Length: 46:00

Synopsis: Lead Game Designer Lee Hammock is the voice of the rugged post-apoc MMORPG Fallen Earth coming later this year from Icarus Studios. Lee's fresh from a fan event in Portland, Oregon and has plenty to report from the game's closed beta, including new details on vehicles (including vehicular combat and how mounts work), the game's economy, graphics performance, combat system, and much more. Encapsulating tough post-apoc realities like Fallout 3 yet inspired by richly enjoyable IPs like the Mad Max movie series, Fallen Earth might be the most affecting MMO done in a dystopian setting yet. This podcast is your ticket to understanding what the excitement is all about. Join Ethec and Machail for the week in MMO news, then listen in as the staff and community toss Lee a variety of questions in our Loading... Live #18 - Fallen Earth dev chat!

Q&A Transcript: Click here!


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Participants

Hosts

  • Jeff "Ethec" Woleslagle
    Ten Ton Hammer Editor-in-Chief
  • Ben "Machail" de la Durantaye
    Managing Editor - Ten Ton Hammer Network

Guests

  • Lee Hammock
    Lead Game Designer, Fallen Earth
  • You!
    Join us next season on Voon in room: Ten Ton Events.

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Introductions
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  • 0:10 Introductions

We introduce our team and special guest, then move straight to the news so we have plenty of time for questions.

Links

  • Loading... - Ten Ton Hammer's daily newsletter and column

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News and Events
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  • 0:58 The Machail Report
  • 0:47 - SOE staff shuffle
  • 2:52 - CCP motivated by another award
  • 4:00 - Funcom in the pink

The Machail Report looks at the major MMO news and events happening each week.

Links


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Featured Q&A
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Ten Ton Hammer Q&A
  • 5:42 - Update from Portland
  • 8:27 - Why most post-apoc / sci-fi MMOs haven't worked
  • 13:14 - Lee's inspirations for FE
  • 15:01 - Using humor
  • 17:47 - Mounted combat

Audience Q&A

  • 20:08 - Your first vehicle
  • 20:55 - Multi-person vehicles
  • 21:19 - Beta Status
  • 21:50 - Varying the landscape
  • 23:30 - Exploration
  • 24:21 - Tech after the fall
  • 25:21 - A bounty system?
  • 25:43 - The economy
  • 28:20 - Cover and stances
  • 30:16 - Quick travel
  • 31:12 - X marks the spot?
  • 32:09 - Post-release aggressiveness
  • 33:43 - Player created towns
  • 34:58 - Combat system
  • 36:50 - Improving performance
  • 38:16 - Planning for longevity
  • 42:11 - Crafting and NPC vendors
  • 46:26 - Getting into beta

Fallen Earth's Lee Hammock covers nearly all the many aspects of Fallen Earth and sticks around to handle a few bonus questions in our longest (and most Tabula Rasa bashing) dev chat yet!

Links

 

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To read the latest guides, news, and features you can visit our Fallen Earth Game Page.

Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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