1s
None
*Requires Squig Armor*

Your Battle Squig explodes, causing you to be launched upward out of your Squiggy Armor. All enemies within 30 feet take 50 damage and are knocked back.

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