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Exclusive Alganon Class Interview #3 - The Magus

Posted Sun, May 03, 2009 by Cody Bye

Raining fire from the heavens. Freezing your enemies in place. Lancing enough static electricity through an enemy to make all their fur stand on end. These are the attacks of Alganon’s Magus, and Ten Ton Hammer is pleased to present details on this class in our third exclusive interview with Quest Online’s System Designer, Hue Henry. We’ve already touched upon the Soldier and the Ranger, so this magically proficient, AoE destroyer seemed to be the perfect fit for this interview. Want to learn how you to melt the faces off your enemies in Alganon? Keep on reading!


Ten Ton Hammer: In the overview of the Magus on the official website, you state that the class is a master of destruction. Does this mean that the Magus is designed to have the highest DPS in the game? Or close to the highest DPS?

Hue Henry: With our dual role system, we look to have all classes that fit the same role to be able to perform that role in a balanced way. Although there may be some small tradeoffs with classes that may play a slightly more hybrid role, for the most part all DPS classes will be balanced in DPS.

Interestingly, the Magus is the only class where their core role is area-of-effect damage. All Magi, no matter what their specialization, will be excited to see a room full of enemies they can mow down like a chainsaw through warm butter. A Magus is truly a master of destruction.

However, like all our classes, their primary role is not the only role they can undertake. A Magus can do more than just AoE; they can also specialize in a secondary role. A Magus who specializes in Fire spells can also focus their damage on a single target. A Magus who specializes in Storm (electrical) spells will find that their spells also have an effect on the enemy AI and movement, allowing them to keep an enemy at range, to manage the threat generated by themselves and others, and to prevent their allies from becoming debuffed. Lastly, a Magus who specializes in Ice can use their control over the elements to enhance their Ice Elemental to the point where it can act as a multiple-target tank, swooping up groups of enemies and keeping them from flooding the party's healers and DPSers.

Ten Ton Hammer: Can you describe the affinities traits for us a little bit? Is this the same sort of thing as the specializations? Or is this something different? How can a character gain Affinity?

HH: The Magus has three available affinities aside from the beginning neutral essence Affinity. These affinities are accessed by summoning different elementals. For example, when a Magus summons a Fire Elemental it is considered to have the Fire Affinity. Certain spells are unavailable depending on the active Affinity, while others gain secondary effects. For example, when a Magus has Flame Affinity active, their spells will effect fewer targets, but do more damage to those targets. When a Magus has Frost Affinity active, their spells do less damage, but act to heal and empower their Ice Elemental.

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