Show Notes for Ep. 18 Fallen Earth: Vehicles, Combat, Economy, Crafting and More
Length: 46:00
Synopsis: Lead Game Designer Lee Hammock is the voice of the rugged post-apoc MMORPG Fallen Earth coming later this year from Icarus Studios. Lee's fresh from a fan event in Portland, Oregon and has plenty to report from the game's closed beta, including new details on vehicles (including vehicular combat and how mounts work), the game's economy, graphics performance, combat system, and much more. Encapsulating tough post-apoc realities like Fallout 3 yet inspired by richly enjoyable IPs like the Mad Max movie series, Fallen Earth might be the most affecting MMO done in a dystopian setting yet. This podcast is your ticket to understanding what the excitement is all about. Join Ethec and Machail for the week in MMO news, then listen in as the staff and community toss Lee a variety of questions in our Loading... Live #18 - Fallen Earth dev chat!
8:27 - Why most post-apoc / sci-fi MMOs haven't worked
13:14 - Lee's inspirations for FE
15:01 - Using humor
17:47 - Mounted combat
Audience Q&A
20:08 - Your first vehicle
20:55 - Multi-person vehicles
21:19 - Beta Status
21:50 - Varying the landscape
23:30 - Exploration
24:21 - Tech after the fall
25:21 - A bounty system?
25:43 - The economy
28:20 - Cover and stances
30:16 - Quick travel
31:12 - X marks the spot?
32:09 - Post-release aggressiveness
33:43 - Player created towns
34:58 - Combat system
36:50 - Improving performance
38:16 - Planning for longevity
42:11 - Crafting and NPC vendors
46:26 - Getting into beta
Fallen Earth's Lee Hammock covers nearly all the many aspects of Fallen Earth and sticks around to handle a few bonus questions in our longest (and most Tabula Rasa bashing) dev chat yet!