For Glory!

A Fury Q&A
Focusing on the Player Character, Progression, Treasure, and Trials

Questions
by Cody “Micajah” Bye

While attending GDC this past March, the Ten Ton Hammer team
was fortunate enough to land a spot during a hands-on demonstration of
the upcoming MMOTPS (the “TPS” stands for
“third person slasher”), Fury. Auran Games
– the studio behind the game – has everything that
the common gamer has in mind; they want their games to be fair,
competitive, and, above all else, fun.

Since GDC, we’ve been tracking the progress of Fury,
which is slated for a Q4 2007 release, and we’re growing ever
more anxious to get our hands on the game and really put it through the
ringer. Until we can really draw our swords and eviscerate our enemies,
however, we’re content to ask pertinent questions of the
developers.

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The Fury Logo

Recently, we had a chance to ask some questions of Mike
Hampden, Content Designer for Auran Games. Below you’ll find
both the questions and his answers, which all focus around the player
character and advancement in the world of Fury.


TTH:
Why did you decide to only allow players one avatar? We know there
won’t be any “classes” but what if a
player wants to play with a lower-ranked individual in a particular
battle? Or if his friends start playing a few months after he has
already started?

style="font-weight: bold;">Hampden: The great
thing about our character advancement system is that it
doesn’t limit you from switching between any and all ranks
that your character has attained. Wanna play with your friend? Go
ahead, and set your Rank down – when you want to play at the
higher ranks, set your rank up again.

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Combat in Fury is designed to be fast and fun.

TTH:
What kind of options are going to be available for players during
character creation? Lord of the Rings Online has been criticized for a
lack of customization options during character creation…how
are you going to avoid this pitfall?

style="font-weight: bold;">Hampden: We plan to
launch with a considerable amount of customization options during
creation which will be augmented by in-game NPCs that offer additional
customization options – for a price. By doing things this way
we can make certain hair-styles, colors, etc. prestigious amongst our
player-base.

TTH:
How many abilities does a character begin the game with? Are they as
“weak” as in typical MMO games, or could a skilled
player come in and really be competitive in PvP early on?

style="font-weight: bold;">Hampden: The number
of abilities a player will start with is limited. We’ve done
it this way so that new players aren’t overwhelmed by a
massive amount of different abilities when they begin the game. As for
competing in PvP, thanks to our match-making system, players will be
matched against opponents of similar skill (player skill) and
experience (in-game rank). This ensures that battles are always fair,
competitive, and most of all: Fun.


To read the latest guides, news, and features you can visit our Fury Game Page.

Last Updated: Mar 29, 2016

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