For our latest VIP outing, Ten Ton Hammer recently paid a visit to Icarus Studios to
speak with the devs behind the post-apocalyptic powerhouse, href="">Fallen
Joining us for the interview were Senior Game Designer Marie
Croall, Lead Environment Artist Cory Farris, Lead Scripter Michael
Broadwater, Marketing Manager Jessica Orr and last but certainly not
least, Media Specialist Tricia Jenkins. With an all star lineup like
that, you know this is one VIP interview you won't want to

membership at Ten Ton Hammer is
definitely packed with some
awesome perks. One of the most popular among them is our exclusive VIP
Interview series where we let our members strap on their interview caps
and provide us with questions for the devs of their favorite MMOGs. The
following interview consists of questions submitted by Ten Ton Hammer
readers with additional questions provided by resident wastelander
Reuben "Sardu" Waters.

Premium Member Rocqu asked: Now that the Blood Sports update is set for release, what's next for Fallen Earth?

Marie Croall: Assault! After that feature-wise, there are a couple of things on the table. At this point we do sort of get the opportunity to sort of look at all the features we had planned and figure out what is best for us. There are a couple of things that would be easier to implement that I think would be really fast and would be really easy to do with the team we have. Something that might rhyme with “fast travel” could be on the table, so something along those lines that's a system that we have a lot of the tools in place for.

To read the latest guides, news, and features you can visit our Fallen Earth Game Page.

Last Updated: Mar 29, 2016

About The Author

Sardu 1
Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.