Posted February 18th, 2009 by Ethec
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The most disturbing thing about the LEGO Universe delay announcement yesterday (a Ten Ton Hammer scoop, btw) was the degree to which LEGO Group views NetDevil's block-building MMORPG to be in competition with their physical product lines. When asked for reasons for the delay, LEGO Group's Mark Hansen responded as follows: "We have some products on the shelves that are doing very well and we don't want to take away from them... The other reason is that we want this product to be integrated into the company. This isn't just a one-off. This is a product that we hope supports the items on the shelves and supports what LEGO is today."
In my adult years I've purchased a few of the more expensive LEGO sets (the Eiffel Tower and a 1969 VW Beetle "Charlotte" - unlike Phil I didn't get into the Star Wars sets because I knew I wouldn't be able to stop once I started, and they're not cheap) and despite the price, not much beats the relaxed obsession and sentimental satisfaction of putting one of these sets together. Like many of you, I spend at least 10-12 hours a day on the computer and the occasional excuse to escape, be it a LEGO or a good book, is more than welcome.
And I would think that a properly done LEGO game would drive product sales and grow overall interest, not take away from retail. If I designed an awesome castle in-game, I could easily be convinced to spend a wad to get the custom assortment of parts to build it out of game, using my in-game model as a blueprint.
But, truth be told, oddball attitudes from licensees are nothing new. Unlike the typical licensed video game, an MMORPG with a licensed IP becomes a persistent form of entertainment for players. To use Chris Cao's word from the NYCC roundtable: it's a hobby. For the hardcore, it becomes a lifestyle choice, like driving a Scion or being on text-message terms with American Idol. Having a hobby necessarily takes time away from the other hobbies you could be enjoying, but truthfully it doesn't take all that long to put together even the most complex LEGO set in light of the sheer amount of gameplay time it takes to enjoy an MMO.
I credit LEGO Group and other licensees like LucasArts for understanding the deep impact an MMO will have on their brand, but I feel that these two in particular have shown signs of handcuffing their developers. Many a passionate player blames LucasArts rather than SOE for the numerous stumbles in Star Wars Galaxies, up to and including CU, and what message is LEGO group sending here - that they won't allow LEGO Universe to be published unless LEGO products are selling well?
At some point you have to trust the developer to ply their trade. An MMO has to be able to stand on its own two legs, and every decision should ultimately serve the quality of the game experience. Anything less is a disservice to fans of the game and also the IP. And we've seen more than a few mutually beneficial licensor / licensee arrangements in this industry. Both Turbine and Mythic Entertainment seem to have found themselves true partners in the Tolkien Estate and Games Workshop, and both the Tolkien books and Warhammer miniatures have gotten exposure to a new market segment, certainly, and probably renewed life and relevance among existing fans as well.
All this is leading up to good news / bad news report on Thursday night's Loading... Live. Bad news: we were to have BioWare on to talk combat in Star Wars: The Old Republic, but LucasArts put the kibosh on the dev chat for now. Good news: since we didn't have time for Star Trek Online audience questions at the New York Comic-Con panel, Executive Producer Craig Zinkievich has graciously offered to join us for tomorrow night's live podcast and take some questions as well.
Angry about the BioWare cancellation? Happy about the STO replacement? Have something to say about licensing? Have at it in the Loading... forum, or feel free to email me.
9 new MMOG hand-crafted articles today! 83 in February! 219 in 2009!
New MMOG Articles At Ten Ton Hammer Today [Thanks Phil Comeau for links and Real World News]
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