Over the past few weeks, it's become readily apparent that Age of Conan came into the MMOG market swinging with both fists (and maybe a bloody sword as well). Continuing on our post-launch interviews with the Age of Conan team, Ten Ton Hammer's Garrett Fuller caught up with game designer Jason Stone to hear what his initial emotions were with the Age of Conan release and whether we'll see him working with the future AoC expansions. Enjoy this behind the scenes look at a member of the Age of Conan development crew!


Ten Ton Hammer: How has the Age of Conan launch been for you? What have you been doing these last few days?

Jason: I've been stressed out, starting to relax a little bit now but I haven't really completely settled down yet. I am thrilled with our success but always thinking about the next thing to do. I have been spending a lot of time working with our Community Team and looking for different issues we can address to improve the game. I guess you could say I am "fighting fires" as most of us are now just trying to keep things under control and make it the best experience we can.

  • Check out the full interview here.



To read the latest guides, news, and features you can visit our Age of Conan: Unchained Game Page.

Last Updated: Mar 29, 2016

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