The Chronicles of Spellborn Guide to Warrior Disciplines
target="_blank"> style="font-style: italic;">The Chronicles of
players will start their adventures as one of three main archetypes:
Rogue, Spellcaster or Warrior. Upon reaching level 5, new Disciplines
become available for each archetype – think of these as
Spellborn’s version of subclasses. While each individual
Discipline will focus on a set of unique abilities and skills, elements
of the core archetype will remain throughout the leveling experience.
To help players new to the world of Spellborn with their initial
Discipline selections, we’ve put together a series of handy
guides detailing the strengths and unique abilities of each potential
The third guide to Discipline selection in style="font-style: italic;">The Chronicles of
Spellborn focuses on the
Warrior archetype’s three unique paths; Adept, Bloodwarrior
or Wrathguard. Much like href="http://www.tentonhammer.com/node/66493" target="_blank">Rogues
and href="http://www.tentonhammer.com/node/66603" target="_blank">Spellcasters,
the Warrior Disciplines each offer a distinct way of playing within the
archetype, allowing players to build a Warrior best suited to their
of arms and close combat, Warriors use their brutal strength and
intimate knowledge of a wide array of combat situations to turn any
battle to their favor. Mistaking these skilled fighters for mere brutes
has been the downfall of many a foolish assailant. From the blood link
of the Bloodwarrior, the pure rage of the Adept, to the spirit
possession of the Wrathguard, one will never encounter a more skilful
force of raw power then a warrior!
A product of the new age beyond the Great Collapse, the Adept did not
come into being until decades later. As the old ways of the Warrior
proved to be either lost or inapplicable, there was a group of Warriors
that concluded it was time to start anew; time to explore this strange
new existence in the Deadspell Storm and from it draw a new Discipline.
Through different stances an Adept can change his view, focus and
mindset to correspond to whatever challenge is ahead of him; even if
this challenge is still unknown. Count on change, adapt or die. This
mantra is at the very core of the Adept Discipline.
The Adept is a Discipline for survivors and explorers. If you need to
get in and out of combat quickly, the way of the Adept is certainly an
efficient route. In general, Adapts favor their independence and make
from Soul Shop Preceptor Ellen Pernok
valign="undefined">Damage over time on target when
hit and on skill user
when missed. User Startable.
valign="undefined">Each melee attack also deals
damage to characters close
to your target. User Startable.
Eyes of the
valign="undefined">Increase ranged damage done and
melee damage received.
Decrease melee damage done. User Startable.
The Bloodwarrior is the oldest Discipline still existing. It can be
traced back to the very first human warriors and is as such seen as a
barbaric remnant. Before the Great Collapse the Bloodwarrior stood for
little more than a title. It glorified those involved with battle,
often pointing out scars as trophies of survival; sometimes even carved
themselves in bloody rituals. Though it was seen as a Discipline, it
was regarded as the "base" of a warrior’s mindset.
After the Great Collapse however, all the proper Disciplines proved to
have lost a great deal and the Bloodwarrior became more than a title.
It became the mark of those who still knew how to fight by heart. This
mindset was cultivated in a strange and harsh environment and the freed
energies of the Deadspell Storm imbued the scars with actual force.
While a lone Bloodwarrior may have a hard time and may die easily
unless they are able to control their abilities, they are an integral
part of any group. The use of scars allows the Bloodwarrior to greatly
weaken their enemies, allowing fellow group members to dispatch them
from Runeshop Bloodletter Appen Nander
valign="undefined">Increase Magic Resistance.
Decrease Melee Resistance.
valign="undefined">Gain 1 Rank of Physique and 1 Rank
of Morale when you hit.
Lose 1 Rank of Concentration when you hit.
Limited to 3 uses.
valign="undefined">Increase health regeneration.
The Wrathguard is a modern Discipline, created right after the
Awakening or roughly 500 years after the Great Collapse. With the
knowledge of combat scattered and scarce, the only pieces left remained
in the minds of the Honor Guards who protected and kept alive at all
costs. Each of the Honor Guards was given a special Crest to uphold the
Skills associated with a given regiment.
The Deadspell Storm ultimately unchained the training of the Honor
Guards, allowing them to call upon the spirits of old – to
become possessed by them and use their powers in the name of honor.
Originally known as Wraith Guards, these warriors ultimately became
known as followers of the modern Wrathguard Discipline.
Wrathguards are born leaders, and as such are an integral part of any
group. Many of their skills focus on augmenting the abilities of not
only themselves, but their group as well. Wrathguards can also be
effective soloers, but their true calling is leading a party into the
heart of battle.
from Spirit Shop Heraldist Ondulo Westdellborn
valign="undefined">You and party members within the
Aura do increased
damage with melee attacks.
"An ancient crest worn by the bravest of heroes, it invokes
the strength and courage of Ancestors in all"
valign="undefined">You and party members with the
Aura have increased
Morale effects, but lowered Physique effects when using skills.
"A crest worn by city guards in remembrance of those who
valign="undefined">You and your party members within
the Aura have increased
Spirit Affinity but lowered Soul and Rune Affinity.
"An ancient crest worn by champions of old uniting those who see it."
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