The master of fire, ice, and wanton destruction, keep reading to learn more about Alganon's Magus!
Raining fire from the heavens. Freezing your enemies in place. Lancing
enough static electricity through an enemy to make all their fur stand
on end. These are the attacks of
Alganon’s
Magus, and Ten Ton Hammer is pleased to present details on this class
in our third exclusive interview with Quest Online’s System
Designer, Hue Henry. We’ve already touched upon the
Soldier
and the
Ranger, so this magically
proficient, AoE destroyer seemed to
be the perfect fit for this interview. Want to learn how you to melt
the faces off your enemies in
Alganon?
Keep on reading!
Ten Ton Hammer: In the
overview of the Magus on the official website, you state that the class
is a master of destruction. Does this mean that the Magus is designed
to have the highest DPS in the game? Or close to the highest DPS?
Hue Henry: With
our dual role system, we look to have all classes that fit the same
role to be able to perform that role in a balanced way. Although there
may be some small tradeoffs with classes that may play a slightly more
hybrid role, for the most part all DPS classes will be balanced in DPS.
Interestingly, the Magus is the only class where their core role is
area-of-effect damage. All Magi, no matter what their specialization,
will be excited to see a room full of enemies they can mow down like a
chainsaw through warm butter. A Magus is truly a master of destruction.
However, like all our classes, their primary role is not the only role
they can undertake. A Magus can do more than just AoE; they can also
specialize in a secondary role. A Magus who specializes in Fire spells
can also focus their damage on a single target. A Magus who specializes
in Storm (electrical) spells will find that their spells also have an
effect on the enemy AI and movement, allowing them to keep an enemy at
range, to manage the threat generated by themselves and others, and to
prevent their allies from becoming debuffed. Lastly, a Magus who
specializes in Ice can use their control over the elements to enhance
their Ice Elemental to the point where it can act as a multiple-target
tank, swooping up groups of enemies and keeping them from flooding the
party's healers and DPSers.
Ten Ton Hammer: Can you
describe the affinities traits for us a little bit? Is this the same
sort of thing as the specializations? Or is this something different?
How can a character gain Affinity?
HH: The
Magus has three available affinities aside from the beginning neutral
essence Affinity. These affinities are accessed by summoning different
elementals. For example, when a Magus summons a Fire Elemental it is
considered to have the Fire Affinity. Certain spells are unavailable
depending on the active Affinity, while others gain secondary effects.
For example, when a Magus has Flame Affinity active, their spells will
effect fewer targets, but do more damage to those targets. When a Magus
has Frost Affinity active, their spells do less damage, but act to heal
and empower their Ice Elemental.