In The Chronicles of
players will start their adventures as one of three main archetypes:
Rogue, Spellcaster or Warrior. Upon reaching level 5, new Disciplines
become available for each archetype – think of these as
Spellborn’s version of subclasses. While each individual
Discipline will focus on a set of unique abilities and skills, elements
of the core archetype will remain throughout the leveling experience.
To help players new to the world of Spellborn with their initial
Discipline selections, we’ve put together a series of handy
guides detailing the strengths and unique abilities of each potential
The third guide to Discipline selection in The Chronicles of
focuses on the
Warrior archetype’s three unique paths; Adept, Bloodwarrior
or Wrathguard. Much like Rogues
the Warrior Disciplines each offer a distinct way of playing within the
archetype, allowing players to build a Warrior best suited to their
of arms and close combat, Warriors use their brutal strength and
intimate knowledge of a wide array of combat situations to turn any
battle to their favor. Mistaking these skilled fighters for mere brutes
has been the downfall of many a foolish assailant. From the blood link
of the Bloodwarrior, the pure rage of the Adept, to the spirit
possession of the Wrathguard, one will never encounter a more skilful
force of raw power then a warrior!
A product of the new age beyond the Great Collapse, the Adept did not
come into being until decades later. As the old ways of the Warrior
proved to be either lost or inapplicable, there was a group of Warriors
that concluded it was time to start anew; time to explore this strange
new existence in the Deadspell Storm and from it draw a new Discipline.
Through different stances an Adept can change his view, focus and
mindset to correspond to whatever challenge is ahead of him; even if
this challenge is still unknown. Count on change, adapt or die. This
mantra is at the very core of the Adept Discipline.
The Adept is a Discipline for survivors and explorers. If you need to
get in and out of combat quickly, the way of the Adept is certainly an
efficient route. In general, Adapts favor their independence and make
from Soul Shop Preceptor Ellen Pernok
||Damage over time on target when
hit and on skill user
when missed. User Startable.
||Each melee attack also deals
damage to characters close
to your target. User Startable.
Eyes of the
||Increase ranged damage done and
melee damage received.
Decrease melee damage done. User Startable.